Zaktualizuj 'plant.py'
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plant.py
50
plant.py
@ -6,24 +6,36 @@ from sprites import *
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class Plant(pygame.sprite.Sprite):
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def __init__(self, field, species):
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super(Plant, self).__init__()
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self.surf = plant_img_0
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self.species = species
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if self.species == "wheat":
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self.growth_speed = 1.5
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self.humidity_needed = 2
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self.img0 = wheat_img_0
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self.img1 = wheat_img_1
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self.img2 = wheat_img_2
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self.img3 = wheat_img_3
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elif self.species == "potato":
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self.growth_speed = 1
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self.humidity_needed = 1
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self.img0 = potato_img_0
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self.img1 = potato_img_1
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self.img2 = potato_img_2
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self.img3 = potato_img_3
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elif self.species == "strawberry":
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self.growth_speed = 0.8
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self.humidity_needed = 1
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self.img0 = strawberry_img_0
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self.img1 = strawberry_img_1
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self.img2 = strawberry_img_2
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self.img3 = strawberry_img_3
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self.surf = self.img0
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self.position = field.position
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self.field = field
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
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self.growth = 0
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self.isHealthy = True
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self.species = species
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if self.species == "beetroot":
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self.growth_speed = 1.5
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self.humidity_needed = 2
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elif self.species == "wheat":
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self.growth_speed = 1
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self.humidity_needed = 1
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elif self.species == "cotton":
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self.growth_speed = 0.8
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self.humidity_needed = 1
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field.planted = True
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def grow(self):
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if self.field.hydration >= self.humidity_needed:
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@ -35,10 +47,10 @@ class Plant(pygame.sprite.Sprite):
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if self.growth < 0:
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self.growth = 0
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if self.growth == 0:
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self.surf = plant_img_0
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elif self.growth == 1:
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self.surf = plant_img_1
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elif self.growth == 2:
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self.surf = plant_img_2
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elif self.growth == 3:
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self.surf = plant_img_3
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self.surf = self.img0
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elif self.growth < 1:
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self.surf = self.img1
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elif self.growth < 2:
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self.surf = self.img2
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elif self.growth <= 3:
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self.surf = self.img3
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