Plik definiujący klasę traktora
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tractor.py
Normal file
60
tractor.py
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import pygame
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from pygame.locals import (
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K_UP,
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K_DOWN,
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K_LEFT,
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K_RIGHT,
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K_ESCAPE,
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K_SPACE,
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K_c,
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KEYDOWN,
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QUIT
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)
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from dimensions import *
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from colors import *
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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super(Tractor, self).__init__()
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self.surf = pygame.Surface((WIDTH, HEIGHT))
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self.surf.fill(RED)
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self.position = field.position
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
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self.field = field
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def update(self, pressed_keys):
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if pressed_keys[K_UP]:
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self.rect.move_ip(0, -(HEIGHT + MARGIN))
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self.position[1] -= 1
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if self.rect.top <= MARGIN:
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self.rect.top = MARGIN
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self.position[1] = 0
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if pressed_keys[K_DOWN]:
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self.rect.move_ip(0, HEIGHT + MARGIN)
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self.position[1] += 1
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if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
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self.rect.bottom = SCREEN_HEIGHT-MARGIN
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self.position[1] = GSIZE-1
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if pressed_keys[K_LEFT]:
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self.rect.move_ip(-(WIDTH + MARGIN), 0)
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self.position[0] -= 1
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if self.rect.left < MARGIN:
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self.rect.left = MARGIN
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self.position[0] = 0
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if pressed_keys[K_RIGHT]:
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self.rect.move_ip(WIDTH + MARGIN, 0)
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self.position[0] += 1
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if self.rect.right > SCREEN_WIDTH-MARGIN:
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self.rect.right = SCREEN_WIDTH-MARGIN
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self.position[0] = GSIZE-1
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def hydrate(self, field, pressed_keys):
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if pressed_keys[K_SPACE]:
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field[self.position[0]][self.position[1]].hydrate()
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def cut(self, field, pressed_keys):
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if pressed_keys[K_c]:
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field[self.position[0]][self.position[1]].free()
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