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8
colors.py
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8
colors.py
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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BROWN = (140, 95, 65)
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DBROWN = (65, 50, 20)
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YELLOW = (255, 255, 0)
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BLUE = (0, 0, 255)
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43
field.py
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43
field.py
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import pygame
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from colors import *
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from dimensions import *
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class Field(pygame.sprite.Sprite):
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def __init__(self, row, column):
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super(Field, self).__init__()
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self.surf = pygame.Surface((WIDTH, HEIGHT))
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self.surf.fill(BROWN)
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * row + MARGIN, (MARGIN + HEIGHT) * column + MARGIN))
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self.position = [row, column]
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self.hydration = 0
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self.isRocky = False
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self.planted = 0
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self.ferility = 1
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def hydrate(self):
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if self.hydration <= 3:
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self.hydration += 1
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if self.hydration == 0:
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self.surf.fill(BROWN)
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if self.hydration == 1:
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self.surf.fill(YELLOW)
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if self.hydration == 2:
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self.surf.fill(GREEN)
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if self.hydration == 3:
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self.surf.fill(BLUE)
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def dehydrate(self):
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if self.hydration > 0:
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self.hydration -= 1
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if self.hydration == 0:
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self.surf.fill(BROWN)
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if self.hydration == 1:
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self.surf.fill(YELLOW)
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if self.hydration == 2:
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self.surf.fill(GREEN)
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if self.hydration == 3:
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self.surf.fill(BLUE)
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def free(self):
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self.planted = 0
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44
plant.py
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44
plant.py
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import pygame
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from colors import *
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from dimensions import *
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from sprites import *
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class Plant(pygame.sprite.Sprite):
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def __init__(self, field, species):
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super(Plant, self).__init__()
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self.surf = plant_img_0
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self.position = field.position
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self.field = field
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
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self.growth = 0
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self.isHealthy = True
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self.species = species
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if self.species == "beetroot":
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self.growth_speed = 1.5
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self.humidity_needed = 2
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elif self.species == "wheat":
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self.growth_speed = 1
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self.humidity_needed = 1
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elif self.species == "cotton":
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self.growth_speed = 0.8
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self.humidity_needed = 1
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def grow(self):
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if self.field.hydration >= self.humidity_needed:
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self.growth += self.growth_speed
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if self.field.hydration == 0:
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self.growth -= self.growth_speed
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if self.growth > 4:
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self.growth = 4
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if self.growth < 0:
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self.growth = 0
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if self.growth == 0:
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self.surf = plant_img_0
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elif self.growth == 1:
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self.surf = plant_img_1
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elif self.growth == 2:
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self.surf = plant_img_2
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elif self.growth == 3:
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self.surf = plant_img_3
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11
sprites.py
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11
sprites.py
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import pygame
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import random
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import os
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# set up asset folders
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project_folder = os.path.dirname(__file__)
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sprites_folder = os.path.join(project_folder, 'sprites')
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plant_img_0 = pygame.image.load(os.path.join(sprites_folder, 'plant0.png'))
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plant_img_1 = pygame.image.load(os.path.join(sprites_folder, 'plant1.png'))
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plant_img_2 = pygame.image.load(os.path.join(sprites_folder, 'plant2.png'))
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plant_img_3 = pygame.image.load(os.path.join(sprites_folder, 'plant3.png'))
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60
tractor.py
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60
tractor.py
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import pygame
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from pygame.locals import (
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K_UP,
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K_DOWN,
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K_LEFT,
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K_RIGHT,
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K_ESCAPE,
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K_SPACE,
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K_c,
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KEYDOWN,
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QUIT
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)
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from dimensions import *
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from colors import *
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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super(Tractor, self).__init__()
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self.surf = pygame.Surface((WIDTH, HEIGHT))
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self.surf.fill(RED)
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self.position = field.position
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
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self.field = field
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def update(self, pressed_keys):
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if pressed_keys[K_UP]:
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self.rect.move_ip(0, -(HEIGHT + MARGIN))
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self.position[1] -= 1
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if self.rect.top <= MARGIN:
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self.rect.top = MARGIN
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self.position[1] = 0
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if pressed_keys[K_DOWN]:
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self.rect.move_ip(0, HEIGHT + MARGIN)
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self.position[1] += 1
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if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
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self.rect.bottom = SCREEN_HEIGHT-MARGIN
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self.position[1] = GSIZE-1
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if pressed_keys[K_LEFT]:
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self.rect.move_ip(-(WIDTH + MARGIN), 0)
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self.position[0] -= 1
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if self.rect.left < MARGIN:
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self.rect.left = MARGIN
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self.position[0] = 0
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if pressed_keys[K_RIGHT]:
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self.rect.move_ip(WIDTH + MARGIN, 0)
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self.position[0] += 1
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if self.rect.right > SCREEN_WIDTH-MARGIN:
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self.rect.right = SCREEN_WIDTH-MARGIN
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self.position[0] = GSIZE-1
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def hydrate(self, field, pressed_keys):
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if pressed_keys[K_SPACE]:
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field[self.position[0]][self.position[1]].hydrate()
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def cut(self, field, pressed_keys):
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if pressed_keys[K_c]:
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field[self.position[0]][self.position[1]].free()
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