master #1
103
basic_grid.py
103
basic_grid.py
@ -1,3 +1,5 @@
|
|||||||
|
### TO DO: PLANT SPRITES, PLANT GROWTH ###
|
||||||
|
|
||||||
# Import the pygame module
|
# Import the pygame module
|
||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
@ -5,20 +7,20 @@ import pygame
|
|||||||
# Updated to conform to flake8 and black standards
|
# Updated to conform to flake8 and black standards
|
||||||
from pygame.locals import (
|
from pygame.locals import (
|
||||||
K_UP,
|
K_UP,
|
||||||
K_DOWN,
|
|
||||||
K_LEFT,
|
K_LEFT,
|
||||||
K_RIGHT,
|
K_RIGHT,
|
||||||
K_ESCAPE,
|
K_ESCAPE,
|
||||||
K_SPACE,
|
|
||||||
KEYDOWN,
|
KEYDOWN,
|
||||||
QUIT
|
QUIT
|
||||||
)
|
)
|
||||||
|
|
||||||
from field import *
|
import field as F
|
||||||
from tractor import *
|
import tractor as T
|
||||||
from plant import *
|
import plant as P
|
||||||
from colors import *
|
import colors as C
|
||||||
from dimensions import *
|
import dimensions as D
|
||||||
|
import node as N
|
||||||
|
import mapschema as maps
|
||||||
|
|
||||||
# Initialize pygame
|
# Initialize pygame
|
||||||
pygame.init()
|
pygame.init()
|
||||||
@ -28,32 +30,46 @@ pygame.display.set_caption("Inteligentny Traktor")
|
|||||||
|
|
||||||
# Create the screen object
|
# Create the screen object
|
||||||
# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
|
# The size is determined by the constant SCREEN_WIDTH and SCREEN_HEIGHT
|
||||||
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
screen = pygame.display.set_mode((D.SCREEN_WIDTH, D.SCREEN_HEIGHT))
|
||||||
|
|
||||||
|
#define map
|
||||||
|
|
||||||
|
mapschema = maps.createField()
|
||||||
|
|
||||||
# Create field array
|
# Create field array
|
||||||
field = []
|
field = []
|
||||||
|
|
||||||
for row in range(GSIZE):
|
for row in range(D.GSIZE):
|
||||||
field.append([])
|
field.append([])
|
||||||
for column in range(GSIZE):
|
for column in range(D.GSIZE):
|
||||||
fieldbit = Field(row, column)
|
fieldbit = F.Field(row, column, mapschema[column][row])
|
||||||
field[row].append(fieldbit)
|
field[row].append(fieldbit)
|
||||||
|
|
||||||
tractor = Tractor(field[0][0])
|
|
||||||
|
|
||||||
plant = Plant(field[1][1], "wheat")
|
tractor = T.Tractor(field[0][0])
|
||||||
|
|
||||||
|
mapschema = maps.createPlants()
|
||||||
|
|
||||||
|
plants = []
|
||||||
|
|
||||||
|
for row in range(D.GSIZE):
|
||||||
|
plants.append([])
|
||||||
|
for column in range(D.GSIZE):
|
||||||
|
if mapschema[column][row] != 0:
|
||||||
|
plantbit = P.Plant(field[row][column], mapschema[column][row])
|
||||||
|
plants[row].append(plantbit)
|
||||||
|
|
||||||
|
|
||||||
print(tractor.rect)
|
path = []
|
||||||
print(field[0][0].rect)
|
|
||||||
|
|
||||||
# Variable to keep the main loop running
|
# Variable to keep the main loop running
|
||||||
RUNNING = True
|
RUNNING = True
|
||||||
|
|
||||||
ticker = 0
|
TICKER = 0
|
||||||
|
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
|
|
||||||
|
|
||||||
# Main loop
|
# Main loop
|
||||||
while RUNNING:
|
while RUNNING:
|
||||||
|
|
||||||
@ -68,37 +84,62 @@ while RUNNING:
|
|||||||
elif event.type == QUIT:
|
elif event.type == QUIT:
|
||||||
RUNNING = False
|
RUNNING = False
|
||||||
|
|
||||||
|
processor = N.Node(field, tractor.position, tractor.direction)
|
||||||
|
|
||||||
|
if path is None or len(path) == 0:
|
||||||
|
path = processor.findPathToPlant()
|
||||||
|
|
||||||
|
if path is not None:
|
||||||
|
if path[0] == "move":
|
||||||
|
tractor.move()
|
||||||
|
path.pop(0)
|
||||||
|
elif path[0] =="left":
|
||||||
|
tractor.rotate_left()
|
||||||
|
path.pop(0)
|
||||||
|
elif path[0] == "right":
|
||||||
|
tractor.rotate_right()
|
||||||
|
path.pop(0)
|
||||||
|
elif path[0] == "hydrate":
|
||||||
|
tractor.hydrate(field)
|
||||||
|
path.pop(0)
|
||||||
|
else:
|
||||||
|
path.pop(0)
|
||||||
|
|
||||||
# Get all keys pressed at a time
|
# Get all keys pressed at a time
|
||||||
pressed_keys = pygame.key.get_pressed()
|
pressed_keys = pygame.key.get_pressed()
|
||||||
|
|
||||||
# Update the state of tractor
|
if pressed_keys[K_UP]:
|
||||||
tractor.update(pressed_keys)
|
tractor.move()
|
||||||
tractor.hydrate(field, pressed_keys)
|
elif pressed_keys[K_LEFT]:
|
||||||
|
tractor.rotate_left()
|
||||||
|
elif pressed_keys[K_RIGHT]:
|
||||||
|
tractor.rotate_right()
|
||||||
|
|
||||||
# Set the screen background
|
# Set the screen background
|
||||||
screen.fill(DBROWN)
|
screen.fill(C.DBROWN)
|
||||||
|
|
||||||
# Draw the field
|
# Draw the field
|
||||||
for row in range(GSIZE):
|
for row in range(D.GSIZE):
|
||||||
for column in range(GSIZE):
|
for column in range(D.GSIZE):
|
||||||
screen.blit(field[row][column].surf, field[row][column].rect)
|
screen.blit(field[row][column].surf, field[row][column].rect)
|
||||||
|
|
||||||
screen.blit(tractor.surf, tractor.rect)
|
screen.blit(tractor.surf, tractor.rect)
|
||||||
|
|
||||||
# Draw the player on the screen
|
# Draw the player on the screen
|
||||||
screen.blit(plant.surf, plant.rect)
|
for row in plants:
|
||||||
|
for plant in row:
|
||||||
|
if TICKER % 10 == 0:
|
||||||
|
plant.grow()
|
||||||
|
screen.blit(plant.surf, plant.rect)
|
||||||
|
|
||||||
if ticker == 0:
|
if TICKER == 0:
|
||||||
for row in range(GSIZE):
|
for row in range(D.GSIZE):
|
||||||
for column in range(GSIZE):
|
for column in range(D.GSIZE):
|
||||||
field[row][column].dehydrate()
|
field[row][column].dehydrate()
|
||||||
|
|
||||||
plant.grow()
|
TICKER = (TICKER + 1)%100
|
||||||
|
|
||||||
ticker = (ticker + 1)%4
|
|
||||||
|
|
||||||
# Update the screen
|
# Update the screen
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
||||||
# Ensure program maintains a rate of 15 frames per second
|
clock.tick(8)
|
||||||
clock.tick(4)
|
|
||||||
|
Loading…
Reference in New Issue
Block a user