import pygame from colors import * from dimensions import * from sprites import * class Plant(pygame.sprite.Sprite): def __init__(self, field, species): super(Plant, self).__init__() self.surf = plant_img_0 self.position = field.position self.field = field self.rect = self.surf.get_rect( topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN)) self.growth = 0 self.isHealthy = True self.species = species if self.species == "beetroot": self.growth_speed = 1.5 self.humidity_needed = 2 elif self.species == "wheat": self.growth_speed = 1 self.humidity_needed = 1 elif self.species == "cotton": self.growth_speed = 0.8 self.humidity_needed = 1 def grow(self): if self.field.hydration >= self.humidity_needed: self.growth += self.growth_speed if self.field.hydration == 0: self.growth -= self.growth_speed if self.growth > 4: self.growth = 4 if self.growth < 0: self.growth = 0 if self.growth == 0: self.surf = plant_img_0 elif self.growth == 1: self.surf = plant_img_1 elif self.growth == 2: self.surf = plant_img_2 elif self.growth == 3: self.surf = plant_img_3