91 lines
2.8 KiB
Python
91 lines
2.8 KiB
Python
import pygame
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from pygame.locals import (
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K_UP,
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K_DOWN,
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K_LEFT,
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K_RIGHT,
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K_ESCAPE,
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K_SPACE,
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K_c,
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KEYDOWN,
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QUIT
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)
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from dimensions import *
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from colors import *
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from sprites import *
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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super(Tractor, self).__init__()
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self.surf = pygame.Surface((WIDTH, HEIGHT))
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self.surf = tractor_img_0
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self.position = field.position
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self.rect = self.surf.get_rect(
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topleft=((MARGIN + WIDTH) * self.position[0] + MARGIN, (MARGIN + HEIGHT) * self.position[1] + MARGIN))
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self.direction = [1, 0]
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def move(self):
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self.rect.move_ip(self.direction[0]*(WIDTH + MARGIN), self.direction[1]*(HEIGHT + MARGIN))
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self.position[0] += self.direction[0]
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self.position[1] += self.direction[1]
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if self.position[0] >= GSIZE:
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self.position[0] = GSIZE-1
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if self.position[1] >= GSIZE:
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self.position[1] = GSIZE-1
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if self.position[0] < 0:
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self.position[0] = 0
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if self.position[1] < 0:
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self.position[1] = 0
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if self.rect.top <= MARGIN:
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self.rect.top = MARGIN
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if self.rect.bottom >= SCREEN_HEIGHT-MARGIN:
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self.rect.bottom = SCREEN_HEIGHT-MARGIN
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if self.rect.left < MARGIN:
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self.rect.left = MARGIN
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if self.rect.right > SCREEN_WIDTH-MARGIN:
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self.rect.right = SCREEN_WIDTH-MARGIN
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def rotate_right(self):
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if self.direction == [1, 0]:
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self.direction = [0, 1]
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self.surf = tractor_img_2
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elif self.direction == [0, 1]:
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self.direction = [-1, 0]
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self.surf = tractor_img_1
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elif self.direction == [-1, 0]:
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self.direction = [0, -1]
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self.surf = tractor_img_3
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elif self.direction == [0, -1]:
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self.direction = [1, 0]
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self.surf = tractor_img_0
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def rotate_left(self):
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if self.direction == [1, 0]:
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self.direction = [0, -1]
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self.surf = tractor_img_3
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elif self.direction == [0, -1]:
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self.direction = [-1, 0]
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self.surf = tractor_img_1
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elif self.direction == [-1, 0]:
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self.direction = [0, 1]
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self.surf = tractor_img_2
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elif self.direction == [0, 1]:
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self.direction = [1, 0]
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self.surf = tractor_img_0
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def hydrate(self, field):
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field[self.position[0]][self.position[1]].hydrate()
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def cut(self, field, pressed_keys):
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if pressed_keys[K_c]:
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field[self.position[0]][self.position[1]].free()
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def plant(self, field, plant, pressed_keys):
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if field.planted == 0:
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field.planted = plant
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plant.field = field
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