Sztuczna_Inteligencja_2020/main.py

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import secrets
import sys
from random import randrange
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from src.decisionTree import *
from src.SubprojectMaksymilianKierski.PlateRecognition import use_model_to_predict, text_speech
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if __name__ == "__main__":
# SETUP
pygame.init()
clock = pygame.time.Clock()
graphics = Graphics()
waiter = Waiter(graphics)
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tree = DecisionTree()
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# init functions
graphics.drawBackground(waiter.matrix)
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graphics.update(waiter)
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goal = None
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path = ''
go = 0
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while True:
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for event in pygame.event.get():
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# rabbit.check(waiter.matrix, waiter.X, waiter.Y)
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if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
break
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if event.key == pygame.K_s:
tree.TasksList('check', [10, 3])
tree.TasksList('eat', [5, 12])
tree.TasksList('order', [12, 4])
tree.TasksList('goToBar', [10, 10])
tree.TasksList('check', [3, 4])
tree.TasksList('eat', [10, 5])
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tree.print()
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if event.key == pygame.K_m:
tabPos = [[1, 2], [1, 5], [1, 8], [5, 8], [8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
rand = randrange(8)
if not [waiter.X, waiter.Y] in tabPos or go == 0:
if [waiter.X, waiter.Y] in tabPos:
model = 'waiter_' + waiter.direction
graphics.clear(waiter.X, waiter.Y - 1)
# save_dataset()
x = tabPos[rand][0]
y = tabPos[rand][1]
goal = (x, y)
path = waiter.findPath(goal)
path = waiter.translatePath(path)
go = 1
else:
predict = use_model_to_predict('test-{}'.format(rand))
if predict == 1:
predict = 'EMPTY'
else:
predict = 'FOOD'
text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
pygame.display.flip()
go = 0
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if event.key == pygame.K_r:
temp = False
while not temp:
x = secrets.randbelow(graphics.width)
y = secrets.randbelow(graphics.height)
print(x, y)
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if waiter.matrix.matrix[x][y].walk_through == 1:
temp = True
goal = (x, y)
path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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if path != '':
nextStep = path[0]
path = path[1:]
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waiter.travel(nextStep, graphics)
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pygame.display.flip()
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clock.tick(graphics.fps)