All 14 and 15 defined with graphics.height and graphics.width, set_default_matrix added
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parent
7660f83334
commit
37a34e22fb
7
main.py
7
main.py
@ -1,14 +1,15 @@
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import sys
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import sys
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from src.graphics import *
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from src.graphics import *
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from src.waiter import Waiter
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from src.waiter import *
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if __name__ == "__main__":
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if __name__ == "__main__":
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# SETUP
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# SETUP
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pygame.init()
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pygame.init()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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fps = 40
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fps = 40
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waiter = Waiter()
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graphics = Graphics()
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graphics = Graphics()
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waiter = Waiter(graphics)
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# init functions
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# init functions
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graphics.drawBackground(waiter.matrix)
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graphics.drawBackground(waiter.matrix)
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@ -28,7 +29,7 @@ if __name__ == "__main__":
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break
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break
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graphics.clear(waiter.X, waiter.Y)
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graphics.clear(waiter.X, waiter.Y)
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waiter.update(event)
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waiter.update(event, graphics)
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graphics.update(waiter.X, waiter.Y)
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graphics.update(waiter.X, waiter.Y)
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(fps)
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clock.tick(fps)
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@ -12,4 +12,4 @@ __KW_____KW___
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______________
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______________
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______________
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______________
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BBBBB_________
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BBBBB_________
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____B_________
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FFFFB_________
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@ -5,8 +5,9 @@ class Graphics:
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def __init__(self):
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def __init__(self):
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self.image = {
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self.image = {
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'floor': pygame.image.load('../resources/images/floor.jpg'),
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'floor': pygame.image.load('../resources/images/floor.jpg'),
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'wall': pygame.image.load('../resources/images/table3.png'), #
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'wall': pygame.image.load('../resources/images/table2.png'), #
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'bar': pygame.image.load('../resources/images/table3.png'), #
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'bar': pygame.image.load('../resources/images/table3.png'), #
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'bar_floor': pygame.image.load('../resources/images/waiter.png'), #
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'table': pygame.image.load('../resources/images/table3.png'),
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'table': pygame.image.load('../resources/images/table3.png'),
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'waiter': pygame.image.load('../resources/images/waiter.png'),
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'waiter': pygame.image.load('../resources/images/waiter.png'),
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'table2': pygame.image.load('../resources/images/table2.png'),
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'table2': pygame.image.load('../resources/images/table2.png'),
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@ -19,16 +20,16 @@ class Graphics:
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}
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}
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self.block_size = 50
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self.block_size = 50
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self.height = 15
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self.height = 15
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self.width = 14
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self.width: int = 14
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self.screen = pygame.display.set_mode((self.block_size*self.width, self.block_size*self.height))
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self.screen = pygame.display.set_mode((self.block_size * self.width, self.block_size * self.height))
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def drawBackground(self, matrix):
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def drawBackground(self, matrix):
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for y in range(15):
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for y in range(self.height):
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for x in range(14):
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for x in range(self.width):
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self.screen.blit(self.image['floor'], (x * self.block_size, y * self.block_size))
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self.screen.blit(self.image['floor'], (x * self.block_size, y * self.block_size))
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for y in range(15):
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for y in range(self.height):
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for x in range(14):
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for x in range(self.width):
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self.screen.blit(self.image[matrix.get_type(x, y)], (x * self.block_size, y * self.block_size))
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self.screen.blit(self.image[matrix.get_type(x, y)], (x * self.block_size, y * self.block_size))
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def clear(self, x, y):
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def clear(self, x, y):
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@ -2,15 +2,35 @@ from src.tile import Tile
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class Matrix:
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class Matrix:
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def __init__(self):
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def __init__(self, graphics):
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self.matrix = []
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self.matrix = []
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for x in range(14):
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self.set_default_matrix(graphics)
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self.matrix.append([0] * 15)
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self.set_default_restaurant(graphics)
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for x in range(14):
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def set_default_matrix(self, graphics):
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for y in range(15):
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for x in range(graphics.width):
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self.matrix.append([0] * graphics.height)
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for x in range(graphics.width):
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for y in range(graphics.height):
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self.matrix[x][y] = Tile(type_='floor')
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self.matrix[x][y] = Tile(type_='floor')
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self.set_default_restaurant()
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def set_default_restaurant(self, graphics):
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lines = [line.rstrip('\n') for line in open('../resources/simulations/simulation_1.txt')]
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symbols = {
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'_': 'floor',
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'W': 'wall',
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'S': 'table',
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'B': 'bar',
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'F': 'bar_floor',
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'K': 'chair',
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'X': 'waiter'
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}
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for x in range(graphics.width):
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for y in range(graphics.height):
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sign = lines[y][x]
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self.matrix[x][y] = Tile(symbols[sign])
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def get_type(self, x, y):
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def get_type(self, x, y):
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return self.matrix[x][y].type
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return self.matrix[x][y].type
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@ -18,19 +38,5 @@ class Matrix:
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def walk_through(self, x, y):
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def walk_through(self, x, y):
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return self.matrix[x][y].walk_through
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return self.matrix[x][y].walk_through
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def set_default_restaurant(self):
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def watch_through(self, x, y):
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symbols = {
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return self.matrix[x][y].watch_through
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'W': 'waiter',
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'S': 'table',
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'B': 'bar',
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'X': 'wall',
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'K': 'chair',
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'_': 'floor'
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}
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lines = [line.rstrip('\n') for line in open('../resources/simulations/simulation_1.txt')]
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for row in range(14):
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for column in range(15):
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sign = lines[column][row]
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self.matrix[row][column] = Tile(symbols[sign])
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@ -3,12 +3,15 @@ class Tile:
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def __init__(self, type_):
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def __init__(self, type_):
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self.type = type_
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self.type = type_
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if self.type == 'table' or self.type == 'wall' or self.type == 'bar':
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if self.type == 'wall':
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self.watch_through = 0
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self.walk_through = 0
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elif self.type == 'table' or self.type == 'bar' or self.type == 'chair':
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self.watch_through = 1
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self.watch_through = 1
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self.walk_through = 0
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self.walk_through = 0
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else:
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else:
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self.watch_through = 1
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self.walk_through = 1
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self.walk_through = 1
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self.watch_through = 1
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self.action_required = 0
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self.action_required = 0
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@ -1,30 +1,32 @@
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import pygame
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import pygame
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from src.matrix import Matrix
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from src.matrix import Matrix
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# WAITER
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# WAITER
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class Waiter(pygame.sprite.Sprite):
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class Waiter(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self, graphics):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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self.X = 0
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self.X = 0
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self.Y = 0
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self.Y = 0
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self.frame = 0
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self.frame = 0
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self.matrix = Matrix()
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self.matrix = Matrix(graphics=graphics)
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# Borders
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# Borders
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def move(self, x, y):
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def move(self, x, y, graphics):
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if 0 <= self.X + x <= 13 and 0 <= self.Y + y <= 14:
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if 0 <= self.X + x <= graphics.width - 1 and 0 <= self.Y + y <= graphics.height - 1:
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if self.matrix.walk_through(self.X + x, self.Y + y) == 1:
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if self.matrix.walk_through(self.X + x, self.Y + y) == 1:
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self.X += x
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self.X += x
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self.Y += y
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self.Y += y
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def update(self, event):
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def update(self, event, graphics):
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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self.move(-1, 0)
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self.move(-1, 0, graphics)
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if event.key == pygame.K_RIGHT:
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if event.key == pygame.K_RIGHT:
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self.move(1, 0)
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self.move(1, 0, graphics)
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if event.key == pygame.K_UP:
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if event.key == pygame.K_UP:
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self.move(0, -1)
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self.move(0, -1, graphics)
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if event.key == pygame.K_DOWN:
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if event.key == pygame.K_DOWN:
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self.move(0, 1)
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self.move(0, 1, graphics)
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print(self.X, self.Y)
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