This commit is contained in:
s450026 2020-04-06 21:29:36 +02:00
commit 399062786d
7 changed files with 0 additions and 109 deletions

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main.py
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import sys
from src.graphics import *
from src.matrix import Matrix
from src.waiter import Waiter
if __name__ == "__main__":
# SETUP
pygame.init()
clock = pygame.time.Clock()
fps = 40
waiter = Waiter()
graphics = Graphics()
# init functions
graphics.drawBackground(waiter.matrix)
graphics.update(waiter.X, waiter.Y)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
break
graphics.clear(waiter.X, waiter.Y)
waiter.update(event)
graphics.update(waiter.X, waiter.Y)
pygame.display.flip()
clock.tick(fps)

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import pygame
class Graphics:
def __init__(self):
self.image = {
'floor': pygame.image.load('../resources/images/floor.jpg'),
'table': pygame.image.load('../resources/images/table.png'),
'waiter': pygame.image.load('../resources/images/waiter.png'),
}
self.screen = pygame.display.set_mode((700, 750))
self.block_size = 50
def drawBackground(self, matrix):
for y in range(15):
for x in range(14):
self.screen.blit(self.image[matrix.get_type(x, y)], (x * self.block_size, y * self.block_size))
def clear(self, x, y):
self.screen.blit(self.image['floor'], (x * self.block_size, y * self.block_size))
def update(self, x, y):
self.screen.blit(self.image['waiter'], (x * self.block_size, y * self.block_size))

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from src.tile import Tile
class Matrix:
def __init__(self):
self.matrix = []
for x in range(14):
self.matrix.append([0] * 15)
for x in range(14):
for y in range(15):
self.matrix[x][y] = Tile(type_='floor', watch_through=1)
self.matrix[1][0].type = 'waiter'
self.matrix[1][0].walk_through = 0
def get_type(self, x, y):
return self.matrix[x][y].type
def walk_through(self, x, y):
return self.matrix[x][y].walk_through

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import pygame
from src.matrix import Matrix
# WAITER
class Waiter(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.X = 0
self.Y = 0
self.frame = 0
self.matrix = Matrix()
# Borders
def move(self, x, y):
if self.matrix.walk_through(self.X + x, self.Y + y) == 1:
if 0 <= self.X + x <= 14:
self.X += x
if 0 <= self.Y + y <= 15:
self.Y += y
def update(self, event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.move(-1, 0)
if event.key == pygame.K_RIGHT:
self.move(1, 0)
if event.key == pygame.K_UP:
self.move(0, -1)
if event.key == pygame.K_DOWN:
self.move(0, 1)