add plate to table
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parent
2f76d70270
commit
575a2def45
147
main.py
147
main.py
@ -34,6 +34,7 @@ if __name__ == "__main__":
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fromBar = 0
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barNode = (3, 12)
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node = ()
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goalList = [0, 0]
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# Marcin Dobrowolski
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suggestionTreeRoot = SuggestionTree.buildTree(trainingData)
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@ -43,6 +44,7 @@ if __name__ == "__main__":
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# Maksymilian
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go = 0
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randGo = 0
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plate = 0
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waitPos = [[1, 2], [1, 5], [1, 8], [5, 4], [5, 8],
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[8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
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@ -50,7 +52,7 @@ if __name__ == "__main__":
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[8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
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pltPos = [[2, 3], [2, 6], [2, 9], [4, 4], [4, 8],
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[9, 3], [9, 6], [9, 9], [11, 3], [11, 8]]
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[9, 3], [9, 6], [9, 9], [11, 4], [11, 8]]
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plateArr = []
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@ -108,75 +110,6 @@ if __name__ == "__main__":
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queue = tree.ReturnQueueList()
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tree.print()
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if event.key == pygame.K_m:
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if (not [waiter.X, waiter.Y] in waitPos) or go == 0:
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if [waiter.X, waiter.Y] in waitPos:
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model = 'waiter_' + waiter.direction
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for x in range(-1, 2):
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waiterX = waiter.X + (x * 0.1)
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graphics.clear(waiterX, waiter.Y - 1)
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rand = randrange(9)
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# if this plate is exists
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print(rand)
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if plateArr and len(plateArr) >= rand and plateArr[rand] in plateArr:
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randGo = rand
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goal = (plateArr[randGo].table[0], plateArr[randGo].table[1])
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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print('sec-1')
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go = 1
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# if this plate is not exists
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else:
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randTable = random.choice(tabPos)
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randIndex = tabPos.index(randTable)
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tableCord = tabPos[randIndex]
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plateCord = pltPos[randIndex]
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print('rand{}'.format(randIndex))
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pictureAI = 'test-{}'.format(randIndex)
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plateArr.append(Plate(graphics, plateCord, tableCord, 'plate-full.png', pictureAI))
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tabPos.pop(randIndex)
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pltPos.pop(randIndex)
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print(plateArr, pltPos)
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goal = (plateArr[len(plateArr) - 1].table[0], plateArr[len(plateArr) - 1].table[1])
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randGo = len(plateArr) - 1
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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print('sec-2')
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go = 1
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else:
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if plateArr[randGo].checked:
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predict = 'CHECKED'
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else:
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predict = use_model_to_predict(plateArr[randGo].pictureAI)
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if predict == 1:
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predict = 'EMPTY'
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plateArr[randGo].checkPlate()
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else:
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predict = 'FOOD'
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print('sec-3')
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text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
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(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
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pygame.display.flip()
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go = 0
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if event.key == pygame.K_a:
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newGuests.append(Guest(graphics))
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guest = newGuests[len(newGuests) - 1]
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goal = [0, 0]
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goal[0] = guest.cord[0]
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goal[1] = guest.cord[1]
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tree.TasksList('order', goal, [waiter.X, waiter.Y])
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tree.TasksList('goToBar', goal, [waiter.X, waiter.Y])
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queue = tree.ReturnQueueList()
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# Marcin Dobrowolski
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if event.key == pygame.K_0:
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newGuests.append(Guest(graphics))
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@ -211,6 +144,78 @@ if __name__ == "__main__":
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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if event.key == pygame.K_a:
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if path == '':
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newGuests.append(Guest(graphics))
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guest = newGuests[len(newGuests) - 1]
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goalList[0] = guest.cord[0]
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goalList[1] = guest.cord[1]
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tree.TasksList('order', goalList, [waiter.X, waiter.Y])
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tree.TasksList('goToBar', goalList, [waiter.X, waiter.Y])
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queue = tree.ReturnQueueList()
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if plate == 1 and (goalList == [waiter.X-1, waiter.Y] or goalList == [waiter.X+1, waiter.Y]):
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if (not [waiter.X, waiter.Y] in waitPos) or go == 0:
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if [waiter.X, waiter.Y] in waitPos:
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model = 'waiter_' + waiter.direction
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for x in range(-1, 2):
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waiterX = waiter.X + (x * 0.1)
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graphics.clear(waiterX, waiter.Y - 1)
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rand = randrange(9)
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# if this plate is exists
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print(rand)
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if plateArr and len(plateArr) > rand and plateArr[rand] in plateArr:
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randGo = rand
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goal = (plateArr[randGo].table[0], plateArr[randGo].table[1])
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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print('sec-1')
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go = 1
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plate = 0
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# if this plate is not exists
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else:
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randTable = goalList
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randIndex = pltPos.index(goalList)
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tableCord = tabPos[randIndex]
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plateCord = pltPos[randIndex]
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print('rand{}'.format(randIndex))
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pictureAI = 'test-{}'.format(randIndex)
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plateArr.append(Plate(graphics, plateCord, tableCord, 'plate-full.png', pictureAI))
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tabPos.pop(randIndex)
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pltPos.pop(randIndex)
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print(plateArr, pltPos)
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goal = (plateArr[len(plateArr) - 1].table[0], plateArr[len(plateArr) - 1].table[1])
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randGo = len(plateArr) - 1
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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print('sec-2')
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go = 1
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plate = 0
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else:
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if plateArr[randGo].checked:
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predict = 'CHECKED'
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else:
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predict = use_model_to_predict(plateArr[randGo].pictureAI)
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if predict == 1:
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predict = 'EMPTY'
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plateArr[randGo].checkPlate()
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else:
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predict = 'FOOD'
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print('sec-3')
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text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
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(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
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pygame.display.flip()
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go = 0
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plate = 0
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# Dominik
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if queue and path == '' and fromBar == 0:
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print(queue)
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@ -221,6 +226,7 @@ if __name__ == "__main__":
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if task[0] == "goToBar":
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path = waiter.findPath(barNode)
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fromBar = 1
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else:
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path = waiter.findPath(node)
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path = waiter.translatePath(path)
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@ -229,6 +235,7 @@ if __name__ == "__main__":
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path = waiter.findPath(node)
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path = waiter.translatePath(path)
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fromBar = 0
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plate = 1
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# AStar
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if path == '' and actions:
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