Add random picking tables with plate prediction

This commit is contained in:
s450026 2020-05-25 14:59:50 +02:00
parent f7f3e5de84
commit 68a554e57e
5 changed files with 21 additions and 14 deletions

31
main.py
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@ -21,6 +21,7 @@ if __name__ == "__main__":
goal = None goal = None
path = '' path = ''
go = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
@ -47,28 +48,34 @@ if __name__ == "__main__":
if event.key == pygame.K_m: if event.key == pygame.K_m:
tabPos = [[1, 2], [1, 4], [1, 5], [1, 7], [1, 8], [1, 10], [5, 4], [5, 8]] tabPos = [[1, 2], [1, 5], [1, 8], [5, 8], [8, 2], [8, 5], [8, 8], [12, 3], [12, 7]]
print(tabPos[0][0], tabPos[0][1]) rand = randrange(8)
if not [waiter.X, waiter.Y] in tabPos: if not [waiter.X, waiter.Y] in tabPos or go == 0:
if [waiter.X, waiter.Y] in tabPos:
model = 'waiter_' + waiter.direction
graphics.clear(waiter.X, waiter.Y - 1)
# save_dataset() # save_dataset()
x = tabPos[0][0] x = tabPos[rand][0]
y = tabPos[0][1] y = tabPos[rand][1]
goal = (x, y) goal = (x, y)
path = waiter.findPath(goal) path = waiter.findPath(goal)
path = waiter.translatePath(path) path = waiter.translatePath(path)
go = 1
else: else:
predict = use_model_to_predict('test-{}'.format(randrange(20))) predict = use_model_to_predict('test-{}'.format(rand))
if predict == 1: if predict == 1:
predict = 'This plate is empty' predict = 'EMPTY'
else: else:
predict = 'This plate has food' predict = 'FOOD'
text_speech('arialnarrow.ttf', 30, predict, (255, 255, 255), (0, 128, 0),
(waiter.X*100), (waiter.Y*50), False, False, screen=graphics.screen) text_speech('arialnarrow.ttf', 25, predict, (255, 255, 255), (0, 128, 0),
(waiter.X * 50 + 25), (waiter.Y * 50 - 25), False, False, screen=graphics.screen)
pygame.display.flip() pygame.display.flip()
go = 0
if event.key == pygame.K_r: if event.key == pygame.K_r:
temp = False temp = False
while not temp: while not temp:

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@ -138,8 +138,8 @@ def use_model_to_predict(name):
def text_speech(font: str, size: int, text: str, color, background, x, y, bold: bool, bubble: bool, screen): def text_speech(font: str, size: int, text: str, color, background, x, y, bold: bool, bubble: bool, screen):
global textRect global textRect
font = pygame.font.SysFont(None, 40) font = pygame.font.SysFont(None, size)
# font = pygame.font.Font(font,size) #font = pygame.font.Font(font, size)
font.set_bold(bold) font.set_bold(bold)
textSurf = font.render(text, True, color).convert_alpha() textSurf = font.render(text, True, color).convert_alpha()
if bubble: if bubble: