All 14 and 15 defined with graphics.height and graphics.width, set_default_matrix added
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@ -2,11 +2,11 @@ ______________
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______________
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__KW_____KW___
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_KSWK___KSWK__
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__KWS____KWSK_
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__KWSK___KWSK_
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__KWK____KWK__
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_KSW____KSW___
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__KWK____KWK__
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__KWS____KWSK_
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__KWSK___KWSK_
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_KSWK___KSWK__
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__KW_____KW___
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______________
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@ -5,14 +5,14 @@ class Graphics:
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def __init__(self):
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self.image = {
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'floor': pygame.image.load('../resources/images/floor.jpg'),
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'wall': pygame.image.load('../resources/images/table2.png'), #
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'wall': pygame.image.load('../resources/images/table3.png'), #
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'bar': pygame.image.load('../resources/images/table3.png'), #
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'bar_floor': pygame.image.load('../resources/images/waiter.png'), #
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'table': pygame.image.load('../resources/images/table3.png'),
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'waiter': pygame.image.load('../resources/images/waiter.png'),
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'table2': pygame.image.load('../resources/images/table2.png'),
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'table3': pygame.image.load('../resources/images/table3.png'),
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'chair': pygame.image.load('../resources/images/table3.png'),
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'chair': pygame.image.load('../resources/images/waiter.png'),
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'chair_up': pygame.image.load('../resources/images/table3.png'), #
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'chair_down': pygame.image.load('../resources/images/table3.png'), #
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'chair_left': pygame.image.load('../resources/images/table3.png'), #
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