Set default restaurant, txt interpreter

This commit is contained in:
s444427 2020-04-04 00:20:02 +02:00
parent 80410b8438
commit 7660f83334
6 changed files with 64 additions and 9 deletions

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@ -0,0 +1,15 @@
______________
______________
__KW_____KW___
_KSWK___KSWK__
__KWS____KWSK_
__KWK____KWK__
_KSW____KSW___
__KWK____KWK__
__KWS____KWSK_
_KSWK___KSWK__
__KW_____KW___
______________
______________
BBBBB_________
____B_________

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@ -0,0 +1,8 @@
X___TXFX
T_X_X__X
X_X_X_XX
T_X____T
X_X_XX_X
X_X____T
T_X_XXXX
XXX____W

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@ -0,0 +1,2 @@
__X
___

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@ -5,10 +5,17 @@ class Graphics:
def __init__(self):
self.image = {
'floor': pygame.image.load('../resources/images/floor.jpg'),
'table': pygame.image.load('../resources/images/table.png'),
'wall': pygame.image.load('../resources/images/table3.png'), #
'bar': pygame.image.load('../resources/images/table3.png'), #
'table': pygame.image.load('../resources/images/table3.png'),
'waiter': pygame.image.load('../resources/images/waiter.png'),
'table2': pygame.image.load('../resources/images/table2.png'),
'table3': pygame.image.load('../resources/images/table3.png')
'table3': pygame.image.load('../resources/images/table3.png'),
'chair': pygame.image.load('../resources/images/table3.png'),
'chair_up': pygame.image.load('../resources/images/table3.png'), #
'chair_down': pygame.image.load('../resources/images/table3.png'), #
'chair_left': pygame.image.load('../resources/images/table3.png'), #
'chair_right': pygame.image.load('../resources/images/table3.png') #
}
self.block_size = 50
self.height = 15

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@ -9,12 +9,28 @@ class Matrix:
for x in range(14):
for y in range(15):
self.matrix[x][y] = Tile(type_='floor', watch_through=1)
self.matrix[1][0].type = 'table3'
self.matrix[1][0].walk_through = 0
self.matrix[x][y] = Tile(type_='floor')
self.set_default_restaurant()
def get_type(self, x, y):
return self.matrix[x][y].type
def walk_through(self, x, y):
return self.matrix[x][y].walk_through
def set_default_restaurant(self):
symbols = {
'W': 'waiter',
'S': 'table',
'B': 'bar',
'X': 'wall',
'K': 'chair',
'_': 'floor'
}
lines = [line.rstrip('\n') for line in open('../resources/simulations/simulation_1.txt')]
for row in range(14):
for column in range(15):
sign = lines[column][row]
self.matrix[row][column] = Tile(symbols[sign])

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@ -1,7 +1,14 @@
# TILE
class Tile:
def __init__(self, type_, watch_through):
self.watch_through = watch_through
self.walk_through = 1
self.action_required = 0
def __init__(self, type_):
self.type = type_
if self.type == 'table' or self.type == 'wall' or self.type == 'bar':
self.watch_through = 1
self.walk_through = 0
else:
self.watch_through = 1
self.walk_through = 1
self.action_required = 0