Class Table added
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parent
a206b3709c
commit
8b1ce73354
24
main.py
24
main.py
@ -29,9 +29,19 @@ class Waiter(pygame.sprite.Sprite):
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# TILE
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# TILE
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class Tile:
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class Tile:
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def __init__(self):
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def __init__(self, x_position, y_position):
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self.x_position = 0
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self.x_position = x_position
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self.y_position = 0
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self.y_position = y_position
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self.watch_through = 1
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self.walk_through = 1
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self.action_required = 0
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# TABLE
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class Table(Tile):
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def __init__(self, x_position, y_position):
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super().__init__(x_position, y_position)
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self.walk_through = 0
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# SETUP
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# SETUP
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@ -62,9 +72,7 @@ def matrix_creator():
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for x in range(14):
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for x in range(14):
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for y in range(15):
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for y in range(15):
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matrix[x][y] = Tile()
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matrix[x][y] = Tile(x, y)
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matrix[x][y].x_position = x
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matrix[x][y].y_position = y
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waiterPly = Waiter()
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waiterPly = Waiter()
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@ -94,3 +102,7 @@ if __name__ == "__main__":
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waiterPly.update()
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waiterPly.update()
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(fps)
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clock.tick(fps)
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# # Testy funkcjonalne
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# matrix[0][0] = Table(0, 0)
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# print(matrix[0][0].walk_through, matrix[1][0].walk_through)
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