Small improvements (matrix notation, prep to clear)
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@ -29,8 +29,9 @@ class Waiter(pygame.sprite.Sprite):
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# TILE
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# TILE
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class Tile:
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class Tile:
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x_position = 0
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def __init__(self):
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y_position = 0
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self.x_position = 0
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self.y_position = 0
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# SETUP
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# SETUP
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@ -56,20 +57,19 @@ def drawBackground():
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def matrix_creator():
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def matrix_creator():
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for y in range(15):
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for x in range(14):
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matrix.append([0] * 14)
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matrix.append([0] * 15)
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for y in range(15):
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for x in range(14):
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for x in range(14):
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for y in range(15):
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matrix[y][x] = Tile()
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matrix[x][y] = Tile()
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matrix[y][x].x_position = x
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matrix[x][y].x_position = x
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matrix[y][x].y_position = y
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matrix[x][y].y_position = y
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waiterPly = Waiter()
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waiterPly = Waiter()
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if __name__ == "__main__":
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def main():
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drawBackground()
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drawBackground()
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matrix_creator()
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matrix_creator()
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@ -94,6 +94,3 @@ def main():
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waiterPly.update()
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waiterPly.update()
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(fps)
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clock.tick(fps)
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main()
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1
src/tile.py
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1
src/tile.py
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@ -0,0 +1 @@
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0
src/waiter.py
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0
src/waiter.py
Normal file
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