Fix bug
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4fef084602
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@ -8,8 +8,6 @@ class Waiter(pygame.sprite.Sprite):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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self.moveX = 0
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self.moveX = 0
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self.moveY = 0
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self.moveY = 0
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self.clearX = 0
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self.clearY = 0
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self.frame = 0
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self.frame = 0
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self.imageWaiter = waiter
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self.imageWaiter = waiter
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self.imageFloor = floor
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self.imageFloor = floor
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@ -33,7 +31,7 @@ screen = pygame.display.set_mode((700, 750))
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done = False
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done = False
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block_size = 50
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block_size = 50
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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fps = 40
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fps = 30
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ani = 40
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ani = 40
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rect = 1
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rect = 1
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@ -53,7 +51,6 @@ waiterPly = Waiter()
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def main():
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def main():
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drawBackground()
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drawBackground()
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while not done:
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while not done:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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