clear main
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parent
6790341472
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d46137d634
23
main.py
23
main.py
@ -30,7 +30,6 @@ if __name__ == "__main__":
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path = ''
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# Dominik
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check = 0
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queue = []
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fromBar = 0
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barNode = (3, 12)
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@ -70,21 +69,13 @@ if __name__ == "__main__":
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guest = newGuests[len(newGuests) - 1]
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goal = [0, 0]
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# if guest.cord[0] == 2 or guest.cord[1] == 9:
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# goal[0] = guest.cord[0] - 1
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# goal[1] = guest.cord[1]
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#
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# else:
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# goal[0] = guest.cord[0] + 1
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# goal[1] = guest.cord[1]
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goal[0] = guest.cord[0]
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goal[1] = guest.cord[1]
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tree.TasksList('order', goal, [waiter.X, waiter.Y])
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tree.print()
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check = 1
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print(actions)
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return tree.ReturnQueueList()
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@ -116,7 +107,6 @@ if __name__ == "__main__":
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tree.TasksList('eat', [1, 1], waitPosition)
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queue = tree.ReturnQueueList()
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tree.print()
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check = 1
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if event.key == pygame.K_m:
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if (not [waiter.X, waiter.Y] in waitPos) or go == 0:
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@ -211,7 +201,6 @@ if __name__ == "__main__":
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# Dominik
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if queue and path == '' and fromBar == 0:
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print('dsads{}'.format(queue))
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task = queue.pop(0)
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tree.RemoveTask()
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node = (task[2][0], task[2][1])
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@ -221,22 +210,12 @@ if __name__ == "__main__":
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else:
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path = waiter.findPath(node)
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path = waiter.translatePath(path)
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if fromBar == 1:
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check = 0
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if path == '' and fromBar == 1:
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path = waiter.findPath(node)
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path = waiter.translatePath(path)
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fromBar = 0
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if path != '':
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nextStep = path[0]
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path = path[1:]
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waiter.travel(nextStep, graphics)
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if queue and len(queue) != 0 and check == 0 and path == '' and fromBar == 0:
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check = 1
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# AStar
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if path == '' and actions:
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print('Goal: {}'.format(actions[0][1]))
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