81 lines
2.5 KiB
Python
81 lines
2.5 KiB
Python
import secrets
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import sys
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from src.decisionTree import *
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from src.SubprojectMaksymilianKierski.PlateRecognition import save_dataset
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if __name__ == "__main__":
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# SETUP
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pygame.init()
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clock = pygame.time.Clock()
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graphics = Graphics()
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waiter = Waiter(graphics)
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tree = DecisionTree()
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# init functions
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graphics.drawBackground(waiter.matrix)
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graphics.update(waiter)
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goal = None
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path = ''
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while True:
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for event in pygame.event.get():
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# rabbit.check(waiter.matrix, waiter.X, waiter.Y)
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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break
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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pygame.quit()
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sys.exit()
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break
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if event.key == pygame.K_s:
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tree.TasksList('check', [10, 3])
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tree.TasksList('eat', [5, 12])
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tree.TasksList('order', [12, 4])
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tree.TasksList('goToBar', [10, 10])
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tree.TasksList('check', [3, 4])
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tree.TasksList('eat', [10, 5])
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tree.print()
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if event.key == pygame.K_m:
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tabPos = [[1, 2], [1, 4], [1, 5], [1, 7], [1, 8], [1, 10], [5, 4], [5, 8]]
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print(tabPos[0][0], tabPos[0][1])
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if not [waiter.X, waiter.Y] in tabPos:
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#save_dataset()
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x = tabPos[0][0]
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y = tabPos[0][1]
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goal = (x, y)
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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else:
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print('hello')
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if event.key == pygame.K_r:
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temp = False
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while not temp:
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x = secrets.randbelow(graphics.width)
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y = secrets.randbelow(graphics.height)
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print(x, y)
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if waiter.matrix.matrix[x][y].walk_through == 1:
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temp = True
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goal = (x, y)
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path = waiter.findPath(goal)
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path = waiter.translatePath(path)
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if path != '':
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nextStep = path[0]
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path = path[1:]
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waiter.travel(nextStep, graphics)
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pygame.display.flip()
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clock.tick(graphics.fps)
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