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AL-2020/venv/Lib/site-packages/pygame/examples/aacircle.py

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2020-05-15 17:25:01 +02:00
#!/usr/bin/env python
"""Proof of concept gfxdraw example"""
import pygame
import pygame.gfxdraw
def main():
pygame.init()
screen = pygame.display.set_mode((500,500))
screen.fill((255, 0, 0))
s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
pygame.draw.line(s, (0,0,0), (250, 250), (250+200,250))
width = 1
for a_radius in range(width):
radius = 200
pygame.gfxdraw.aacircle(s, 250, 250, radius-a_radius, (0, 0, 0))
screen.blit(s, (0, 0))
pygame.display.flip()
try:
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT:
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.unicode == 'q':
break
pygame.display.flip()
finally:
pygame.quit()
if __name__ == '__main__':
main()