forked from s444420/AL-2020
59 lines
1.2 KiB
Python
59 lines
1.2 KiB
Python
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import pygame as pg
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import time
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if pg.get_sdl_version()[0] < 2:
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raise SystemExit('This example requires pygame 2 and SDL2.')
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from pygame._sdl2 import (
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get_audio_device_name,
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get_num_audio_devices,
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AudioDevice,
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AUDIO_F32,
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AUDIO_ALLOW_FORMAT_CHANGE
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)
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pg.mixer.pre_init(44100, 32, 2, 512)
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pg.init()
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# init_subsystem(INIT_AUDIO)
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names = [get_audio_device_name(x, 1) for x in range(get_num_audio_devices(1))]
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print(names)
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iscapture = 1
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sounds = []
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sound_chunks = []
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def callback(audiodevice, audiomemoryview):
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""" This is called in the sound thread.
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Note, that the frequency and such you request may not be what you get.
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"""
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# print(type(audiomemoryview), len(audiomemoryview))
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# print(audiodevice)
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sound_chunks.append(bytes(audiomemoryview))
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audio = AudioDevice(
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devicename=names[0],
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iscapture=1,
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frequency=44100,
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audioformat=AUDIO_F32,
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numchannels=2,
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chunksize=512,
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allowed_changes=AUDIO_ALLOW_FORMAT_CHANGE,
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callback=callback,
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)
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# start recording.
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audio.pause(0)
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print('recording with :%s:' % names[0])
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time.sleep(5)
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print('Turning data into a pygame.mixer.Sound')
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sound = pg.mixer.Sound(buffer=b''.join(sound_chunks))
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print('playing back recorded sound')
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sound.play()
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time.sleep(5)
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