forked from s444420/AL-2020
310 lines
9.8 KiB
Python
310 lines
9.8 KiB
Python
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## pygame - Python Game Library
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## Copyright (C) 2000-2003 Pete Shinners
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##
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## This library is free software; you can redistribute it and/or
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## modify it under the terms of the GNU Library General Public
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## License as published by the Free Software Foundation; either
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## version 2 of the License, or (at your option) any later version.
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##
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## This library is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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## Library General Public License for more details.
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##
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## You should have received a copy of the GNU Library General Public
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## License along with this library; if not, write to the Free
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## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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##
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## Pete Shinners
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## pete@shinners.org
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"""Set of cursor resources available for use. These cursors come
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in a sequence of values that are needed as the arguments for
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pygame.mouse.set_cursor(). to dereference the sequence in place
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and create the cursor in one step, call like this;
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pygame.mouse.set_cursor(*pygame.cursors.arrow).
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Here is a list of available cursors; arrow, diamond, ball,
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broken_x, tri_left, tri_right
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There is also a sample string cursor named 'thickarrow_strings'.
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The compile() function can convert these string cursors into cursor byte data.
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"""
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#default pygame black arrow
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arrow = ((16, 16), (0, 0),
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(0x00,0x00,0x40,0x00,0x60,0x00,0x70,0x00,0x78,0x00,0x7C,0x00,0x7E,0x00,0x7F,0x00,
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0x7F,0x80,0x7C,0x00,0x6C,0x00,0x46,0x00,0x06,0x00,0x03,0x00,0x03,0x00,0x00,0x00),
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(0x40,0x00,0xE0,0x00,0xF0,0x00,0xF8,0x00,0xFC,0x00,0xFE,0x00,0xFF,0x00,0xFF,0x80,
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0xFF,0xC0,0xFF,0x80,0xFE,0x00,0xEF,0x00,0x4F,0x00,0x07,0x80,0x07,0x80,0x03,0x00))
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diamond = ((16, 16), (7, 7),
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(0, 0, 1, 0, 3, 128, 7, 192, 14, 224, 28, 112, 56, 56, 112, 28, 56,
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56, 28, 112, 14, 224, 7, 192, 3, 128, 1, 0, 0, 0, 0, 0),
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(1, 0, 3, 128, 7, 192, 15, 224, 31, 240, 62, 248, 124, 124, 248, 62,
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124, 124, 62, 248, 31, 240, 15, 224, 7, 192, 3, 128, 1, 0, 0, 0))
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ball = ((16, 16), (7, 7),
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(0, 0, 3, 192, 15, 240, 24, 248, 51, 252, 55, 252, 127, 254, 127, 254,
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127, 254, 127, 254, 63, 252, 63, 252, 31, 248, 15, 240, 3, 192, 0, 0),
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(3, 192, 15, 240, 31, 248, 63, 252, 127, 254, 127, 254, 255, 255, 255,
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255, 255, 255, 255, 255, 127, 254, 127, 254, 63, 252, 31, 248, 15, 240,
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3, 192))
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broken_x = ((16, 16), (7, 7),
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(0, 0, 96, 6, 112, 14, 56, 28, 28, 56, 12, 48, 0, 0, 0, 0, 0, 0, 0, 0,
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12, 48, 28, 56, 56, 28, 112, 14, 96, 6, 0, 0),
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(224, 7, 240, 15, 248, 31, 124, 62, 62, 124, 30, 120, 14, 112, 0, 0, 0,
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0, 14, 112, 30, 120, 62, 124, 124, 62, 248, 31, 240, 15, 224, 7))
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tri_left = ((16, 16), (1, 1),
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(0, 0, 96, 0, 120, 0, 62, 0, 63, 128, 31, 224, 31, 248, 15, 254, 15, 254,
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7, 128, 7, 128, 3, 128, 3, 128, 1, 128, 1, 128, 0, 0),
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(224, 0, 248, 0, 254, 0, 127, 128, 127, 224, 63, 248, 63, 254, 31, 255,
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31, 255, 15, 254, 15, 192, 7, 192, 7, 192, 3, 192, 3, 192, 1, 128))
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tri_right = ((16, 16), (14, 1),
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(0, 0, 0, 6, 0, 30, 0, 124, 1, 252, 7, 248, 31, 248, 127, 240, 127, 240,
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1, 224, 1, 224, 1, 192, 1, 192, 1, 128, 1, 128, 0, 0),
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(0, 7, 0, 31, 0, 127, 1, 254, 7, 254, 31, 252, 127, 252, 255, 248, 255,
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248, 127, 240, 3, 240, 3, 224, 3, 224, 3, 192, 3, 192, 1, 128))
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#here is an example string resource cursor. to use this;
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# curs, mask = pygame.cursors.compile_cursor(pygame.cursors.thickarrow_strings, 'X', '.')
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# pygame.mouse.set_cursor((24, 24), (0, 0), curs, mask)
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thickarrow_strings = ( #sized 24x24
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"XX ",
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"XXX ",
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"XXXX ",
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"XX.XX ",
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"XX..XX ",
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"XX...XX ",
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"XX....XX ",
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"XX.....XX ",
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"XX......XX ",
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"XX.......XX ",
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"XX........XX ",
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"XX........XXX ",
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"XX......XXXXX ",
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"XX.XXX..XX ",
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"XXXX XX..XX ",
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"XX XX..XX ",
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" XX..XX ",
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" XX..XX ",
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" XX..XX ",
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" XXXX ",
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" XX ",
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" ",
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" ",
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" ",
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)
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sizer_x_strings = ( #sized 24x16
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" X X ",
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" XX XX ",
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" X.X X.X ",
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" X..X X..X ",
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" X...XXXXXXXX...X ",
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"X................X ",
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" X...XXXXXXXX...X ",
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" X..X X..X ",
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" X.X X.X ",
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" XX XX ",
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" X X ",
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" ",
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" ",
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" ",
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" ",
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" ",
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)
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sizer_y_strings = ( #sized 16x24
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" X ",
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" X.X ",
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" X...X ",
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" X.....X ",
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" X.......X ",
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"XXXXX.XXXXX ",
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" X.X ",
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" X.X ",
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" X.X ",
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" X.X ",
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" X.X ",
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" X.X ",
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" X.X ",
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"XXXXX.XXXXX ",
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" X.......X ",
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" X.....X ",
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" X...X ",
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" X.X ",
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" X ",
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" ",
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" ",
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" ",
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" ",
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" ",
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)
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sizer_xy_strings = ( #sized 24x16
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"XXXXXXXX ",
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"X.....X ",
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"X....X ",
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"X...X ",
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"X..X.X ",
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"X.X X.X ",
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"XX X.X X ",
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"X X.X XX ",
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" X.XX.X ",
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" X...X ",
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" X...X ",
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" X....X ",
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" X.....X ",
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" XXXXXXXX ",
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" ",
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" ",
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)
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textmarker_strings = ( #sized 8x16
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"ooo ooo ",
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" o ",
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" o ",
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" o ",
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" o ",
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" o ",
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" o ",
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" o ",
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" o ",
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" o ",
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" o ",
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"ooo ooo ",
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" ",
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" ",
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" ",
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" ",
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)
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def compile(strings, black='X', white='.',xor='o'):
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"""pygame.cursors.compile(strings, black, white,xor) -> data, mask
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compile cursor strings into cursor data
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This takes a set of strings with equal length and computes
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the binary data for that cursor. The string widths must be
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divisible by 8.
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The black and white arguments are single letter strings that
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tells which characters will represent black pixels, and which
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characters represent white pixels. All other characters are
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considered clear.
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This returns a tuple containing the cursor data and cursor mask
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data. Both these arguments are used when setting a cursor with
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pygame.mouse.set_cursor().
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"""
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#first check for consistent lengths
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size = len(strings[0]), len(strings)
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if size[0] % 8 or size[1] % 8:
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raise ValueError("cursor string sizes must be divisible by 8 %s" %
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size)
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for s in strings[1:]:
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if len(s) != size[0]:
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raise ValueError("Cursor strings are inconsistent lengths")
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#create the data arrays.
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#this could stand a little optimizing
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maskdata = []
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filldata = []
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maskitem = fillitem = 0
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step = 8
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for s in strings:
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for c in s:
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maskitem = maskitem << 1
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fillitem = fillitem << 1
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step = step - 1
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if c == black:
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maskitem = maskitem | 1
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fillitem = fillitem | 1
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elif c == white:
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maskitem = maskitem | 1
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elif c == xor:
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fillitem = fillitem | 1
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if not step:
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maskdata.append(maskitem)
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filldata.append(fillitem)
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maskitem = fillitem = 0
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step = 8
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return tuple(filldata), tuple(maskdata)
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def load_xbm(curs, mask):
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"""pygame.cursors.load_xbm(cursorfile, maskfile) -> cursor_args
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reads a pair of XBM files into set_cursor arguments
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Arguments can either be filenames or filelike objects
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with the readlines method. Not largely tested, but
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should work with typical XBM files.
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"""
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def bitswap(num):
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val = 0
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for x in range(8):
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b = num&(1<<x) != 0
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val = val<<1 | b
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return val
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if type(curs) is type(''):
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with open(curs) as cursor_f:
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curs = cursor_f.readlines()
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else:
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curs = curs.readlines()
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if type(mask) is type(''):
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with open(mask) as mask_f:
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mask = mask_f.readlines()
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else:
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mask = mask.readlines()
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#avoid comments
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for line in range(len(curs)):
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if curs[line].startswith("#define"):
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curs = curs[line:]
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break
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for line in range(len(mask)):
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if mask[line].startswith("#define"):
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mask = mask[line:]
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break
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#load width,height
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width = int(curs[0].split()[-1])
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height = int(curs[1].split()[-1])
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#load hotspot position
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if curs[2].startswith('#define'):
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hotx = int(curs[2].split()[-1])
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hoty = int(curs[3].split()[-1])
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else:
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hotx = hoty = 0
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info = width, height, hotx, hoty
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for line in range(len(curs)):
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if curs[line].startswith('static char') or curs[line].startswith('static unsigned char'):
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break
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data = ' '.join(curs[line+1:]).replace('};', '').replace(',', ' ')
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cursdata = []
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for x in data.split():
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cursdata.append(bitswap(int(x, 16)))
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cursdata = tuple(cursdata)
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for line in range(len(mask)):
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if mask[line].startswith('static char') or mask[line].startswith('static unsigned char'):
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break
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data = ' '.join(mask[line+1:]).replace('};', '').replace(',', ' ')
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maskdata = []
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for x in data.split():
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maskdata.append(bitswap(int(x, 16)))
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maskdata = tuple(maskdata)
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return info[:2], info[2:], cursdata, maskdata
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