forked from s444420/AL-2020
823 lines
29 KiB
Python
823 lines
29 KiB
Python
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#!/usr/bin/env python
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"""Contains an example of midi input, and a separate example of midi output.
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By default it runs the output example.
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python midi.py --output
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python midi.py --input
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"""
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import sys
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import os
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import pygame
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import pygame.midi
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from pygame.locals import *
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try: # Ensure set available for output example
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set
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except NameError:
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from sets import Set as set
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def print_device_info():
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pygame.midi.init()
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_print_device_info()
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pygame.midi.quit()
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def _print_device_info():
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for i in range( pygame.midi.get_count() ):
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r = pygame.midi.get_device_info(i)
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(interf, name, input, output, opened) = r
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in_out = ""
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if input:
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in_out = "(input)"
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if output:
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in_out = "(output)"
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print ("%2i: interface :%s:, name :%s:, opened :%s: %s" %
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(i, interf, name, opened, in_out))
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def input_main(device_id = None):
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pygame.init()
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pygame.fastevent.init()
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event_get = pygame.fastevent.get
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event_post = pygame.fastevent.post
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pygame.midi.init()
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_print_device_info()
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if device_id is None:
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input_id = pygame.midi.get_default_input_id()
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else:
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input_id = device_id
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print ("using input_id :%s:" % input_id)
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i = pygame.midi.Input( input_id )
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pygame.display.set_mode((1,1))
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going = True
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while going:
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events = event_get()
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for e in events:
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if e.type in [QUIT]:
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going = False
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if e.type in [KEYDOWN]:
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going = False
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if e.type in [pygame.midi.MIDIIN]:
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print (e)
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if i.poll():
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midi_events = i.read(10)
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# convert them into pygame events.
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midi_evs = pygame.midi.midis2events(midi_events, i.device_id)
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for m_e in midi_evs:
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event_post( m_e )
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del i
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pygame.midi.quit()
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def output_main(device_id = None):
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"""Execute a musical keyboard example for the Church Organ instrument
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This is a piano keyboard example, with a two octave keyboard, starting at
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note F3. Left mouse down over a key starts a note, left up stops it. The
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notes are also mapped to the computer keyboard keys, assuming an American
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English PC keyboard (sorry everyone else, but I don't know if I can map to
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absolute key position instead of value.) The white keys are on the second
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row, TAB to BACKSLASH, starting with note F3. The black keys map to the top
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row, '1' to BACKSPACE, starting with F#3. 'r' is middle C. Close the
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window or press ESCAPE to quit the program. Key velocity (note
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amplitude) varies vertically on the keyboard image, with minimum velocity
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at the top of a key and maximum velocity at bottom.
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Default Midi output, no device_id given, is to the default output device
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for the computer.
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"""
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# A note to new pygamers:
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#
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# All the midi module stuff is in this function. It is unnecessary to
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# understand how the keyboard display works to appreciate how midi
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# messages are sent.
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# The keyboard is drawn by a Keyboard instance. This instance maps Midi
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# notes to musical keyboard keys. A regions surface maps window position
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# to (Midi note, velocity) pairs. A key_mapping dictionary does the same
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# for computer keyboard keys. Midi sound is controlled with direct method
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# calls to a pygame.midi.Output instance.
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#
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# Things to consider when using pygame.midi:
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#
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# 1) Initialize the midi module with a to pygame.midi.init().
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# 2) Create a midi.Output instance for the desired output device port.
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# 3) Select instruments with set_instrument() method calls.
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# 4) Play notes with note_on() and note_off() method calls.
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# 5) Call pygame.midi.Quit() when finished. Though the midi module tries
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# to ensure that midi is properly shut down, it is best to do it
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# explicitly. A try/finally statement is the safest way to do this.
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#
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GRAND_PIANO = 0
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CHURCH_ORGAN = 19
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instrument = CHURCH_ORGAN
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#instrument = GRAND_PIANO
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start_note = 53 # F3 (white key note), start_note != 0
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n_notes = 24 # Two octaves (14 white keys)
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bg_color = Color('slategray')
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key_mapping = make_key_mapping([K_TAB, K_1, K_q, K_2, K_w, K_3, K_e, K_r,
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K_5, K_t, K_6, K_y, K_u, K_8, K_i, K_9,
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K_o, K_0, K_p, K_LEFTBRACKET, K_EQUALS,
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K_RIGHTBRACKET, K_BACKSPACE, K_BACKSLASH],
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start_note)
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pygame.init()
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pygame.midi.init()
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_print_device_info()
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if device_id is None:
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port = pygame.midi.get_default_output_id()
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else:
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port = device_id
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print ("using output_id :%s:" % port)
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midi_out = pygame.midi.Output(port, 0)
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try:
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midi_out.set_instrument(instrument)
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keyboard = Keyboard(start_note, n_notes)
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screen = pygame.display.set_mode(keyboard.rect.size)
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screen.fill(bg_color)
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pygame.display.flip()
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background = pygame.Surface(screen.get_size())
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background.fill(bg_color)
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dirty_rects = []
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keyboard.draw(screen, background, dirty_rects)
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pygame.display.update(dirty_rects)
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regions = pygame.Surface(screen.get_size()) # initial color (0,0,0)
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keyboard.map_regions(regions)
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pygame.event.set_blocked(MOUSEMOTION)
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repeat = 1
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mouse_note = 0
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on_notes = set()
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while 1:
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update_rects = None
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e = pygame.event.wait()
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if e.type == pygame.MOUSEBUTTONDOWN:
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mouse_note, velocity, __, __ = regions.get_at(e.pos)
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if mouse_note and mouse_note not in on_notes:
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keyboard.key_down(mouse_note)
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midi_out.note_on(mouse_note, velocity)
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on_notes.add(mouse_note)
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else:
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mouse_note = 0
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elif e.type == pygame.MOUSEBUTTONUP:
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if mouse_note:
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midi_out.note_off(mouse_note)
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keyboard.key_up(mouse_note)
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on_notes.remove(mouse_note)
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mouse_note = 0
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elif e.type == pygame.QUIT:
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break
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elif e.type == pygame.KEYDOWN:
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if e.key == pygame.K_ESCAPE:
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break
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try:
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note, velocity = key_mapping[e.key]
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except KeyError:
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pass
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else:
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if note not in on_notes:
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keyboard.key_down(note)
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midi_out.note_on(note, velocity)
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on_notes.add(note)
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elif e.type == pygame.KEYUP:
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try:
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note, __ = key_mapping[e.key]
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except KeyError:
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pass
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else:
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if note in on_notes and note != mouse_note:
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keyboard.key_up(note)
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midi_out.note_off(note, 0)
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on_notes.remove(note)
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dirty_rects = []
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keyboard.draw(screen, background, dirty_rects)
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pygame.display.update(dirty_rects)
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finally:
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del midi_out
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pygame.midi.quit()
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def make_key_mapping(key_list, start_note):
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"""Return a dictionary of (note, velocity) by computer keyboard key code"""
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mapping = {}
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for i in range(len(key_list)):
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mapping[key_list[i]] = (start_note + i, 127)
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return mapping
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class NullKey(object):
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"""A dummy key that ignores events passed to it by other keys
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A NullKey instance is the left key instance used by default
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for the left most keyboard key.
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"""
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def _right_white_down(self):
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pass
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def _right_white_up(self):
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pass
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def _right_black_down(self):
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pass
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def _right_black_up(self):
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pass
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null_key = NullKey()
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def key_class(updates, image_strip, image_rects, is_white_key=True):
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"""Return a keyboard key widget class
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Arguments:
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updates - a set into which a key instance adds itself if it needs
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redrawing.
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image_strip - The surface containing the images of all key states.
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image_rects - A list of Rects giving the regions within image_strip that
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are relevant to this key class.
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is_white_key (default True) - Set false if this is a black key.
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This function automates the creation of a key widget class for the
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three basic key types. A key has two basic states, up or down (
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depressed). Corresponding up and down images are drawn for each
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of these two states. But to give the illusion of depth, a key
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may have shadows cast upon it by the adjacent keys to its right.
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These shadows change depending on the up/down state of the key and
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its neighbors. So a key may support multiple images and states
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depending on the shadows. A key type is determined by the length
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of image_rects and the value of is_white.
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"""
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# Naming convention: Variables used by the Key class as part of a
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# closure start with 'c_'.
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# State logic and shadows:
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#
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# A key may cast a shadow upon the key to its left. A black key casts a
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# shadow on an adjacent white key. The shadow changes depending of whether
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# the black or white key is depressed. A white key casts a shadow on the
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# white key to its left if it is up and the left key is down. Therefore
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# a keys state, and image it will draw, is determined entirely by its
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# itself and the key immediately adjacent to it on the right. A white key
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# is always assumed to have an adjacent white key.
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#
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# There can be up to eight key states, representing all permutations
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# of the three fundamental states of self up/down, adjacent white
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# right up/down, adjacent black up/down.
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#
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down_state_none = 0
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down_state_self = 1
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down_state_white = down_state_self << 1
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down_state_self_white = down_state_self | down_state_white
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down_state_black = down_state_white << 1
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down_state_self_black = down_state_self | down_state_black
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down_state_white_black = down_state_white | down_state_black
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down_state_all = down_state_self | down_state_white_black
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# Some values used in the class.
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#
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c_down_state_initial = down_state_none
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c_down_state_rect_initial = image_rects[0]
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c_down_state_self = down_state_self
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c_updates = updates
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c_image_strip = image_strip
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c_width, c_height = image_rects[0].size
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# A key propagates its up/down state change to the adjacent white key on
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# the left by calling the adjacent key's _right_black_down or
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# _right_white_down method.
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#
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if is_white_key:
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key_color = 'white'
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else:
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key_color = 'black'
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c_notify_down_method = "_right_%s_down" % key_color
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c_notify_up_method = "_right_%s_up" % key_color
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# Images:
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#
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# A black key only needs two images, for the up and down states. Its
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# appearance is unaffected by the adjacent keys to its right, which cast no
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# shadows upon it.
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#
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# A white key with a no adjacent black to its right only needs three
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# images, for self up, self down, and both self and adjacent white down.
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#
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# A white key with both a black and white key to its right needs six
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# images: self up, self up and adjacent black down, self down, self and
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# adjacent white down, self and adjacent black down, and all three down.
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#
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# Each 'c_event' dictionary maps the current key state to a new key state,
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# along with corresponding image, for the related event. If no redrawing
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# is required for the state change then the image rect is simply None.
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#
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c_event_down = {down_state_none: (down_state_self, image_rects[1])}
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c_event_up = {down_state_self: (down_state_none, image_rects[0])}
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c_event_right_white_down = {
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down_state_none: (down_state_none, None),
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down_state_self: (down_state_self, None)}
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c_event_right_white_up = c_event_right_white_down.copy()
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c_event_right_black_down = c_event_right_white_down.copy()
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c_event_right_black_up = c_event_right_white_down.copy()
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if len(image_rects) > 2:
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c_event_down[down_state_white] = (
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down_state_self_white, image_rects[2])
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c_event_up[down_state_self_white] = (down_state_white, image_rects[0])
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c_event_right_white_down[down_state_none] = (down_state_white, None)
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c_event_right_white_down[down_state_self] = (
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down_state_self_white, image_rects[2])
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c_event_right_white_up[down_state_white] = (down_state_none, None)
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c_event_right_white_up[down_state_self_white] = (
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down_state_self, image_rects[1])
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c_event_right_black_down[down_state_white] = (
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down_state_white, None)
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c_event_right_black_down[down_state_self_white] = (
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down_state_self_white, None)
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c_event_right_black_up[down_state_white] = (
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down_state_white, None)
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c_event_right_black_up[down_state_self_white] = (
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down_state_self_white, None)
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if len(image_rects) > 3:
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c_event_down[down_state_black] = (
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down_state_self_black, image_rects[4])
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c_event_down[down_state_white_black] = (down_state_all, image_rects[5])
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c_event_up[down_state_self_black] = (down_state_black, image_rects[3])
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c_event_up[down_state_all] = (down_state_white_black, image_rects[3])
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c_event_right_white_down[down_state_black] = (
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down_state_white_black, None)
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c_event_right_white_down[down_state_self_black] = (
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down_state_all, image_rects[5])
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c_event_right_white_up[down_state_white_black] = (
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down_state_black, None)
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c_event_right_white_up[down_state_all] = (
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down_state_self_black, image_rects[4])
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c_event_right_black_down[down_state_none] = (
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down_state_black, image_rects[3])
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c_event_right_black_down[down_state_self] = (
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down_state_self_black, image_rects[4])
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c_event_right_black_down[down_state_white] = (
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down_state_white_black, image_rects[3])
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c_event_right_black_down[down_state_self_white] = (
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down_state_all, image_rects[5])
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c_event_right_black_up[down_state_black] = (
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down_state_none, image_rects[0])
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c_event_right_black_up[down_state_self_black] = (
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down_state_self, image_rects[1])
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c_event_right_black_up[down_state_white_black] = (
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|
down_state_white, image_rects[0])
|
||
|
c_event_right_black_up[down_state_all] = (
|
||
|
down_state_self_white, image_rects[2])
|
||
|
|
||
|
|
||
|
class Key(object):
|
||
|
"""A key widget, maintains key state and draws the key's image
|
||
|
|
||
|
Constructor arguments:
|
||
|
ident - A unique key identifier. Any immutable type suitable as a key.
|
||
|
posn - The location of the key on the display surface.
|
||
|
key_left - Optional, the adjacent white key to the left. Changes in
|
||
|
up and down state are propagated to that key.
|
||
|
|
||
|
A key has an associated position and state. Related to state is the
|
||
|
image drawn. State changes are managed with method calls, one method
|
||
|
per event type. The up and down event methods are public. Other
|
||
|
internal methods are for passing on state changes to the key_left
|
||
|
key instance.
|
||
|
|
||
|
"""
|
||
|
|
||
|
is_white = is_white_key
|
||
|
|
||
|
def __init__(self, ident, posn, key_left = None):
|
||
|
"""Return a new Key instance
|
||
|
|
||
|
The initial state is up, with all adjacent keys to the right also
|
||
|
up.
|
||
|
|
||
|
"""
|
||
|
if key_left is None:
|
||
|
key_left = null_key
|
||
|
rect = Rect(posn[0], posn[1], c_width, c_height)
|
||
|
self.rect = rect
|
||
|
self._state = c_down_state_initial
|
||
|
self._source_rect = c_down_state_rect_initial
|
||
|
self._ident = ident
|
||
|
self._hash = hash(ident)
|
||
|
self._notify_down = getattr(key_left, c_notify_down_method)
|
||
|
self._notify_up = getattr(key_left, c_notify_up_method)
|
||
|
self._key_left = key_left
|
||
|
self._background_rect = Rect(rect.left, rect.bottom - 10,
|
||
|
c_width, 10)
|
||
|
c_updates.add(self)
|
||
|
|
||
|
def down(self):
|
||
|
"""Signal that this key has been depressed (is down)"""
|
||
|
|
||
|
self._state, source_rect = c_event_down[self._state]
|
||
|
if source_rect is not None:
|
||
|
self._source_rect = source_rect
|
||
|
c_updates.add(self)
|
||
|
self._notify_down()
|
||
|
|
||
|
def up(self):
|
||
|
"""Signal that this key has been released (is up)"""
|
||
|
|
||
|
self._state, source_rect = c_event_up[self._state]
|
||
|
if source_rect is not None:
|
||
|
self._source_rect = source_rect
|
||
|
c_updates.add(self)
|
||
|
self._notify_up()
|
||
|
|
||
|
def _right_white_down(self):
|
||
|
"""Signal that the adjacent white key has been depressed
|
||
|
|
||
|
This method is for internal propagation of events between
|
||
|
key instances.
|
||
|
|
||
|
"""
|
||
|
|
||
|
self._state, source_rect = c_event_right_white_down[self._state]
|
||
|
if source_rect is not None:
|
||
|
self._source_rect = source_rect
|
||
|
c_updates.add(self)
|
||
|
|
||
|
def _right_white_up(self):
|
||
|
"""Signal that the adjacent white key has been released
|
||
|
|
||
|
This method is for internal propagation of events between
|
||
|
key instances.
|
||
|
|
||
|
"""
|
||
|
|
||
|
self._state, source_rect = c_event_right_white_up[self._state]
|
||
|
if source_rect is not None:
|
||
|
self._source_rect = source_rect
|
||
|
c_updates.add(self)
|
||
|
|
||
|
def _right_black_down(self):
|
||
|
"""Signal that the adjacent black key has been depressed
|
||
|
|
||
|
This method is for internal propagation of events between
|
||
|
key instances.
|
||
|
|
||
|
"""
|
||
|
|
||
|
self._state, source_rect = c_event_right_black_down[self._state]
|
||
|
if source_rect is not None:
|
||
|
self._source_rect = source_rect
|
||
|
c_updates.add(self)
|
||
|
|
||
|
def _right_black_up(self):
|
||
|
"""Signal that the adjacent black key has been released
|
||
|
|
||
|
This method is for internal propagation of events between
|
||
|
key instances.
|
||
|
|
||
|
"""
|
||
|
|
||
|
self._state, source_rect = c_event_right_black_up[self._state]
|
||
|
if source_rect is not None:
|
||
|
self._source_rect = source_rect
|
||
|
c_updates.add(self)
|
||
|
|
||
|
def __eq__(self, other):
|
||
|
"""True if same identifiers"""
|
||
|
|
||
|
return self._ident == other._ident
|
||
|
|
||
|
def __hash__(self):
|
||
|
"""Return the immutable hash value"""
|
||
|
|
||
|
return self._hash
|
||
|
|
||
|
def __str__(self):
|
||
|
"""Return the key's identifier and position as a string"""
|
||
|
|
||
|
return ("<Key %s at (%d, %d)>" %
|
||
|
(self._ident, self.rect.top, self.rect.left))
|
||
|
|
||
|
def draw(self, surf, background, dirty_rects):
|
||
|
"""Redraw the key on the surface surf
|
||
|
|
||
|
The background is redrawn. The altered region is added to the
|
||
|
dirty_rects list.
|
||
|
|
||
|
"""
|
||
|
|
||
|
surf.blit(background, self._background_rect, self._background_rect)
|
||
|
surf.blit(c_image_strip, self.rect, self._source_rect)
|
||
|
dirty_rects.append(self.rect)
|
||
|
|
||
|
return Key
|
||
|
|
||
|
def key_images():
|
||
|
"""Return a keyboard keys image strip and a mapping of image locations
|
||
|
|
||
|
The return tuple is a surface and a dictionary of rects mapped to key
|
||
|
type.
|
||
|
|
||
|
This function encapsulates the constants relevant to the keyboard image
|
||
|
file. There are five key types. One is the black key. The other four
|
||
|
white keys are determined by the proximity of the black keys. The plain
|
||
|
white key has no black key adjacent to it. A white-left and white-right
|
||
|
key has a black key to the left or right of it respectively. A white-center
|
||
|
key has a black key on both sides. A key may have up to six related
|
||
|
images depending on the state of adjacent keys to its right.
|
||
|
|
||
|
"""
|
||
|
|
||
|
my_dir = os.path.split(os.path.abspath(__file__))[0]
|
||
|
strip_file = os.path.join(my_dir, 'data', 'midikeys.png')
|
||
|
white_key_width = 42
|
||
|
white_key_height = 160
|
||
|
black_key_width = 22
|
||
|
black_key_height = 94
|
||
|
strip = pygame.image.load(strip_file)
|
||
|
names = [
|
||
|
'black none', 'black self',
|
||
|
'white none', 'white self', 'white self-white',
|
||
|
'white-left none', 'white-left self', 'white-left black',
|
||
|
'white-left self-black', 'white-left self-white', 'white-left all',
|
||
|
'white-center none', 'white-center self',
|
||
|
'white-center black', 'white-center self-black',
|
||
|
'white-center self-white', 'white-center all',
|
||
|
'white-right none', 'white-right self', 'white-right self-white']
|
||
|
rects = {}
|
||
|
for i in range(2):
|
||
|
rects[names[i]] = Rect(i * white_key_width, 0,
|
||
|
black_key_width, black_key_height)
|
||
|
for i in range(2, len(names)):
|
||
|
rects[names[i]] = Rect(i * white_key_width, 0,
|
||
|
white_key_width, white_key_height)
|
||
|
return strip, rects
|
||
|
|
||
|
class Keyboard(object):
|
||
|
"""Musical keyboard widget
|
||
|
|
||
|
Constructor arguments:
|
||
|
start_note: midi note value of the starting note on the keyboard.
|
||
|
n_notes: number of notes (keys) on the keyboard.
|
||
|
|
||
|
A Keyboard instance draws the musical keyboard and maintains the state of
|
||
|
all the keyboard keys. Individual keys can be in a down (depressed) or
|
||
|
up (released) state.
|
||
|
|
||
|
"""
|
||
|
|
||
|
_image_strip, _rects = key_images()
|
||
|
|
||
|
white_key_width, white_key_height = _rects['white none'].size
|
||
|
black_key_width, black_key_height = _rects['black none'].size
|
||
|
|
||
|
_updates = set()
|
||
|
|
||
|
# There are five key classes, representing key shape:
|
||
|
# black key (BlackKey), plain white key (WhiteKey), white key to the left
|
||
|
# of a black key (WhiteKeyLeft), white key between two black keys
|
||
|
# (WhiteKeyCenter), and white key to the right of a black key
|
||
|
# (WhiteKeyRight).
|
||
|
BlackKey = key_class(_updates,
|
||
|
_image_strip,
|
||
|
[_rects['black none'], _rects['black self']],
|
||
|
False)
|
||
|
WhiteKey = key_class(_updates,
|
||
|
_image_strip,
|
||
|
[_rects['white none'],
|
||
|
_rects['white self'],
|
||
|
_rects['white self-white']])
|
||
|
WhiteKeyLeft = key_class(_updates,
|
||
|
_image_strip,
|
||
|
[_rects['white-left none'],
|
||
|
_rects['white-left self'],
|
||
|
_rects['white-left self-white'],
|
||
|
_rects['white-left black'],
|
||
|
_rects['white-left self-black'],
|
||
|
_rects['white-left all']])
|
||
|
WhiteKeyCenter = key_class(_updates,
|
||
|
_image_strip,
|
||
|
[_rects['white-center none'],
|
||
|
_rects['white-center self'],
|
||
|
_rects['white-center self-white'],
|
||
|
_rects['white-center black'],
|
||
|
_rects['white-center self-black'],
|
||
|
_rects['white-center all']])
|
||
|
WhiteKeyRight = key_class(_updates,
|
||
|
_image_strip,
|
||
|
[_rects['white-right none'],
|
||
|
_rects['white-right self'],
|
||
|
_rects['white-right self-white']])
|
||
|
|
||
|
def __init__(self, start_note, n_notes):
|
||
|
"""Return a new Keyboard instance with n_note keys"""
|
||
|
|
||
|
self._start_note = start_note
|
||
|
self._end_note = start_note + n_notes - 1
|
||
|
self._add_keys()
|
||
|
|
||
|
def _add_keys(self):
|
||
|
"""Populate the keyboard with key instances
|
||
|
|
||
|
Set the _keys and rect attributes.
|
||
|
|
||
|
"""
|
||
|
|
||
|
# Keys are entered in a list, where index is Midi note. Since there are
|
||
|
# only 128 possible Midi notes the list length is managable. Unassigned
|
||
|
# note positions should never be accessed, so are set None to ensure
|
||
|
# the bug is quickly detected.
|
||
|
#
|
||
|
key_map = [None] * 128
|
||
|
|
||
|
start_note = self._start_note
|
||
|
end_note = self._end_note
|
||
|
black_offset = self.black_key_width // 2
|
||
|
prev_white_key = None
|
||
|
x = y = 0
|
||
|
if is_white_key(start_note):
|
||
|
is_prev_white = True
|
||
|
else:
|
||
|
x += black_offset
|
||
|
is_prev_white = False
|
||
|
for note in range(start_note, end_note + 1):
|
||
|
ident = note # For now notes uniquely identify keyboard keys.
|
||
|
if is_white_key(note):
|
||
|
if is_prev_white:
|
||
|
if note == end_note or is_white_key(note + 1):
|
||
|
key = self.WhiteKey(ident, (x, y), prev_white_key)
|
||
|
else:
|
||
|
key = self.WhiteKeyLeft(ident, (x, y), prev_white_key)
|
||
|
else:
|
||
|
if note == end_note or is_white_key(note + 1):
|
||
|
key = self.WhiteKeyRight(ident, (x, y), prev_white_key)
|
||
|
else:
|
||
|
key = self.WhiteKeyCenter(ident,
|
||
|
(x, y),
|
||
|
prev_white_key)
|
||
|
is_prev_white = True
|
||
|
x += self.white_key_width
|
||
|
prev_white_key = key
|
||
|
else:
|
||
|
key = self.BlackKey(ident,
|
||
|
(x - black_offset, y),
|
||
|
prev_white_key)
|
||
|
is_prev_white = False
|
||
|
key_map[note] = key
|
||
|
self._keys = key_map
|
||
|
|
||
|
kb_width = key_map[self._end_note].rect.right
|
||
|
kb_height = self.white_key_height
|
||
|
self.rect = Rect(0, 0, kb_width, kb_height)
|
||
|
|
||
|
def map_regions(self, regions):
|
||
|
"""Draw the key regions onto surface regions.
|
||
|
|
||
|
Regions must have at least 3 byte pixels. Each pixel of the keyboard
|
||
|
rectangle is set to the color (note, velocity, 0). The regions surface
|
||
|
must be at least as large as (0, 0, self.rect.left, self.rect.bottom)
|
||
|
|
||
|
"""
|
||
|
|
||
|
# First draw the white key regions. Then add the overlapping
|
||
|
# black key regions.
|
||
|
#
|
||
|
cutoff = self.black_key_height
|
||
|
black_keys = []
|
||
|
for note in range(self._start_note, self._end_note + 1):
|
||
|
key = self._keys[note]
|
||
|
if key.is_white:
|
||
|
fill_region(regions, note, key.rect, cutoff)
|
||
|
else:
|
||
|
black_keys.append((note, key))
|
||
|
for note, key in black_keys:
|
||
|
fill_region(regions, note, key.rect, cutoff)
|
||
|
|
||
|
def draw(self, surf, background, dirty_rects):
|
||
|
"""Redraw all altered keyboard keys"""
|
||
|
|
||
|
changed_keys = self._updates
|
||
|
while changed_keys:
|
||
|
changed_keys.pop().draw(surf, background, dirty_rects)
|
||
|
|
||
|
def key_down(self, note):
|
||
|
"""Signal a key down event for note"""
|
||
|
|
||
|
self._keys[note].down()
|
||
|
|
||
|
def key_up(self, note):
|
||
|
"""Signal a key up event for note"""
|
||
|
|
||
|
self._keys[note].up()
|
||
|
|
||
|
def fill_region(regions, note, rect, cutoff):
|
||
|
"""Fill the region defined by rect with a (note, velocity, 0) color
|
||
|
|
||
|
The velocity varies from a small value at the top of the region to
|
||
|
127 at the bottom. The vertical region 0 to cutoff is split into
|
||
|
three parts, with velocities 42, 84 and 127. Everything below cutoff
|
||
|
has velocity 127.
|
||
|
|
||
|
"""
|
||
|
|
||
|
x, y, width, height = rect
|
||
|
if cutoff is None:
|
||
|
cutoff = height
|
||
|
delta_height = cutoff // 3
|
||
|
regions.fill((note, 42, 0),
|
||
|
(x, y, width, delta_height))
|
||
|
regions.fill((note, 84, 0),
|
||
|
(x, y + delta_height, width, delta_height))
|
||
|
regions.fill((note, 127, 0),
|
||
|
(x, y + 2 * delta_height, width, height - 2 * delta_height))
|
||
|
|
||
|
def is_white_key(note):
|
||
|
"""True if note is represented by a white key"""
|
||
|
|
||
|
key_pattern = [True, False, True, True, False, True,
|
||
|
False, True, True, False, True, False]
|
||
|
return key_pattern[(note - 21) % len(key_pattern)]
|
||
|
|
||
|
|
||
|
def usage():
|
||
|
print ("--input [device_id] : Midi message logger")
|
||
|
print ("--output [device_id] : Midi piano keyboard")
|
||
|
print ("--list : list available midi devices")
|
||
|
|
||
|
def main(mode='output', device_id=None):
|
||
|
"""Run a Midi example
|
||
|
|
||
|
Arguments:
|
||
|
mode - if 'output' run a midi keyboard output example
|
||
|
'input' run a midi event logger input example
|
||
|
'list' list available midi devices
|
||
|
(default 'output')
|
||
|
device_id - midi device number; if None then use the default midi input or
|
||
|
output device for the system
|
||
|
|
||
|
"""
|
||
|
|
||
|
if mode == 'input':
|
||
|
input_main(device_id)
|
||
|
elif mode == 'output':
|
||
|
output_main(device_id)
|
||
|
elif mode == 'list':
|
||
|
print_device_info()
|
||
|
else:
|
||
|
raise ValueError("Unknown mode option '%s'" % mode)
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
|
||
|
try:
|
||
|
device_id = int( sys.argv[-1] )
|
||
|
except:
|
||
|
device_id = None
|
||
|
|
||
|
if "--input" in sys.argv or "-i" in sys.argv:
|
||
|
|
||
|
input_main(device_id)
|
||
|
|
||
|
elif "--output" in sys.argv or "-o" in sys.argv:
|
||
|
output_main(device_id)
|
||
|
elif "--list" in sys.argv or "-l" in sys.argv:
|
||
|
print_device_info()
|
||
|
else:
|
||
|
usage()
|