forked from s444420/AL-2020
137 lines
4.4 KiB
Python
137 lines
4.4 KiB
Python
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"""
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EXPERIMENTAL CODE!
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Here we load a .TTF font file, and display it in
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a basic pygame window. It demonstrates several of the
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Font object attributes. Nothing exciting in here, but
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it makes a great example for basic window, event, and
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font management.
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"""
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import pygame
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import math
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from pygame.locals import *
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from pygame import Surface
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from pygame.surfarray import blit_array, make_surface, pixels3d, pixels2d
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import Numeric
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from Foundation import *
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from AppKit import *
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def _getColor(color=None):
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if color is None:
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return NSColor.clearColor()
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div255 = (0.00390625).__mul__
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if len(color) == 3:
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color = tuple(color) + (255.0,)
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return NSColor.colorWithDeviceRed_green_blue_alpha_(*map(div255, color))
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def _getBitmapImageRep(size, hasAlpha=True):
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width, height = map(int, size)
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return NSBitmapImageRep.alloc().initWithBitmapDataPlanes_pixelsWide_pixelsHigh_bitsPerSample_samplesPerPixel_hasAlpha_isPlanar_colorSpaceName_bytesPerRow_bitsPerPixel_(None, width, height, 8, 4, hasAlpha, False, NSDeviceRGBColorSpace, width*4, 32)
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class SysFont(object):
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def __init__(self, name, size):
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self._font = NSFont.fontWithName_size_(name, size)
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self._isBold = False
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self._isOblique = False
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self._isUnderline = False
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self._family = name
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self._size = size
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self._setupFont()
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def _setupFont(self):
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name = self._family
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if self._isBold or self._isOblique:
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name = '%s-%s%s' % (
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name,
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self._isBold and 'Bold' or '',
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self._isOblique and 'Oblique' or '')
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self._font = NSFont.fontWithName_size_(name, self._size)
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print (name, self._font)
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if self._font is None:
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if self._isBold:
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self._font = NSFont.boldSystemFontOfSize(self._size)
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else:
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self._font = NSFont.systemFontOfSize_(self._size)
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def get_ascent(self):
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return self._font.ascender()
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def get_descent(self):
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return -self._font.descender()
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def get_bold(self):
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return self._isBold
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def get_height(self):
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return self._font.defaultLineHeightForFont()
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def get_italic(self):
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return self._isOblique
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def get_linesize(self):
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pass
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def get_underline(self):
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return self._isUnderline
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def set_bold(self, isBold):
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if isBold != self._isBold:
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self._isBold = isBold
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self._setupFont()
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def set_italic(self, isOblique):
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if isOblique != self._isOblique:
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self._isOblique = isOblique
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self._setupFont()
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def set_underline(self, isUnderline):
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self._isUnderline = isUnderline
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def size(self, text):
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return tuple(map(int,map(math.ceil, NSString.sizeWithAttributes_(text, {
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NSFontAttributeName: self._font,
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NSUnderlineStyleAttributeName: self._isUnderline and 1.0 or None,
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}))))
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def render(self, text, antialias, forecolor, backcolor=(0,0,0,255)):
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size = self.size(text)
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img = NSImage.alloc().initWithSize_(size)
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img.lockFocus()
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NSString.drawAtPoint_withAttributes_(text, (0.0, 0.0), {
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NSFontAttributeName: self._font,
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NSUnderlineStyleAttributeName: self._isUnderline and 1.0 or None,
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NSBackgroundColorAttributeName: backcolor and _getColor(backcolor) or None,
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NSForegroundColorAttributeName: _getColor(forecolor),
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})
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rep = NSBitmapImageRep.alloc().initWithFocusedViewRect_(((0.0, 0.0), size))
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img.unlockFocus()
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if rep.samplesPerPixel() == 4:
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s = Surface(size, SRCALPHA|SWSURFACE, 32, [-1<<24,0xff<<16,0xff<<8,0xff])
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a = Numeric.reshape(Numeric.fromstring(rep.bitmapData(), typecode=Numeric.Int32), (size[1], size[0]))
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blit_array(s, Numeric.swapaxes(a,0,1))
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return s.convert_alpha()
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if __name__=='__main__':
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pygame.init()
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screen = pygame.display.set_mode((600, 600))
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s = SysFont('Gill Sans', 36)
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s.set_italic(1)
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s.set_underline(1)
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done = False
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surf = s.render('OS X Fonts!', True, (255,0,0,255), (0,0,0,0))
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screen.blit(surf, (0,0))
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screen.blit(surf, (2, 2))
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pygame.display.update()
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while not done:
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for e in pygame.event.get():
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if e.type == QUIT or (e.type == KEYUP and e.key == K_ESCAPE):
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done = True
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break
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