forked from s444420/AL-2020
175 lines
6.7 KiB
Python
175 lines
6.7 KiB
Python
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import unittest
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from numpy import int8, int16, uint8, uint16, float32, array, alltrue
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import pygame
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from pygame.compat import as_bytes
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import pygame.sndarray
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SDL2 = pygame.get_sdl_version()[0] >= 2
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class SndarrayTest (unittest.TestCase):
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array_dtypes = {8: uint8, -8: int8, 16: uint16, -16: int16, 32: float32}
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def _assert_compatible(self, arr, size):
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dtype = self.array_dtypes[size]
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self.assertEqual(arr.dtype, dtype)
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def test_array(self):
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def check_array(size, channels, test_data):
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try:
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pygame.mixer.init(22050, size, channels, allowedchanges=0)
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except pygame.error:
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# Not all sizes are supported on all systems.
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return
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try:
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__, sz, __ = pygame.mixer.get_init()
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if sz == size:
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srcarr = array(test_data, self.array_dtypes[size])
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snd = pygame.sndarray.make_sound(srcarr)
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arr = pygame.sndarray.array(snd)
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self._assert_compatible(arr, size)
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self.assertTrue(alltrue(arr == srcarr),
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"size: %i\n%s\n%s" % (
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size, arr, test_data))
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finally:
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pygame.mixer.quit()
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check_array(8, 1, [0, 0x0f, 0xf0, 0xff])
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check_array(8, 2,
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[[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]])
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check_array(16, 1, [0, 0x00ff, 0xff00, 0xffff])
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check_array(16, 2, [[0, 0xffff], [0xffff, 0],
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[0x00ff, 0xff00], [0x0f0f, 0xf0f0]])
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check_array(-8, 1, [0, -0x80, 0x7f, 0x64])
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check_array(-8, 2,
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[[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]])
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check_array(-16, 1, [0, 0x7fff, -0x7fff, -1])
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check_array(-16, 2, [[0, -0x7fff], [-0x7fff, 0],
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[0x7fff, 0], [0, 0x7fff]])
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def test_get_arraytype(self):
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array_type = pygame.sndarray.get_arraytype()
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self.assertEqual(array_type, 'numpy',
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"unknown array type %s" % array_type)
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def test_get_arraytypes(self):
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arraytypes = pygame.sndarray.get_arraytypes()
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self.assertIn('numpy', arraytypes)
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for atype in arraytypes:
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self.assertEqual(atype, 'numpy', "unknown array type %s" % atype)
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def test_make_sound(self):
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def check_sound(size, channels, test_data):
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try:
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pygame.mixer.init(22050, size, channels, allowedchanges=0)
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except pygame.error:
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# Not all sizes are supported on all systems.
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return
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try:
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__, sz, __ = pygame.mixer.get_init()
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if sz == size:
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srcarr = array(test_data, self.array_dtypes[size])
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snd = pygame.sndarray.make_sound(srcarr)
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arr = pygame.sndarray.samples(snd)
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self.assertTrue(alltrue(arr == srcarr),
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"size: %i\n%s\n%s" % (
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size, arr, test_data))
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finally:
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pygame.mixer.quit()
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check_sound(8, 1, [0, 0x0f, 0xf0, 0xff])
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check_sound(8, 2,
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[[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]])
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check_sound(16, 1, [0, 0x00ff, 0xff00, 0xffff])
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check_sound(16, 2, [[0, 0xffff], [0xffff, 0],
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[0x00ff, 0xff00], [0x0f0f, 0xf0f0]])
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check_sound(-8, 1, [0, -0x80, 0x7f, 0x64])
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check_sound(-8, 2,
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[[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]])
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check_sound(-16, 1, [0, 0x7fff, -0x7fff, -1])
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check_sound(-16, 2, [[0, -0x7fff], [-0x7fff, 0],
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[0x7fff, 0], [0, 0x7fff]])
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if SDL2:
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check_sound(32, 2, [[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]])
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def test_samples(self):
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null_byte = as_bytes('\x00')
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def check_sample(size, channels, test_data):
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try:
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pygame.mixer.init(22050, size, channels, allowedchanges=0)
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except pygame.error:
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# Not all sizes are supported on all systems.
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return
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try:
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__, sz, __ = pygame.mixer.get_init()
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if sz == size:
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zeroed = null_byte * ((abs(size) // 8) *
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len(test_data) *
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channels)
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snd = pygame.mixer.Sound(buffer=zeroed)
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samples = pygame.sndarray.samples(snd)
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self._assert_compatible(samples, size)
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##print ('X %s' % (samples.shape,))
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##print ('Y %s' % (test_data,))
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samples[...] = test_data
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arr = pygame.sndarray.array(snd)
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self.assertTrue(alltrue(samples == arr),
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"size: %i\n%s\n%s" % (
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size, arr, test_data))
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finally:
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pygame.mixer.quit()
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check_sample(8, 1, [0, 0x0f, 0xf0, 0xff])
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check_sample(8, 2,
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[[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]])
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check_sample(16, 1, [0, 0x00ff, 0xff00, 0xffff])
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check_sample(16, 2, [[0, 0xffff], [0xffff, 0],
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[0x00ff, 0xff00], [0x0f0f, 0xf0f0]])
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check_sample(-8, 1, [0, -0x80, 0x7f, 0x64])
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check_sample(-8, 2,
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[[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]])
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check_sample(-16, 1, [0, 0x7fff, -0x7fff, -1])
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check_sample(-16, 2, [[0, -0x7fff], [-0x7fff, 0],
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[0x7fff, 0], [0, 0x7fff]])
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if SDL2:
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check_sample(32, 2, [[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]])
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def test_use_arraytype(self):
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def do_use_arraytype(atype):
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pygame.sndarray.use_arraytype(atype)
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pygame.sndarray.use_arraytype('numpy')
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self.assertEqual(pygame.sndarray.get_arraytype(), 'numpy')
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self.assertRaises(ValueError, do_use_arraytype, 'not an option')
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@unittest.skipIf(not SDL2, 'requires SDL2')
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def test_float32(self):
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""" sized arrays work with Sounds and 32bit float arrays.
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"""
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try:
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pygame.mixer.init(22050, 32, 2, allowedchanges=0)
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except pygame.error:
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# Not all sizes are supported on all systems.
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self.skipTest("unsupported mixer configuration")
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arr = array([[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]], float32)
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newsound = pygame.mixer.Sound(array=arr)
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pygame.mixer.quit()
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if __name__ == '__main__':
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unittest.main()
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