forked from s444420/AL-2020
56 lines
1.3 KiB
Python
56 lines
1.3 KiB
Python
|
#!/usr/bin/env python
|
||
|
"""How to use pygame with no windowing system, like on headless servers.
|
||
|
|
||
|
Thumbnail generation with scaling is an example of what you can do with pygame.
|
||
|
NOTE: the pygame scale function uses mmx/sse if available, and can be run
|
||
|
in multiple threads.
|
||
|
|
||
|
"""
|
||
|
useage = """-scale inputimage outputimage new_width new_height
|
||
|
eg. -scale in.png out.png 50 50
|
||
|
|
||
|
"""
|
||
|
|
||
|
import os, sys
|
||
|
|
||
|
# set SDL to use the dummy NULL video driver,
|
||
|
# so it doesn't need a windowing system.
|
||
|
os.environ["SDL_VIDEODRIVER"] = "dummy"
|
||
|
|
||
|
|
||
|
import pygame.transform
|
||
|
|
||
|
|
||
|
if 1:
|
||
|
#some platforms need to init the display for some parts of pygame.
|
||
|
import pygame.display
|
||
|
pygame.display.init()
|
||
|
screen = pygame.display.set_mode((1,1))
|
||
|
|
||
|
|
||
|
|
||
|
def scaleit(fin, fout, w, h):
|
||
|
i = pygame.image.load(fin)
|
||
|
|
||
|
if hasattr(pygame.transform, "smoothscale"):
|
||
|
scaled_image = pygame.transform.smoothscale(i, (w,h))
|
||
|
else:
|
||
|
scaled_image = pygame.transform.scale(i, (w,h))
|
||
|
pygame.image.save(scaled_image, fout)
|
||
|
|
||
|
def main(fin, fout, w, h):
|
||
|
"""smoothscale image file named fin as fout with new size (w,h)"""
|
||
|
scaleit(fin, fout, w, h)
|
||
|
|
||
|
if __name__ == "__main__":
|
||
|
if "-scale" in sys.argv:
|
||
|
fin, fout, w, h = sys.argv[2:]
|
||
|
w, h = map(int, [w,h])
|
||
|
main(fin, fout, w,h)
|
||
|
else:
|
||
|
print (useage)
|
||
|
|
||
|
|
||
|
|
||
|
|