forked from s444420/AL-2020
Dodanie klas i funkcji tworzacych
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e48e05ace2
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@ -120,16 +120,20 @@ class Field{
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setIsOccupiedByAgent(isOccupiedByAgent){
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this.isOccupiedByAgent = isOccupiedByAgent;
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}
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setCostOfTravel(costOfTravel){
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this.costOfTravel = costOfTravel;
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}
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}
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class Shelf{
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constructor(x, y){
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this.xField = x;
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this.yField = y;
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constructor(accessY, accessX, havePlace, box1, box2, box3){
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this.accessX = accessX;
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this.accessY = accessY;
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this.havePlace = true;
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this.box1 = 0;
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this.box2 = 0;
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this.box3 = 0;
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this.box1 = box1;
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this.box2 = box2;
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this.box3 = box3;
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}
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getParams(){
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@ -151,11 +155,11 @@ class Shelf{
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}
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setbox2(box1){
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this.box2 = box1;
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this.box2 = box2;
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}
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setbox3(box1){
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this.box3 = box1;
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this.box3 = box3;
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}
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setHavePlace(havePlace){
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@ -163,6 +167,19 @@ class Shelf{
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}
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}
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class Candy{
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constructor(type, taste, mark, id){
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this.type = type;
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this.taste = taste;
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this.mark = mark;
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this.id = id;
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}
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getId(){
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return this.id;
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}
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}
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//funckcje
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function createBoard(rangeX, rangeY){
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@ -179,7 +196,7 @@ function createBoard(rangeX, rangeY){
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return board
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}
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function createShelf(board){
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function createShelfOnBoard(board){
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//pierwszy poziom
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board[2][2].setIsShelf(true);
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board[3][2].setIsShelf(true);
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@ -215,6 +232,94 @@ function createShelf(board){
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return board
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}
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function createCostofField(board, rangeX, rangeY){
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let cost;
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let number;
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for(let y = 0; y < rangeY; y++){
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for(let x = 0; x < rangeX; x++){
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number = 0;
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if(y<9 && board[y+1][x].getIsShelf()){
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number = number + 1;
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}
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if(y>0 && board[y-1][x].getIsShelf()){
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number = number + 1;
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}
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if(x<9 && board[y][x+1].getIsShelf()){
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number = number + 1;
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}
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if(x>0 && board[y][x-1].getIsShelf()){
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number = number + 1;
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}
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cost = number*2;
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if(cost==0){
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cost = 1;
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}
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board[y][x].setCostOfTravel(cost);
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}
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}
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return board;
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}
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function createShelf(){
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const listOfShelf = [];
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//pierwszy poziom
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let shelf = new Shelf(2, 1, true, 221, 222, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(3, 1, true, 321, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(4, 4, false, 341, 342, 343);
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listOfShelf.push(shelf)
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shelf = new Shelf(1, 4, true, 0, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(4, 6, true, 361, 362, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(1, 6, true, 261, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(3, 9, true, 381, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(2, 9, true, 281, 0, 0);
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listOfShelf.push(shelf)
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//drugi poziom
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shelf = new Shelf(5, 1, true, 521, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(5, 4, true, 531, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(5, 6, true, 571, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(5, 9, true, 581, 0, 0);
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listOfShelf.push(shelf)
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//trzeci poziom
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shelf = new Shelf(7, 1, true, 721, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(8, 1, true, 821, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(6, 4, true, 741, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(9, 4, true, 841, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(6, 6, true, 761, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(9, 6, true, 861, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(7, 9, true, 781, 0, 0);
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listOfShelf.push(shelf)
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shelf = new Shelf(8, 9, true, 881, 0, 0);
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listOfShelf.push(shelf)
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return listOfShelf;
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}
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function showBoard(board){
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for(let y = board.length - 1; y >= 0 ; y--){
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document.getElementById("board").innerHTML += "<div class='row' id='row-" + y + "'> </div>";
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@ -229,7 +334,10 @@ function showBoard(board){
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}
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let board = createBoard(10,10);
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board = createShelf(board);
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board = createShelfOnBoard(board);
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board = createCostofField(board, 10, 10);
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let candy = new Candy('zelek', 'truskawkowy', 'Jumbo', 222);
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let shelfs = createShelf();
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let agent = new Agent(0,0, 'Right');
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