forked from s444420/AL-2020
created 20 shelfs
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1b9049d613
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5c0f2d5f15
@ -3,13 +3,12 @@ import os
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from codes_recognizer.rocognizer import recognizer
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from board import get_shelfs
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def assigning(product_code_path):
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def assigning(product_code_path, board, shelfs):
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code = recognizer(product_code_path)
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shelfs = get_shelfs()
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for shelf in shelfs:
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if shelf.is_empty():
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if shelf.is_empty:
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shelf.add_product(code)
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c = shelf.get_coordinates()
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break
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74
board.py
74
board.py
@ -4,7 +4,7 @@ from field import Field
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from shelf import Shelf
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settings = Settings()
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shelfs_o = []
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def create_board(screen):
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board = []
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@ -24,7 +24,6 @@ def create_board(screen):
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if field.center_x == shelf[0] and field.center_y == shelf[1]:
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field.is_shelf = True
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field.image = pygame.image.load('img/shelf.png')
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shelfs_o.append(Shelf(x, y))
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row.append(field)
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board.append(row)
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@ -52,6 +51,73 @@ def draw_board(board):
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field.blitme()
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def get_shelfs():
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return shelfs_o
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def get_shelfs(board):
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field_shelfs = []
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shelfs = []
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for row in board:
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for field in row:
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if field.isShelf():
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field_shelfs.append(field)
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shelf = Shelf(field_shelfs[0], "01")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[1], "01")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[2], "02")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[3], "02")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[4], "03")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[5], "03")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[6], "04")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[7], "04")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[8], "05")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[9], "05")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[10], "06")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[11], "06")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[12], "07")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[13], "07")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[14], "08")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[15], "08")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[16], "09")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[17], "09")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[18], "10")
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shelfs.append(shelf)
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shelf = Shelf(field_shelfs[19], "10")
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shelfs.append(shelf)
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return shelfs
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3
field.py
3
field.py
@ -52,3 +52,6 @@ class Field:
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def addShelf(self):
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shelf = Shelf(len(self.shelves) + 1)
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self.shelves.append(shelf)
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def isShelf(self):
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return self.is_shelf
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6
main.py
6
main.py
@ -23,6 +23,7 @@ def run():
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# agent = Agent(screen, 550, 450, "Down")
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agent = Agent(screen, 950, 950, "Left")
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board = create_board(screen)
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shelfs = get_shelfs(board)
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my_tree = decision_tree.build_tree(data.learning_data)
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products_from_supply = []
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supply_depot = board[9][0]
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@ -77,9 +78,8 @@ def run():
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Wyznacza patha do polki na ktora ma polozyc produkt.
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'''
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# list [x, y]
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dest_shelf = new_product.shelf()
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dest_field = board[dest_shelf[0]][dest_shelf[1]]
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path = functions.a_star(board[agent.y][agent.x], dest_field, board)
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dest_shelf = new_product.shelf(board)
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path = functions.a_star(board[agent.y][agent.x], dest_shelf.get_field(), board)
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''''''
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agent.item = new_product
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@ -31,6 +31,6 @@ class FinalProduct:
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self.img = create_image(self)
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def shelf(self):
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def shelf(self, board):
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print(self.img)
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return assigning(self.img);
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return assigning(self.img, board);
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17
shelf.py
17
shelf.py
@ -3,9 +3,9 @@ import pygame
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class Shelf:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __init__(self, field, color):
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self.field = field
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self.color = color
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self.level1 = []
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self.level2 = []
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self.level3 = []
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@ -22,13 +22,8 @@ class Shelf:
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def get_product(self):
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return self.products[0]
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def get_coordinates(self):
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c = [self.x, self.y]
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return c
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def get_field(self):
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return self.field
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def is_empty(self):
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if len(self.products) == 0:
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return True
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else:
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return False
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