forked from s444420/AL-2020
create addShelf method in Field class
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@ -2,10 +2,9 @@
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6
field.py
6
field.py
@ -1,4 +1,5 @@
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import pygame
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from shelf import Shelf
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class Field:
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@ -14,6 +15,7 @@ class Field:
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self.is_occupied_by_agent = is_occupied_by_agent
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self.cost_of_travel = cost_of_travel
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self.neighbors = []
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self.shelves = []
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# Te parametry są potrzebne do algorytmu A*
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self.g = 0
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@ -42,3 +44,7 @@ class Field:
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self.neighbors.append(board[self.y - 1][self.x])
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if self.y < 9 and board[self.y + 1][self.x].is_shelf == False:
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self.neighbors.append(board[self.y + 1][self.x])
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def addShelf(self):
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shelf = Shelf(len(self.shelves)+1)
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self.shelves.append(shelf)
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