forked from s444420/AL-2020
58 lines
1.7 KiB
Python
58 lines
1.7 KiB
Python
import pygame
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from settings import Settings
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from field import Field
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from shelf import Shelf
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settings = Settings()
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shelfs_o = []
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def create_board(screen):
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board = []
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shelfs = [
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(50, 50), (150, 50), (450, 50), (550, 50), (850, 50), (950, 50),
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(250, 250), (350, 250), (650, 250), (750, 250),
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(50, 450), (150, 450), (450, 450), (550, 450), (850, 450), (950, 450),
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(250, 650), (350, 650), (650, 650), (750, 650),
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]
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for y in range(settings.y_fields):
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row = []
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for x in range(settings.x_fields):
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field = Field(screen, x, y, 50 + x * 100, 50 + y * 100, False, False, 1)
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for shelf in shelfs:
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if field.center_x == shelf[0] and field.center_y == shelf[1]:
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field.is_shelf = True
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field.image = pygame.image.load('img/shelf.png')
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shelfs_o.append(Shelf(x, y))
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row.append(field)
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board.append(row)
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for row in board:
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for field in row:
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field.add_neighbors(board)
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for row in board:
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for field in row:
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if field.x > 0 and board[field.y][field.x - 1].is_shelf:
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field.cost_of_travel += 1
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if field.x < 9 and board[field.y][field.x + 1].is_shelf:
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field.cost_of_travel += 1
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if field.y > 0 and board[field.y - 1][field.x].is_shelf:
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field.cost_of_travel += 1
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if field.y < 9 and board[field.y + 1][field.x].is_shelf:
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field.cost_of_travel += 1
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return board
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def draw_board(board):
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for row in board:
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for field in row:
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field.blitme()
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def get_shelfs():
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return shelfs_o
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