forked from s444420/AL-2020
2051 lines
74 KiB
Python
2051 lines
74 KiB
Python
from collections import OrderedDict
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import random
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import unittest
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import pygame
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import pygame.mask
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from pygame.locals import *
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def random_mask(size = (100,100)):
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"""random_mask(size=(100,100)): return Mask
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Create a mask of the given size, with roughly half the bits set at random."""
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m = pygame.Mask(size)
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for i in range(size[0] * size[1] // 2):
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x, y = random.randint(0,size[0] - 1), random.randint(0, size[1] - 1)
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m.set_at((x,y))
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return m
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def maskFromSurface(surface, threshold = 127):
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mask = pygame.Mask(surface.get_size())
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key = surface.get_colorkey()
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if key:
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for y in range(surface.get_height()):
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for x in range(surface.get_width()):
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if surface.get_at((x+0.1,y+0.1)) != key:
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mask.set_at((x,y),1)
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else:
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for y in range(surface.get_height()):
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for x in range (surface.get_width()):
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if surface.get_at((x,y))[3] > threshold:
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mask.set_at((x,y),1)
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return mask
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class MaskTypeTest(unittest.TestCase):
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ORIGIN_OFFSETS = ((0, 0), (0, 1), (1, 1), (1, 0), (1, -1), (0, -1),
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(-1, -1), (-1, 0), (-1, 1))
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def _assertMaskEqual(self, m1, m2, msg=None):
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# Checks to see if the 2 given masks are equal.
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m1_count = m1.count()
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self.assertEqual(m1.get_size(), m2.get_size(), msg=msg)
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self.assertEqual(m1_count, m2.count(), msg=msg)
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self.assertEqual(m1_count, m1.overlap_area(m2, (0, 0)), msg=msg)
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# This can be used to help debug exact locations.
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##for i in range(m1.get_size()[0]):
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## for j in range(m1.get_size()[1]):
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## self.assertEqual(m1.get_at((i, j)), m2.get_at((i, j)))
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def test_mask(self):
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"""Ensure masks are created correctly without fill parameter."""
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expected_count = 0
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expected_size = (11, 23)
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mask1 = pygame.mask.Mask(expected_size)
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mask2 = pygame.mask.Mask(size=expected_size)
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self.assertEqual(mask1.count(), expected_count)
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self.assertEqual(mask1.get_size(), expected_size)
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self.assertEqual(mask2.count(), expected_count)
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self.assertEqual(mask2.get_size(), expected_size)
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def test_mask__negative_size(self):
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"""Ensure the mask constructor handles negative sizes correctly."""
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for size in ((1, -1), (-1, 1), (-1, -1)):
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with self.assertRaises(ValueError):
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mask = pygame.Mask(size)
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def test_mask__fill_kwarg(self):
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"""Ensure masks are created correctly using the fill keyword."""
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width, height = 37, 47
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expected_size = (width, height)
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fill_counts = {True : width * height, False : 0 }
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for fill, expected_count in fill_counts.items():
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msg = 'fill={}'.format(fill)
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mask = pygame.mask.Mask(expected_size, fill=fill)
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self.assertEqual(mask.count(), expected_count, msg)
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self.assertEqual(mask.get_size(), expected_size, msg)
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def test_mask__fill_arg(self):
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"""Ensure masks are created correctly using a fill arg."""
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width, height = 59, 71
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expected_size = (width, height)
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fill_counts = {True : width * height, False : 0 }
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for fill, expected_count in fill_counts.items():
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msg = 'fill={}'.format(fill)
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mask = pygame.mask.Mask(expected_size, fill)
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self.assertEqual(mask.count(), expected_count, msg)
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self.assertEqual(mask.get_size(), expected_size, msg)
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def test_mask__size_kwarg(self):
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"""Ensure masks are created correctly using the size keyword."""
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width, height = 73, 83
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expected_size = (width, height)
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fill_counts = {True : width * height, False : 0 }
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for fill, expected_count in fill_counts.items():
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msg = 'fill={}'.format(fill)
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mask1 = pygame.mask.Mask(fill=fill, size=expected_size)
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mask2 = pygame.mask.Mask(size=expected_size, fill=fill)
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self.assertEqual(mask1.count(), expected_count, msg)
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self.assertEqual(mask2.count(), expected_count, msg)
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self.assertEqual(mask1.get_size(), expected_size, msg)
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self.assertEqual(mask2.get_size(), expected_size, msg)
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def test_get_size(self):
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"""Ensure a mask's size is correctly retrieved."""
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expected_size = (93, 101)
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mask = pygame.mask.Mask(expected_size)
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self.assertEqual(mask.get_size(), expected_size)
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def test_get_at(self):
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"""Ensure individual mask bits are correctly retrieved."""
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width, height = 5, 7
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mask0 = pygame.mask.Mask((width, height))
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mask1 = pygame.mask.Mask((width, height), fill=True)
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mask0_expected_bit = 0
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mask1_expected_bit = 1
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pos = (width - 1, height - 1)
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# Check twice to make sure bits aren't toggled.
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self.assertEqual(mask0.get_at(pos), mask0_expected_bit)
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self.assertEqual(mask0.get_at(pos), mask0_expected_bit)
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self.assertEqual(mask1.get_at(pos), mask1_expected_bit)
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self.assertEqual(mask1.get_at(pos), mask1_expected_bit)
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def test_get_at__out_of_bounds(self):
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"""Ensure get_at() checks bounds."""
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width, height = 11, 3
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mask = pygame.mask.Mask((width, height))
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with self.assertRaises(IndexError):
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mask.get_at((width, 0))
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with self.assertRaises(IndexError):
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mask.get_at((0, height))
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with self.assertRaises(IndexError):
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mask.get_at((-1, 0))
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with self.assertRaises(IndexError):
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mask.get_at((0, -1))
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def test_set_at(self):
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"""Ensure individual mask bits are set to 1."""
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width, height = 13, 17
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mask0 = pygame.mask.Mask((width, height))
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mask1 = pygame.mask.Mask((width, height), fill=True)
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mask0_expected_count = 1
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mask1_expected_count = mask1.count()
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expected_bit = 1
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pos = (width - 1, height - 1)
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mask0.set_at(pos, expected_bit) # set 0 to 1
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mask1.set_at(pos, expected_bit) # set 1 to 1
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self.assertEqual(mask0.get_at(pos), expected_bit)
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self.assertEqual(mask0.count(), mask0_expected_count)
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self.assertEqual(mask1.get_at(pos), expected_bit)
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self.assertEqual(mask1.count(), mask1_expected_count)
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def test_set_at__to_0(self):
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"""Ensure individual mask bits are set to 0."""
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width, height = 11, 7
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mask0 = pygame.mask.Mask((width, height))
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mask1 = pygame.mask.Mask((width, height), fill=True)
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mask0_expected_count = 0
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mask1_expected_count = mask1.count() - 1
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expected_bit = 0
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pos = (width - 1, height - 1)
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mask0.set_at(pos, expected_bit) # set 0 to 0
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mask1.set_at(pos, expected_bit) # set 1 to 0
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self.assertEqual(mask0.get_at(pos), expected_bit)
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self.assertEqual(mask0.count(), mask0_expected_count)
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self.assertEqual(mask1.get_at(pos), expected_bit)
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self.assertEqual(mask1.count(), mask1_expected_count)
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def test_set_at__default_value(self):
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"""Ensure individual mask bits are set using the default value."""
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width, height = 3, 21
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mask0 = pygame.mask.Mask((width, height))
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mask1 = pygame.mask.Mask((width, height), fill=True)
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mask0_expected_count = 1
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mask1_expected_count = mask1.count()
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expected_bit = 1
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pos = (width - 1, height - 1)
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mask0.set_at(pos) # set 0 to 1
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mask1.set_at(pos) # set 1 to 1
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self.assertEqual(mask0.get_at(pos), expected_bit)
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self.assertEqual(mask0.count(), mask0_expected_count)
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self.assertEqual(mask1.get_at(pos), expected_bit)
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self.assertEqual(mask1.count(), mask1_expected_count)
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def test_set_at__out_of_bounds(self):
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"""Ensure set_at() checks bounds."""
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width, height = 11, 3
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mask = pygame.mask.Mask((width, height))
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with self.assertRaises(IndexError):
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mask.set_at((width, 0))
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with self.assertRaises(IndexError):
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mask.set_at((0, height))
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with self.assertRaises(IndexError):
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mask.set_at((-1, 0))
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with self.assertRaises(IndexError):
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mask.set_at((0, -1))
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def test_overlap(self):
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"""Ensure the overlap intersection is correctly calculated.
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Testing the different combinations of full/empty masks:
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(mask1-filled) 1 overlap 1 (mask2-filled)
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(mask1-empty) 0 overlap 1 (mask2-filled)
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(mask1-filled) 1 overlap 0 (mask2-empty)
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(mask1-empty) 0 overlap 0 (mask2-empty)
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"""
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expected_size = (4, 4)
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offset = (0, 0)
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expected_default = None
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expected_overlaps = {(True, True) : offset}
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for fill2 in (True, False):
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mask2 = pygame.mask.Mask(expected_size, fill=fill2)
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mask2_count = mask2.count()
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for fill1 in (True, False):
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key = (fill1, fill2)
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msg = 'key={}'.format(key)
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mask1 = pygame.mask.Mask(expected_size, fill=fill1)
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mask1_count = mask1.count()
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expected_pos = expected_overlaps.get(key, expected_default)
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overlap_pos = mask1.overlap(mask2, offset)
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self.assertEqual(overlap_pos, expected_pos, msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), expected_size, msg)
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self.assertEqual(mask2.get_size(), expected_size, msg)
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def test_overlap__offset(self):
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"""Ensure an offset overlap intersection is correctly calculated."""
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mask1 = pygame.mask.Mask((65, 3), fill=True)
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mask2 = pygame.mask.Mask((66, 4), fill=True)
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mask1_count = mask1.count()
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mask2_count = mask2.count()
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mask1_size = mask1.get_size()
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mask2_size = mask2.get_size()
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for offset in self.ORIGIN_OFFSETS:
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msg = 'offset={}'.format(offset)
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expected_pos = (max(offset[0], 0), max(offset[1], 0))
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overlap_pos = mask1.overlap(mask2, offset)
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self.assertEqual(overlap_pos, expected_pos, msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), mask1_size, msg)
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self.assertEqual(mask2.get_size(), mask2_size, msg)
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def test_overlap__offset_with_unset_bits(self):
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"""Ensure an offset overlap intersection is correctly calculated
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when (0, 0) bits not set."""
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mask1 = pygame.mask.Mask((65, 3), fill=True)
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mask2 = pygame.mask.Mask((66, 4), fill=True)
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unset_pos = (0, 0)
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mask1.set_at(unset_pos, 0)
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mask2.set_at(unset_pos, 0)
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mask1_count = mask1.count()
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mask2_count = mask2.count()
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mask1_size = mask1.get_size()
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mask2_size = mask2.get_size()
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for offset in self.ORIGIN_OFFSETS:
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msg = 'offset={}'.format(offset)
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x, y = offset
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expected_y = max(y, 0)
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if 0 == y:
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expected_x = max(x + 1, 1)
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elif 0 < y:
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expected_x = max(x + 1, 0)
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else:
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expected_x = max(x, 1)
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overlap_pos = mask1.overlap(mask2, offset)
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self.assertEqual(overlap_pos, (expected_x, expected_y), msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), mask1_size, msg)
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self.assertEqual(mask2.get_size(), mask2_size, msg)
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self.assertEqual(mask1.get_at(unset_pos), 0, msg)
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self.assertEqual(mask2.get_at(unset_pos), 0, msg)
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def test_overlap__no_overlap(self):
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"""Ensure an offset overlap intersection is correctly calculated
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when there is no overlap."""
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mask1 = pygame.mask.Mask((65, 3), fill=True)
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mask1_count = mask1.count()
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mask1_size = mask1.get_size()
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mask2_w, mask2_h = 67, 5
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mask2_size = (mask2_w, mask2_h)
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mask2 = pygame.mask.Mask(mask2_size)
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set_pos = (mask2_w - 1, mask2_h - 1)
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mask2.set_at(set_pos)
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mask2_count = 1
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for offset in self.ORIGIN_OFFSETS:
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msg = 'offset={}'.format(offset)
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overlap_pos = mask1.overlap(mask2, offset)
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self.assertIsNone(overlap_pos, msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), mask1_size, msg)
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self.assertEqual(mask2.get_size(), mask2_size, msg)
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self.assertEqual(mask2.get_at(set_pos), 1, msg)
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def test_overlap__offset_boundary(self):
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"""Ensures overlap handles offsets and boundaries correctly."""
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mask1 = pygame.mask.Mask((13, 3), fill=True)
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mask2 = pygame.mask.Mask((7, 5), fill=True)
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mask1_count = mask1.count()
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mask2_count = mask2.count()
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mask1_size = mask1.get_size()
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mask2_size = mask2.get_size()
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# Check the 4 boundaries.
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offsets = ((mask1_size[0], 0), # off right
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(0, mask1_size[1]), # off bottom
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(-mask2_size[0], 0), # off left
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(0, -mask2_size[1])) # off top
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for offset in offsets:
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msg = 'offset={}'.format(offset)
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overlap_pos = mask1.overlap(mask2, offset)
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self.assertIsNone(overlap_pos, msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), mask1_size, msg)
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self.assertEqual(mask2.get_size(), mask2_size, msg)
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def test_overlap__invalid_mask_arg(self):
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"""Ensure overlap handles invalid mask arguments correctly."""
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size = (5, 3)
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offset = (0, 0)
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mask = pygame.mask.Mask(size)
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invalid_mask = pygame.Surface(size)
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with self.assertRaises(TypeError):
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overlap_pos = mask.overlap(invalid_mask, offset)
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def test_overlap__invalid_offset_arg(self):
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"""Ensure overlap handles invalid offset arguments correctly."""
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size = (2, 7)
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offset = '(0, 0)'
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mask1 = pygame.mask.Mask(size)
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mask2 = pygame.mask.Mask(size)
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with self.assertRaises(TypeError):
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overlap_pos = mask1.overlap(mask2, offset)
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def test_overlap_area(self):
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"""Ensure the overlap_area is correctly calculated.
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Testing the different combinations of full/empty masks:
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(mask1-filled) 1 overlap_area 1 (mask2-filled)
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(mask1-empty) 0 overlap_area 1 (mask2-filled)
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(mask1-filled) 1 overlap_area 0 (mask2-empty)
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(mask1-empty) 0 overlap_area 0 (mask2-empty)
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"""
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expected_size = width, height = (4, 4)
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offset = (0, 0)
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expected_default = 0
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expected_counts = {(True, True) : width * height}
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for fill2 in (True, False):
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mask2 = pygame.mask.Mask(expected_size, fill=fill2)
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mask2_count = mask2.count()
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for fill1 in (True, False):
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key = (fill1, fill2)
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msg = 'key={}'.format(key)
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mask1 = pygame.mask.Mask(expected_size, fill=fill1)
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mask1_count = mask1.count()
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expected_count = expected_counts.get(key, expected_default)
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overlap_count = mask1.overlap_area(mask2, offset)
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self.assertEqual(overlap_count, expected_count, msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), expected_size, msg)
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self.assertEqual(mask2.get_size(), expected_size, msg)
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def test_overlap_area__offset(self):
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"""Ensure an offset overlap_area is correctly calculated."""
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mask1 = pygame.mask.Mask((65, 3), fill=True)
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mask2 = pygame.mask.Mask((66, 4), fill=True)
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mask1_count = mask1.count()
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mask2_count = mask2.count()
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mask1_size = mask1.get_size()
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mask2_size = mask2.get_size()
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# Using rects to help determine the overlapping area.
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rect1 = pygame.Rect((0, 0), mask1_size)
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rect2 = pygame.Rect((0, 0), mask2_size)
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for offset in self.ORIGIN_OFFSETS:
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msg = 'offset={}'.format(offset)
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rect2.topleft = offset
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overlap_rect = rect1.clip(rect2)
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expected_count = overlap_rect.w * overlap_rect.h
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overlap_count = mask1.overlap_area(mask2, offset)
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self.assertEqual(overlap_count, expected_count, msg)
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# Ensure mask1/mask2 unchanged.
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self.assertEqual(mask1.count(), mask1_count, msg)
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self.assertEqual(mask2.count(), mask2_count, msg)
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self.assertEqual(mask1.get_size(), mask1_size, msg)
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self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_overlap_area__offset_boundary(self):
|
|
"""Ensures overlap_area handles offsets and boundaries correctly."""
|
|
mask1 = pygame.mask.Mask((11, 3), fill=True)
|
|
mask2 = pygame.mask.Mask((5, 7), fill=True)
|
|
mask1_count = mask1.count()
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
expected_count = 0
|
|
|
|
# Check the 4 boundaries.
|
|
offsets = ((mask1_size[0], 0), # off right
|
|
(0, mask1_size[1]), # off bottom
|
|
(-mask2_size[0], 0), # off left
|
|
(0, -mask2_size[1])) # off top
|
|
|
|
for offset in offsets:
|
|
msg = 'offset={}'.format(offset)
|
|
|
|
overlap_count = mask1.overlap_area(mask2, offset)
|
|
|
|
self.assertEqual(overlap_count, expected_count, msg)
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count, msg)
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask1.get_size(), mask1_size, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_overlap_area__invalid_mask_arg(self):
|
|
"""Ensure overlap_area handles invalid mask arguments correctly."""
|
|
size = (3, 5)
|
|
offset = (0, 0)
|
|
mask = pygame.mask.Mask(size)
|
|
invalid_mask = pygame.Surface(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
overlap_count = mask.overlap_area(invalid_mask, offset)
|
|
|
|
def test_overlap_area__invalid_offset_arg(self):
|
|
"""Ensure overlap_area handles invalid offset arguments correctly."""
|
|
size = (7, 2)
|
|
offset = '(0, 0)'
|
|
mask1 = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
overlap_count = mask1.overlap_area(mask2, offset)
|
|
|
|
def test_overlap_mask(self):
|
|
"""Ensure overlap_mask's mask has correct bits set.
|
|
|
|
Testing the different combinations of full/empty masks:
|
|
(mask1-filled) 1 overlap_mask 1 (mask2-filled)
|
|
(mask1-empty) 0 overlap_mask 1 (mask2-filled)
|
|
(mask1-filled) 1 overlap_mask 0 (mask2-empty)
|
|
(mask1-empty) 0 overlap_mask 0 (mask2-empty)
|
|
"""
|
|
expected_size = (4, 4)
|
|
offset = (0, 0)
|
|
expected_default = pygame.mask.Mask(expected_size)
|
|
expected_masks = {
|
|
(True, True) : pygame.mask.Mask(expected_size, fill=True)}
|
|
|
|
for fill2 in (True, False):
|
|
mask2 = pygame.mask.Mask(expected_size, fill=fill2)
|
|
mask2_count = mask2.count()
|
|
|
|
for fill1 in (True, False):
|
|
key = (fill1, fill2)
|
|
msg = 'key={}'.format(key)
|
|
mask1 = pygame.mask.Mask(expected_size, fill=fill1)
|
|
mask1_count = mask1.count()
|
|
expected_mask = expected_masks.get(key, expected_default)
|
|
|
|
overlap_mask = mask1.overlap_mask(mask2, offset)
|
|
|
|
self._assertMaskEqual(overlap_mask, expected_mask, msg)
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count, msg)
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask1.get_size(), expected_size, msg)
|
|
self.assertEqual(mask2.get_size(), expected_size, msg)
|
|
|
|
def test_overlap_mask__bits_set(self):
|
|
"""Ensure overlap_mask's mask has correct bits set."""
|
|
mask1 = pygame.mask.Mask((50, 50), fill=True)
|
|
mask2 = pygame.mask.Mask((300, 10), fill=True)
|
|
mask1_count = mask1.count()
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
|
|
mask3 = mask1.overlap_mask(mask2, (-1, 0))
|
|
|
|
for i in range(50):
|
|
for j in range(10):
|
|
self.assertEqual(mask3.get_at((i, j)), 1,
|
|
'({}, {})'.format(i, j))
|
|
|
|
for i in range(50):
|
|
for j in range(11, 50):
|
|
self.assertEqual(mask3.get_at((i, j)), 0,
|
|
'({}, {})'.format(i, j))
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count)
|
|
self.assertEqual(mask2.count(), mask2_count)
|
|
self.assertEqual(mask1.get_size(), mask1_size)
|
|
self.assertEqual(mask2.get_size(), mask2_size)
|
|
|
|
def test_overlap_mask__offset(self):
|
|
"""Ensure an offset overlap_mask's mask is correctly calculated."""
|
|
mask1 = pygame.mask.Mask((65, 3), fill=True)
|
|
mask2 = pygame.mask.Mask((66, 4), fill=True)
|
|
mask1_count = mask1.count()
|
|
mask2_count = mask2.count()
|
|
expected_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
|
|
# Using rects to help determine the overlapping area.
|
|
rect1 = pygame.Rect((0, 0), expected_size)
|
|
rect2 = pygame.Rect((0, 0), mask2_size)
|
|
|
|
for offset in self.ORIGIN_OFFSETS:
|
|
msg = 'offset={}'.format(offset)
|
|
rect2.topleft = offset
|
|
overlap_rect = rect1.clip(rect2)
|
|
expected_count = overlap_rect.w * overlap_rect.h
|
|
|
|
overlap_mask = mask1.overlap_mask(mask2, offset)
|
|
|
|
self.assertEqual(overlap_mask.count(), expected_count, msg)
|
|
self.assertEqual(overlap_mask.get_size(), expected_size, msg)
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count, msg)
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask1.get_size(), expected_size, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_overlap_mask__offset_boundary(self):
|
|
"""Ensures overlap_mask handles offsets and boundaries correctly."""
|
|
mask1 = pygame.mask.Mask((9, 3), fill=True)
|
|
mask2 = pygame.mask.Mask((11, 5), fill=True)
|
|
mask1_count = mask1.count()
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
expected_count = 0
|
|
expected_size = mask1_size
|
|
|
|
# Check the 4 boundaries.
|
|
offsets = ((mask1_size[0], 0), # off right
|
|
(0, mask1_size[1]), # off bottom
|
|
(-mask2_size[0], 0), # off left
|
|
(0, -mask2_size[1])) # off top
|
|
|
|
for offset in offsets:
|
|
msg = 'offset={}'.format(offset)
|
|
|
|
overlap_mask = mask1.overlap_mask(mask2, offset)
|
|
|
|
self.assertEqual(overlap_mask.count(), expected_count, msg)
|
|
self.assertEqual(overlap_mask.get_size(), expected_size, msg)
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count, msg)
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask1.get_size(), mask1_size, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_overlap_mask__invalid_mask_arg(self):
|
|
"""Ensure overlap_mask handles invalid mask arguments correctly."""
|
|
size = (3, 2)
|
|
offset = (0, 0)
|
|
mask = pygame.mask.Mask(size)
|
|
invalid_mask = pygame.Surface(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
overlap_mask = mask.overlap_mask(invalid_mask, offset)
|
|
|
|
def test_overlap_mask__invalid_offset_arg(self):
|
|
"""Ensure overlap_mask handles invalid offset arguments correctly."""
|
|
size = (5, 2)
|
|
offset = '(0, 0)'
|
|
mask1 = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
overlap_mask = mask1.overlap_mask(mask2, offset)
|
|
|
|
def test_mask_access( self ):
|
|
""" do the set_at, and get_at parts work correctly?
|
|
"""
|
|
m = pygame.Mask((10,10))
|
|
m.set_at((0,0), 1)
|
|
self.assertEqual(m.get_at((0,0)), 1)
|
|
m.set_at((9,0), 1)
|
|
self.assertEqual(m.get_at((9,0)), 1)
|
|
|
|
#s = pygame.Surface((10,10))
|
|
#s.set_at((1,0), (0, 0, 1, 255))
|
|
#self.assertEqual(s.get_at((1,0)), (0, 0, 1, 255))
|
|
#s.set_at((-1,0), (0, 0, 1, 255))
|
|
|
|
# out of bounds, should get IndexError
|
|
self.assertRaises(IndexError, lambda : m.get_at((-1,0)) )
|
|
self.assertRaises(IndexError, lambda : m.set_at((-1,0), 1) )
|
|
self.assertRaises(IndexError, lambda : m.set_at((10,0), 1) )
|
|
self.assertRaises(IndexError, lambda : m.set_at((0,10), 1) )
|
|
|
|
def test_fill(self):
|
|
"""Ensure a mask can be filled."""
|
|
width, height = 11, 23
|
|
expected_count = width * height
|
|
expected_size = (width, height)
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
mask.fill()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_clear(self):
|
|
"""Ensure a mask can be cleared."""
|
|
expected_count = 0
|
|
expected_size = (13, 27)
|
|
mask = pygame.mask.Mask(expected_size, fill=True)
|
|
|
|
mask.clear()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_invert(self):
|
|
"""Ensure a mask can be inverted."""
|
|
side = 73
|
|
expected_size = (side, side)
|
|
mask1 = pygame.mask.Mask(expected_size)
|
|
mask2 = pygame.mask.Mask(expected_size, fill=True)
|
|
expected_count1 = side * side
|
|
expected_count2 = 0
|
|
|
|
for i in range(side):
|
|
expected_count1 -= 1
|
|
expected_count2 += 1
|
|
pos = (i, i)
|
|
mask1.set_at(pos)
|
|
mask2.set_at(pos, 0)
|
|
|
|
mask1.invert()
|
|
mask2.invert()
|
|
|
|
self.assertEqual(mask1.count(), expected_count1)
|
|
self.assertEqual(mask2.count(), expected_count2)
|
|
self.assertEqual(mask1.get_size(), expected_size)
|
|
self.assertEqual(mask2.get_size(), expected_size)
|
|
|
|
for i in range(side):
|
|
pos = (i, i)
|
|
msg = 'pos={}'.format(pos)
|
|
|
|
self.assertEqual(mask1.get_at(pos), 0, msg)
|
|
self.assertEqual(mask2.get_at(pos), 1, msg)
|
|
|
|
def test_invert__full(self):
|
|
"""Ensure a full mask can be inverted."""
|
|
expected_count = 0
|
|
expected_size = (43, 97)
|
|
mask = pygame.mask.Mask(expected_size, fill=True)
|
|
|
|
mask.invert()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_invert__empty(self):
|
|
"""Ensure an empty mask can be inverted."""
|
|
width, height = 43, 97
|
|
expected_size = (width, height)
|
|
expected_count = width * height
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
mask.invert()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_scale(self):
|
|
"""Ensure a mask can be scaled."""
|
|
width, height = 43, 61
|
|
original_size = (width, height)
|
|
|
|
for fill in (True, False):
|
|
original_mask = pygame.mask.Mask(original_size, fill=fill)
|
|
original_count = width * height if fill else 0
|
|
|
|
# Test a range of sizes. Also tests scaling to 'same'
|
|
# size when new_w, new_h = width, height
|
|
for new_w in range(width - 10, width + 10):
|
|
for new_h in range(height - 10, height + 10):
|
|
expected_size = (new_w, new_h)
|
|
expected_count = new_w * new_h if fill else 0
|
|
msg = 'size={}'.format(expected_size)
|
|
|
|
mask = original_mask.scale(expected_size)
|
|
|
|
self.assertEqual(mask.count(), expected_count, msg)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), original_count,
|
|
msg)
|
|
self.assertEqual(original_mask.get_size(), original_size,
|
|
msg)
|
|
|
|
def test_scale__negative_size(self):
|
|
"""Ensure scale handles negative sizes correctly."""
|
|
mask = pygame.Mask((100, 100))
|
|
|
|
with self.assertRaises(ValueError):
|
|
mask.scale((-1, -1))
|
|
|
|
with self.assertRaises(ValueError):
|
|
mask.scale((-1, 10))
|
|
|
|
with self.assertRaises(ValueError):
|
|
mask.scale((10, -1))
|
|
|
|
def test_draw(self):
|
|
"""Ensure a mask can be drawn onto another mask.
|
|
|
|
Testing the different combinations of full/empty masks:
|
|
(mask1-filled) 1 draw 1 (mask2-filled)
|
|
(mask1-empty) 0 draw 1 (mask2-filled)
|
|
(mask1-filled) 1 draw 0 (mask2-empty)
|
|
(mask1-empty) 0 draw 0 (mask2-empty)
|
|
"""
|
|
expected_size = (4, 4)
|
|
offset = (0, 0)
|
|
expected_default = pygame.mask.Mask(expected_size, fill=True)
|
|
expected_masks = {(False, False) : pygame.mask.Mask(expected_size)}
|
|
|
|
for fill2 in (True, False):
|
|
mask2 = pygame.mask.Mask(expected_size, fill=fill2)
|
|
mask2_count = mask2.count()
|
|
|
|
for fill1 in (True, False):
|
|
key = (fill1, fill2)
|
|
msg = 'key={}'.format(key)
|
|
mask1 = pygame.mask.Mask(expected_size, fill=fill1)
|
|
expected_mask = expected_masks.get(key, expected_default)
|
|
|
|
mask1.draw(mask2, offset)
|
|
|
|
self._assertMaskEqual(mask1, expected_mask, msg)
|
|
|
|
# Ensure mask2 unchanged.
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask2.get_size(), expected_size, msg)
|
|
|
|
def test_draw__offset(self):
|
|
"""Ensure an offset mask can be drawn onto another mask."""
|
|
mask1 = pygame.mask.Mask((65, 3))
|
|
mask2 = pygame.mask.Mask((66, 4), fill=True)
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
|
|
# Using rects to help determine the overlapping area.
|
|
rect1 = pygame.Rect((0, 0), mask1_size)
|
|
rect2 = pygame.Rect((0, 0), mask2_size)
|
|
|
|
for offset in self.ORIGIN_OFFSETS:
|
|
msg = 'offset={}'.format(offset)
|
|
rect2.topleft = offset
|
|
overlap_rect = rect1.clip(rect2)
|
|
expected_count = overlap_rect.w * overlap_rect.h
|
|
mask1.clear() # Ensure it's empty for testing each offset.
|
|
|
|
mask1.draw(mask2, offset)
|
|
|
|
self.assertEqual(mask1.count(), expected_count, msg)
|
|
self.assertEqual(mask1.get_size(), mask1_size, msg)
|
|
|
|
# Ensure mask2 unchanged.
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_draw__offset_boundary(self):
|
|
"""Ensures draw handles offsets and boundaries correctly."""
|
|
mask1 = pygame.mask.Mask((13, 5))
|
|
mask2 = pygame.mask.Mask((7, 3), fill=True)
|
|
mask1_count = mask1.count()
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
|
|
# Check the 4 boundaries.
|
|
offsets = ((mask1_size[0], 0), # off right
|
|
(0, mask1_size[1]), # off bottom
|
|
(-mask2_size[0], 0), # off left
|
|
(0, -mask2_size[1])) # off top
|
|
|
|
for offset in offsets:
|
|
msg = 'offset={}'.format(offset)
|
|
|
|
mask1.draw(mask2, offset)
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count, msg)
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask1.get_size(), mask1_size, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_draw__invalid_mask_arg(self):
|
|
"""Ensure draw handles invalid mask arguments correctly."""
|
|
size = (7, 3)
|
|
offset = (0, 0)
|
|
mask = pygame.mask.Mask(size)
|
|
invalid_mask = pygame.Surface(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
mask.draw(invalid_mask, offset)
|
|
|
|
def test_draw__invalid_offset_arg(self):
|
|
"""Ensure draw handles invalid offset arguments correctly."""
|
|
size = (5, 7)
|
|
offset = '(0, 0)'
|
|
mask1 = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
mask1.draw(mask2, offset)
|
|
|
|
def test_erase(self):
|
|
"""Ensure a mask can erase another mask.
|
|
|
|
Testing the different combinations of full/empty masks:
|
|
(mask1-filled) 1 erase 1 (mask2-filled)
|
|
(mask1-empty) 0 erase 1 (mask2-filled)
|
|
(mask1-filled) 1 erase 0 (mask2-empty)
|
|
(mask1-empty) 0 erase 0 (mask2-empty)
|
|
"""
|
|
expected_size = (4, 4)
|
|
offset = (0, 0)
|
|
expected_default = pygame.mask.Mask(expected_size)
|
|
expected_masks = {
|
|
(True, False) : pygame.mask.Mask(expected_size, fill=True)}
|
|
|
|
for fill2 in (True, False):
|
|
mask2 = pygame.mask.Mask(expected_size, fill=fill2)
|
|
mask2_count = mask2.count()
|
|
|
|
for fill1 in (True, False):
|
|
key = (fill1, fill2)
|
|
msg = 'key={}'.format(key)
|
|
mask1 = pygame.mask.Mask(expected_size, fill=fill1)
|
|
expected_mask = expected_masks.get(key, expected_default)
|
|
|
|
mask1.erase(mask2, offset)
|
|
|
|
self._assertMaskEqual(mask1, expected_mask, msg)
|
|
|
|
# Ensure mask2 unchanged.
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask2.get_size(), expected_size, msg)
|
|
|
|
def test_erase__offset(self):
|
|
"""Ensure an offset mask can erase another mask."""
|
|
mask1 = pygame.mask.Mask((65, 3))
|
|
mask2 = pygame.mask.Mask((66, 4), fill=True)
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
|
|
# Using rects to help determine the overlapping area.
|
|
rect1 = pygame.Rect((0, 0), mask1_size)
|
|
rect2 = pygame.Rect((0, 0), mask2_size)
|
|
rect1_area = rect1.w * rect1.h
|
|
|
|
for offset in self.ORIGIN_OFFSETS:
|
|
msg = 'offset={}'.format(offset)
|
|
rect2.topleft = offset
|
|
overlap_rect = rect1.clip(rect2)
|
|
expected_count = rect1_area - (overlap_rect.w * overlap_rect.h)
|
|
mask1.fill() # Ensure it's filled for testing each offset.
|
|
|
|
mask1.erase(mask2, offset)
|
|
|
|
self.assertEqual(mask1.count(), expected_count, msg)
|
|
self.assertEqual(mask1.get_size(), mask1_size, msg)
|
|
|
|
# Ensure mask2 unchanged.
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_erase__offset_boundary(self):
|
|
"""Ensures erase handles offsets and boundaries correctly."""
|
|
mask1 = pygame.mask.Mask((7, 11), fill=True)
|
|
mask2 = pygame.mask.Mask((3, 13), fill=True)
|
|
mask1_count = mask1.count()
|
|
mask2_count = mask2.count()
|
|
mask1_size = mask1.get_size()
|
|
mask2_size = mask2.get_size()
|
|
|
|
# Check the 4 boundaries.
|
|
offsets = ((mask1_size[0], 0), # off right
|
|
(0, mask1_size[1]), # off bottom
|
|
(-mask2_size[0], 0), # off left
|
|
(0, -mask2_size[1])) # off top
|
|
|
|
for offset in offsets:
|
|
msg = 'offset={}'.format(offset)
|
|
|
|
mask1.erase(mask2, offset)
|
|
|
|
# Ensure mask1/mask2 unchanged.
|
|
self.assertEqual(mask1.count(), mask1_count, msg)
|
|
self.assertEqual(mask2.count(), mask2_count, msg)
|
|
self.assertEqual(mask1.get_size(), mask1_size, msg)
|
|
self.assertEqual(mask2.get_size(), mask2_size, msg)
|
|
|
|
def test_erase__invalid_mask_arg(self):
|
|
"""Ensure erase handles invalid mask arguments correctly."""
|
|
size = (3, 7)
|
|
offset = (0, 0)
|
|
mask = pygame.mask.Mask(size)
|
|
invalid_mask = pygame.Surface(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
mask.erase(invalid_mask, offset)
|
|
|
|
def test_erase__invalid_offset_arg(self):
|
|
"""Ensure erase handles invalid offset arguments correctly."""
|
|
size = (7, 5)
|
|
offset = '(0, 0)'
|
|
mask1 = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(TypeError):
|
|
mask1.erase(mask2, offset)
|
|
|
|
def test_count(self):
|
|
"""Ensure a mask's set bits are correctly counted."""
|
|
side = 67
|
|
expected_size = (side, side)
|
|
expected_count = 0
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
for i in range(side):
|
|
expected_count += 1
|
|
mask.set_at((i, i))
|
|
|
|
count = mask.count()
|
|
|
|
self.assertEqual(count, expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_count__full_mask(self):
|
|
"""Ensure a full mask's set bits are correctly counted."""
|
|
width, height = 17, 97
|
|
expected_size = (width, height)
|
|
expected_count = width * height
|
|
mask = pygame.mask.Mask(expected_size, fill=True)
|
|
|
|
count = mask.count()
|
|
|
|
self.assertEqual(count, expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_count__empty_mask(self):
|
|
"""Ensure an empty mask's set bits are correctly counted."""
|
|
expected_count = 0
|
|
expected_size = (13, 27)
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
count = mask.count()
|
|
|
|
self.assertEqual(count, expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def todo_test_centroid(self):
|
|
"""Ensure a mask's centroid is correctly calculated."""
|
|
self.fail()
|
|
|
|
def test_centroid__empty_mask(self):
|
|
"""Ensure an empty mask's centroid is correctly calculated."""
|
|
expected_centroid = (0, 0)
|
|
expected_size = (101, 103)
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
centroid = mask.centroid()
|
|
|
|
self.assertEqual(centroid, expected_centroid)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def todo_test_angle(self):
|
|
"""Ensure a mask's orientation angle is correctly calculated."""
|
|
self.fail()
|
|
|
|
def test_angle__empty_mask(self):
|
|
"""Ensure an empty mask's angle is correctly calculated."""
|
|
expected_angle = 0.0
|
|
expected_size = (107, 43)
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
angle = mask.angle()
|
|
|
|
self.assertIsInstance(angle, float)
|
|
self.assertAlmostEqual(angle, expected_angle)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
def test_drawing(self):
|
|
""" Test fill, clear, invert, draw, erase
|
|
"""
|
|
m = pygame.Mask((100,100))
|
|
self.assertEqual(m.count(), 0)
|
|
|
|
m.fill()
|
|
self.assertEqual(m.count(), 10000)
|
|
|
|
m2 = pygame.Mask((10, 10), fill=True)
|
|
m.erase(m2, (50,50))
|
|
self.assertEqual(m.count(), 9900)
|
|
|
|
m.invert()
|
|
self.assertEqual(m.count(), 100)
|
|
|
|
m.draw(m2, (0,0))
|
|
self.assertEqual(m.count(), 200)
|
|
|
|
m.clear()
|
|
self.assertEqual(m.count(), 0)
|
|
|
|
def test_outline(self):
|
|
"""
|
|
"""
|
|
|
|
m = pygame.Mask((20,20))
|
|
self.assertEqual(m.outline(), [])
|
|
|
|
m.set_at((10,10), 1)
|
|
self.assertEqual(m.outline(), [(10,10)])
|
|
|
|
m.set_at((10,12), 1)
|
|
self.assertEqual(m.outline(10), [(10,10)])
|
|
|
|
m.set_at((11,11), 1)
|
|
self.assertEqual(m.outline(), [(10,10), (11,11), (10,12), (11,11), (10,10)])
|
|
self.assertEqual(m.outline(2), [(10,10), (10,12), (10,10)])
|
|
|
|
#TODO: Test more corner case outlines.
|
|
|
|
def test_convolve__size(self):
|
|
sizes = [(1,1), (31,31), (32,32), (100,100)]
|
|
for s1 in sizes:
|
|
m1 = pygame.Mask(s1)
|
|
for s2 in sizes:
|
|
m2 = pygame.Mask(s2)
|
|
o = m1.convolve(m2)
|
|
for i in (0,1):
|
|
self.assertEqual(o.get_size()[i],
|
|
m1.get_size()[i] + m2.get_size()[i] - 1)
|
|
|
|
def test_convolve__point_identities(self):
|
|
"""Convolving with a single point is the identity, while convolving a point with something flips it."""
|
|
m = random_mask((100,100))
|
|
k = pygame.Mask((1,1))
|
|
k.set_at((0,0))
|
|
|
|
self._assertMaskEqual(m, m.convolve(k))
|
|
self._assertMaskEqual(m, k.convolve(k.convolve(m)))
|
|
|
|
def test_convolve__with_output(self):
|
|
"""checks that convolution modifies only the correct portion of the output"""
|
|
|
|
m = random_mask((10,10))
|
|
k = pygame.Mask((2,2))
|
|
k.set_at((0,0))
|
|
|
|
o = pygame.Mask((50,50))
|
|
test = pygame.Mask((50,50))
|
|
|
|
m.convolve(k,o)
|
|
test.draw(m,(1,1))
|
|
self._assertMaskEqual(o, test)
|
|
|
|
o.clear()
|
|
test.clear()
|
|
|
|
m.convolve(k,o, (10,10))
|
|
test.draw(m,(11,11))
|
|
self._assertMaskEqual(o, test)
|
|
|
|
def test_convolve__out_of_range(self):
|
|
full = pygame.Mask((2, 2), fill=True)
|
|
|
|
self.assertEqual(full.convolve(full, None, ( 0, 3)).count(), 0)
|
|
self.assertEqual(full.convolve(full, None, ( 0, 2)).count(), 3)
|
|
self.assertEqual(full.convolve(full, None, (-2, -2)).count(), 1)
|
|
self.assertEqual(full.convolve(full, None, (-3, -3)).count(), 0)
|
|
|
|
def test_convolve(self):
|
|
"""Tests the definition of convolution"""
|
|
m1 = random_mask((100,100))
|
|
m2 = random_mask((100,100))
|
|
conv = m1.convolve(m2)
|
|
|
|
for i in range(conv.get_size()[0]):
|
|
for j in range(conv.get_size()[1]):
|
|
self.assertEqual(conv.get_at((i,j)) == 0,
|
|
m1.overlap(m2, (i - 99, j - 99)) is None)
|
|
|
|
def _draw_component_pattern_box(self, mask, size, pos, inverse=False):
|
|
# Helper method to create/draw a 'box' pattern for testing.
|
|
#
|
|
# 111
|
|
# 101 3x3 example pattern
|
|
# 111
|
|
pattern = pygame.mask.Mask((size, size), fill=True)
|
|
pattern.set_at((size // 2, size // 2), 0)
|
|
|
|
if inverse:
|
|
mask.erase(pattern, pos)
|
|
pattern.invert()
|
|
else:
|
|
mask.draw(pattern, pos)
|
|
|
|
return pattern
|
|
|
|
def _draw_component_pattern_x(self, mask, size, pos, inverse=False):
|
|
# Helper method to create/draw an 'X' pattern for testing.
|
|
#
|
|
# 101
|
|
# 010 3x3 example pattern
|
|
# 101
|
|
pattern = pygame.mask.Mask((size, size))
|
|
|
|
ymax = size - 1
|
|
for y in range(size):
|
|
for x in range(size):
|
|
if x == y or x == ymax - y:
|
|
pattern.set_at((x, y))
|
|
|
|
if inverse:
|
|
mask.erase(pattern, pos)
|
|
pattern.invert()
|
|
else:
|
|
mask.draw(pattern, pos)
|
|
|
|
return pattern
|
|
|
|
def _draw_component_pattern_plus(self, mask, size, pos, inverse=False):
|
|
# Helper method to create/draw a '+' pattern for testing.
|
|
#
|
|
# 010
|
|
# 111 3x3 example pattern
|
|
# 010
|
|
pattern = pygame.mask.Mask((size, size))
|
|
|
|
xmid = ymid = size // 2
|
|
for y in range(size):
|
|
for x in range(size):
|
|
if x == xmid or y == ymid:
|
|
pattern.set_at((x, y))
|
|
|
|
if inverse:
|
|
mask.erase(pattern, pos)
|
|
pattern.invert()
|
|
else:
|
|
mask.draw(pattern, pos)
|
|
|
|
return pattern
|
|
|
|
def test_connected_component(self):
|
|
"""Ensure a mask's connected component is correctly calculated."""
|
|
width, height = 41, 27
|
|
expected_size = (width, height)
|
|
original_mask = pygame.mask.Mask(expected_size)
|
|
patterns = [] # Patterns and offsets.
|
|
|
|
# Draw some connected patterns on the original mask.
|
|
offset = (0, 0)
|
|
pattern = self._draw_component_pattern_x(original_mask, 3, offset)
|
|
patterns.append((pattern, offset))
|
|
|
|
size = 4
|
|
offset = (width - size, 0)
|
|
pattern = self._draw_component_pattern_plus(original_mask, size,
|
|
offset)
|
|
patterns.append((pattern, offset))
|
|
|
|
# Make this one the largest connected component.
|
|
offset = (width // 2, height // 2)
|
|
pattern = self._draw_component_pattern_box(original_mask, 7, offset)
|
|
patterns.append((pattern, offset))
|
|
|
|
expected_pattern, expected_offset = patterns[-1]
|
|
expected_count = expected_pattern.count()
|
|
original_count = sum(p.count() for p, _ in patterns)
|
|
|
|
mask = original_mask.connected_component()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
self.assertEqual(mask.overlap_area(expected_pattern, expected_offset),
|
|
expected_count)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), original_count)
|
|
self.assertEqual(original_mask.get_size(), expected_size)
|
|
|
|
for pattern, offset in patterns:
|
|
self.assertEqual(original_mask.overlap_area(pattern, offset),
|
|
pattern.count())
|
|
|
|
def test_connected_component__full_mask(self):
|
|
"""Ensure a mask's connected component is correctly calculated
|
|
when the mask is full."""
|
|
expected_size = (23, 31)
|
|
original_mask = pygame.mask.Mask(expected_size, fill=True)
|
|
expected_count = original_mask.count()
|
|
|
|
mask = original_mask.connected_component()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), expected_count)
|
|
self.assertEqual(original_mask.get_size(), expected_size)
|
|
|
|
def test_connected_component__empty_mask(self):
|
|
"""Ensure a mask's connected component is correctly calculated
|
|
when the mask is empty."""
|
|
expected_size = (37, 43)
|
|
original_mask = pygame.mask.Mask(expected_size)
|
|
original_count = original_mask.count()
|
|
expected_count = 0
|
|
|
|
mask = original_mask.connected_component()
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), original_count)
|
|
self.assertEqual(original_mask.get_size(), expected_size)
|
|
|
|
def test_connected_component__one_set_bit(self):
|
|
"""Ensure a mask's connected component is correctly calculated
|
|
when the coordinate's bit is set with a connected component of 1 bit.
|
|
"""
|
|
width, height = 71, 67
|
|
expected_size = (width, height)
|
|
original_mask = pygame.mask.Mask(expected_size, fill=True)
|
|
xset, yset = width // 2, height // 2
|
|
set_pos = (xset, yset)
|
|
expected_offset = (xset - 1, yset - 1)
|
|
|
|
# This isolates the bit at set_pos from all the other bits.
|
|
expected_pattern = self._draw_component_pattern_box(original_mask, 3,
|
|
expected_offset, inverse=True)
|
|
expected_count = 1
|
|
original_count = original_mask.count()
|
|
|
|
mask = original_mask.connected_component(set_pos)
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
self.assertEqual(mask.overlap_area(expected_pattern, expected_offset),
|
|
expected_count)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), original_count)
|
|
self.assertEqual(original_mask.get_size(), expected_size)
|
|
self.assertEqual(original_mask.overlap_area(
|
|
expected_pattern, expected_offset), expected_count)
|
|
|
|
def test_connected_component__multi_set_bits(self):
|
|
"""Ensure a mask's connected component is correctly calculated
|
|
when the coordinate's bit is set with a connected component of > 1 bit.
|
|
"""
|
|
expected_size = (113, 67)
|
|
original_mask = pygame.mask.Mask(expected_size)
|
|
p_width, p_height = 11, 13
|
|
set_pos = xset, yset = 11, 21
|
|
expected_offset = (xset - 1, yset - 1)
|
|
expected_pattern = pygame.mask.Mask((p_width, p_height), fill=True)
|
|
|
|
# Make an unsymmetrical pattern. All the set bits need to be connected
|
|
# in the resulting pattern for this to work properly.
|
|
for y in range(3, p_height):
|
|
for x in range(1, p_width):
|
|
if x == y or x == y - 3 or x == p_width - 4:
|
|
expected_pattern.set_at((x, y), 0)
|
|
|
|
expected_count = expected_pattern.count()
|
|
original_mask.draw(expected_pattern, expected_offset)
|
|
|
|
mask = original_mask.connected_component(set_pos)
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
self.assertEqual(mask.overlap_area(expected_pattern, expected_offset),
|
|
expected_count)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), expected_count)
|
|
self.assertEqual(original_mask.get_size(), expected_size)
|
|
self.assertEqual(original_mask.overlap_area(
|
|
expected_pattern, expected_offset), expected_count)
|
|
|
|
def test_connected_component__unset_bit(self):
|
|
"""Ensure a mask's connected component is correctly calculated
|
|
when the coordinate's bit is unset.
|
|
"""
|
|
width, height = 109, 101
|
|
expected_size = (width, height)
|
|
original_mask = pygame.mask.Mask(expected_size, fill=True)
|
|
unset_pos = (width // 2, height // 2)
|
|
original_mask.set_at(unset_pos, 0)
|
|
original_count = original_mask.count()
|
|
expected_count = 0
|
|
|
|
mask = original_mask.connected_component(unset_pos)
|
|
|
|
self.assertEqual(mask.count(), expected_count)
|
|
self.assertEqual(mask.get_size(), expected_size)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), original_count)
|
|
self.assertEqual(original_mask.get_size(), expected_size)
|
|
self.assertEqual(original_mask.get_at(unset_pos), 0)
|
|
|
|
def test_connected_component__out_of_bounds(self):
|
|
"""Ensure connected_component() checks bounds."""
|
|
width, height = 19, 11
|
|
original_size = (width, height)
|
|
original_mask = pygame.mask.Mask(original_size, fill=True)
|
|
original_count = original_mask.count()
|
|
|
|
for pos in ((0, -1), (-1, 0), (0, height + 1), (width + 1, 0)):
|
|
with self.assertRaises(IndexError):
|
|
mask = original_mask.connected_component(pos)
|
|
|
|
# Ensure the original mask is unchanged.
|
|
self.assertEqual(original_mask.count(), original_count)
|
|
self.assertEqual(original_mask.get_size(), original_size)
|
|
|
|
def test_connected_components(self):
|
|
"""
|
|
"""
|
|
|
|
m = pygame.Mask((10,10))
|
|
self.assertEqual(repr(m.connected_components()), "[]")
|
|
|
|
comp = m.connected_component()
|
|
self.assertEqual(m.count(), comp.count())
|
|
|
|
m.set_at((0,0), 1)
|
|
m.set_at((1,1), 1)
|
|
comp = m.connected_component()
|
|
comps = m.connected_components()
|
|
comps1 = m.connected_components(1)
|
|
comps2 = m.connected_components(2)
|
|
comps3 = m.connected_components(3)
|
|
self.assertEqual(comp.count(), comps[0].count())
|
|
self.assertEqual(comps1[0].count(), 2)
|
|
self.assertEqual(comps2[0].count(), 2)
|
|
self.assertEqual(repr(comps3), "[]")
|
|
|
|
m.set_at((9, 9), 1)
|
|
comp = m.connected_component()
|
|
comp1 = m.connected_component((1, 1))
|
|
comp2 = m.connected_component((2, 2))
|
|
comps = m.connected_components()
|
|
comps1 = m.connected_components(1)
|
|
comps2 = m.connected_components(2)
|
|
comps3 = m.connected_components(3)
|
|
self.assertEqual(comp.count(), 2)
|
|
self.assertEqual(comp1.count(), 2)
|
|
self.assertEqual(comp2.count(), 0)
|
|
self.assertEqual(len(comps), 2)
|
|
self.assertEqual(len(comps1), 2)
|
|
self.assertEqual(len(comps2), 1)
|
|
self.assertEqual(len(comps3), 0)
|
|
|
|
def test_get_bounding_rects(self):
|
|
"""
|
|
"""
|
|
|
|
m = pygame.Mask((10,10))
|
|
m.set_at((0,0), 1)
|
|
m.set_at((1,0), 1)
|
|
|
|
m.set_at((0,1), 1)
|
|
|
|
m.set_at((0,3), 1)
|
|
m.set_at((3,3), 1)
|
|
|
|
r = m.get_bounding_rects()
|
|
|
|
self.assertEqual(
|
|
repr(r),
|
|
"[<rect(0, 0, 2, 2)>, <rect(0, 3, 1, 1)>, <rect(3, 3, 1, 1)>]")
|
|
|
|
#1100
|
|
#1111
|
|
m = pygame.Mask((4,2))
|
|
m.set_at((0,0), 1)
|
|
m.set_at((1,0), 1)
|
|
m.set_at((2,0), 0)
|
|
m.set_at((3,0), 0)
|
|
|
|
m.set_at((0,1), 1)
|
|
m.set_at((1,1), 1)
|
|
m.set_at((2,1), 1)
|
|
m.set_at((3,1), 1)
|
|
|
|
r = m.get_bounding_rects()
|
|
self.assertEqual(repr(r), "[<rect(0, 0, 4, 2)>]")
|
|
|
|
#00100
|
|
#01110
|
|
#00100
|
|
m = pygame.Mask((5,3))
|
|
m.set_at((0,0), 0)
|
|
m.set_at((1,0), 0)
|
|
m.set_at((2,0), 1)
|
|
m.set_at((3,0), 0)
|
|
m.set_at((4,0), 0)
|
|
|
|
m.set_at((0,1), 0)
|
|
m.set_at((1,1), 1)
|
|
m.set_at((2,1), 1)
|
|
m.set_at((3,1), 1)
|
|
m.set_at((4,1), 0)
|
|
|
|
m.set_at((0,2), 0)
|
|
m.set_at((1,2), 0)
|
|
m.set_at((2,2), 1)
|
|
m.set_at((3,2), 0)
|
|
m.set_at((4,2), 0)
|
|
|
|
r = m.get_bounding_rects()
|
|
self.assertEqual(repr(r), "[<rect(1, 0, 3, 3)>]")
|
|
|
|
#00010
|
|
#00100
|
|
#01000
|
|
m = pygame.Mask((5,3))
|
|
m.set_at((0,0), 0)
|
|
m.set_at((1,0), 0)
|
|
m.set_at((2,0), 0)
|
|
m.set_at((3,0), 1)
|
|
m.set_at((4,0), 0)
|
|
|
|
m.set_at((0,1), 0)
|
|
m.set_at((1,1), 0)
|
|
m.set_at((2,1), 1)
|
|
m.set_at((3,1), 0)
|
|
m.set_at((4,1), 0)
|
|
|
|
m.set_at((0,2), 0)
|
|
m.set_at((1,2), 1)
|
|
m.set_at((2,2), 0)
|
|
m.set_at((3,2), 0)
|
|
m.set_at((4,2), 0)
|
|
|
|
r = m.get_bounding_rects()
|
|
self.assertEqual(repr(r), "[<rect(1, 0, 3, 3)>]")
|
|
|
|
#00011
|
|
#11111
|
|
m = pygame.Mask((5,2))
|
|
m.set_at((0,0), 0)
|
|
m.set_at((1,0), 0)
|
|
m.set_at((2,0), 0)
|
|
m.set_at((3,0), 1)
|
|
m.set_at((4,0), 1)
|
|
|
|
m.set_at((0,1), 1)
|
|
m.set_at((1,1), 1)
|
|
m.set_at((2,1), 1)
|
|
m.set_at((3,1), 1)
|
|
m.set_at((3,1), 1)
|
|
|
|
r = m.get_bounding_rects()
|
|
#TODO: this should really make one bounding rect.
|
|
#self.assertEqual(repr(r), "[<rect(0, 0, 5, 2)>]")
|
|
|
|
def test_zero_mask(self):
|
|
mask = pygame.mask.Mask((0, 0))
|
|
self.assertEqual(mask.get_size(), (0, 0))
|
|
|
|
mask = pygame.mask.Mask((100, 0))
|
|
self.assertEqual(mask.get_size(), (100, 0))
|
|
|
|
mask = pygame.mask.Mask((0, 100))
|
|
self.assertEqual(mask.get_size(), (0, 100))
|
|
|
|
def test_zero_mask_get_size(self):
|
|
"""Ensures get_size correctly handles zero sized masks."""
|
|
for expected_size in ((41, 0), (0, 40), (0, 0)):
|
|
mask = pygame.mask.Mask(expected_size)
|
|
|
|
size = mask.get_size()
|
|
|
|
self.assertEqual(size, expected_size)
|
|
|
|
def test_zero_mask_get_at(self):
|
|
"""Ensures get_at correctly handles zero sized masks."""
|
|
for size in ((51, 0), (0, 50), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(IndexError):
|
|
value = mask.get_at((0, 0))
|
|
|
|
def test_zero_mask_set_at(self):
|
|
"""Ensures set_at correctly handles zero sized masks."""
|
|
for size in ((31, 0), (0, 30), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(IndexError):
|
|
mask.set_at((0, 0))
|
|
|
|
def test_zero_mask_overlap(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask((100, 100))
|
|
self.assertEqual(mask.overlap(mask2, (0, 0)), None)
|
|
self.assertEqual(mask2.overlap(mask, (0, 0)), None)
|
|
|
|
def test_zero_mask_overlap_area(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask((100, 100))
|
|
self.assertEqual(mask.overlap_area(mask2, (0, 0)), 0)
|
|
self.assertEqual(mask2.overlap_area(mask, (0, 0)), 0)
|
|
|
|
def test_zero_mask_overlap_mask(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask((100, 100))
|
|
|
|
overlap_mask = mask.overlap_mask(mask2, (0, 0))
|
|
overlap_mask2 = mask2.overlap_mask(mask, (0, 0))
|
|
|
|
self.assertEqual(mask.get_size(), overlap_mask.get_size())
|
|
self.assertEqual(mask2.get_size(), overlap_mask2.get_size())
|
|
|
|
def test_zero_mask_fill(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size, fill=True)
|
|
self.assertEqual(mask.count(), 0)
|
|
|
|
def test_zero_mask_clear(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask.clear()
|
|
self.assertEqual(mask.count(), 0)
|
|
|
|
def test_zero_mask_flip(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask.invert()
|
|
self.assertEqual(mask.count(), 0)
|
|
|
|
def test_zero_mask_scale(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask2 = mask.scale((2, 3))
|
|
self.assertEqual(mask2.get_size(), (2, 3))
|
|
|
|
def test_zero_mask_draw(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask((100, 100), fill=True)
|
|
before = [mask2.get_at((x, y)) for x in range(100) for y in range(100)]
|
|
mask.draw(mask2, (0, 0))
|
|
after = [mask2.get_at((x, y)) for x in range(100) for y in range(100)]
|
|
self.assertEqual(before, after)
|
|
|
|
def test_zero_mask_erase(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
mask2 = pygame.mask.Mask((100, 100), fill=True)
|
|
before = [mask2.get_at((x, y)) for x in range(100) for y in range(100)]
|
|
mask.erase(mask2, (0, 0))
|
|
after = [mask2.get_at((x, y)) for x in range(100) for y in range(100)]
|
|
self.assertEqual(before, after)
|
|
|
|
def test_zero_mask_count(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size, fill=True)
|
|
self.assertEqual(mask.count(), 0)
|
|
|
|
def test_zero_mask_centroid(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
self.assertEqual(mask.centroid(), (0, 0))
|
|
|
|
def test_zero_mask_angle(self):
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
mask = pygame.mask.Mask(size)
|
|
self.assertEqual(mask.angle(), 0.0)
|
|
|
|
def test_zero_mask_outline(self):
|
|
"""Ensures outline correctly handles zero sized masks."""
|
|
expected_points = []
|
|
|
|
for size in ((61, 0), (0, 60), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
points = mask.outline()
|
|
|
|
self.assertListEqual(points, expected_points,
|
|
'size={}'.format(size))
|
|
|
|
def test_zero_mask_outline__with_arg(self):
|
|
"""Ensures outline correctly handles zero sized masks
|
|
when using the skip pixels argument."""
|
|
expected_points = []
|
|
|
|
for size in ((66, 0), (0, 65), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
points = mask.outline(10)
|
|
|
|
self.assertListEqual(points, expected_points,
|
|
'size={}'.format(size))
|
|
|
|
def test_zero_mask_convolve(self):
|
|
"""Ensures convolve correctly handles zero sized masks.
|
|
|
|
Tests the different combinations of sized and zero sized masks.
|
|
"""
|
|
for size1 in ((17, 13), (71, 0), (0, 70), (0, 0)):
|
|
mask1 = pygame.mask.Mask(size1, fill=True)
|
|
|
|
for size2 in ((11, 7), (81, 0), (0, 60), (0, 0)):
|
|
msg = 'sizes={}, {}'.format(size1, size2)
|
|
mask2 = pygame.mask.Mask(size2, fill=True)
|
|
expected_size = (max(0, size1[0] + size2[0] - 1),
|
|
max(0, size1[1] + size2[1] - 1))
|
|
|
|
mask = mask1.convolve(mask2)
|
|
|
|
self.assertIsNot(mask, mask2, msg)
|
|
self.assertEqual(mask.get_size(), expected_size, msg)
|
|
|
|
def test_zero_mask_convolve__with_output_mask(self):
|
|
"""Ensures convolve correctly handles zero sized masks
|
|
when using an output mask argument.
|
|
|
|
Tests the different combinations of sized and zero sized masks.
|
|
"""
|
|
for size1 in ((11, 17), (91, 0), (0, 90), (0, 0)):
|
|
mask1 = pygame.mask.Mask(size1, fill=True)
|
|
|
|
for size2 in ((13, 11), (83, 0), (0, 62), (0, 0)):
|
|
mask2 = pygame.mask.Mask(size2, fill=True)
|
|
|
|
for output_size in ((7, 5), (71, 0), (0, 70), (0, 0)):
|
|
msg = 'sizes={}, {}, {}'.format(size1, size2, output_size)
|
|
output_mask = pygame.mask.Mask(output_size)
|
|
|
|
mask = mask1.convolve(mask2, output_mask)
|
|
|
|
self.assertIs(mask, output_mask, msg)
|
|
self.assertEqual(mask.get_size(), output_size, msg)
|
|
|
|
def test_zero_mask_connected_component(self):
|
|
"""Ensures connected_component correctly handles zero sized masks."""
|
|
expected_count = 0
|
|
|
|
for size in ((81, 0), (0, 80), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
cc_mask = mask.connected_component()
|
|
|
|
self.assertEqual(cc_mask.get_size(), size)
|
|
self.assertEqual(cc_mask.count(), expected_count,
|
|
'size={}'.format(size))
|
|
|
|
def test_zero_mask_connected_component__indexed(self):
|
|
"""Ensures connected_component correctly handles zero sized masks
|
|
when using an index argument."""
|
|
for size in ((91, 0), (0, 90), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
with self.assertRaises(IndexError):
|
|
cc_mask = mask.connected_component((0, 0))
|
|
|
|
def test_zero_mask_connected_components(self):
|
|
"""Ensures connected_components correctly handles zero sized masks."""
|
|
expected_cc_masks = []
|
|
|
|
for size in ((11, 0), (0, 10), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
cc_masks = mask.connected_components()
|
|
|
|
self.assertListEqual(cc_masks, expected_cc_masks,
|
|
'size={}'.format(size))
|
|
|
|
def test_zero_mask_get_bounding_rects(self):
|
|
"""Ensures get_bounding_rects correctly handles zero sized masks."""
|
|
expected_bounding_rects = []
|
|
|
|
for size in ((21, 0), (0, 20), (0, 0)):
|
|
mask = pygame.mask.Mask(size)
|
|
|
|
bounding_rects = mask.get_bounding_rects()
|
|
|
|
self.assertListEqual(bounding_rects, expected_bounding_rects,
|
|
'size={}'.format(size))
|
|
|
|
|
|
class MaskModuleTest(unittest.TestCase):
|
|
# The @unittest.expectedFailure decorator can be removed when issue #897
|
|
# is fixed.
|
|
@unittest.expectedFailure
|
|
def test_from_surface(self):
|
|
"""Ensures from_surface creates a mask with the correct bits set.
|
|
|
|
This test checks the masks created by the from_surface function using
|
|
16 and 32 bit surfaces. Each alpha value (0-255) is tested against
|
|
several different threshold values.
|
|
Note: On 16 bit surface the requested alpha value can differ from what
|
|
is actually set. This test uses the value read from the surface.
|
|
"""
|
|
threshold_count = 256
|
|
surface_color = [55, 155, 255, 0]
|
|
expected_size = (11, 9)
|
|
all_set_count = expected_size[0] * expected_size[1]
|
|
none_set_count = 0
|
|
|
|
for depth in (16, 32):
|
|
surface = pygame.Surface(expected_size, SRCALPHA, depth)
|
|
|
|
for alpha in range(threshold_count):
|
|
surface_color[3] = alpha
|
|
surface.fill(surface_color)
|
|
|
|
if depth < 32:
|
|
# On surfaces with depths < 32 the requested alpha can be
|
|
# different than what gets set. Use the value read from the
|
|
# surface.
|
|
alpha = surface.get_at((0, 0))[3]
|
|
|
|
# Test the mask created at threshold values low, high and
|
|
# around alpha.
|
|
threshold_test_values = set(
|
|
[-1, 0, alpha - 1, alpha, alpha + 1, 255, 256])
|
|
|
|
for threshold in threshold_test_values:
|
|
msg = 'depth={}, alpha={}, threshold={}'.format(
|
|
depth, alpha, threshold)
|
|
|
|
if alpha > threshold:
|
|
expected_count = all_set_count
|
|
else:
|
|
expected_count = none_set_count
|
|
|
|
mask = pygame.mask.from_surface(surface, threshold)
|
|
|
|
self.assertEqual(mask.get_size(), expected_size, msg)
|
|
self.assertEqual(mask.count(), expected_count, msg)
|
|
|
|
def test_from_surface__different_alphas_32bit(self):
|
|
"""Ensures from_surface creates a mask with the correct bits set
|
|
when pixels have different alpha values (32 bits surfaces).
|
|
|
|
This test checks the masks created by the from_surface function using
|
|
a 32 bit surface. The surface is created with each pixel having a
|
|
different alpha value (0-255). This surface is tested over a range
|
|
of threshold values (0-255).
|
|
"""
|
|
offset = (0, 0)
|
|
threshold_count = 256
|
|
surface_color = [10, 20, 30, 0]
|
|
expected_size = (threshold_count, 1)
|
|
expected_mask = pygame.Mask(expected_size, fill=True)
|
|
surface = pygame.Surface(expected_size, SRCALPHA, 32)
|
|
|
|
# Give each pixel a different alpha.
|
|
surface.lock() # Lock for possible speed up.
|
|
for a in range(threshold_count):
|
|
surface_color[3] = a
|
|
surface.set_at((a, 0), surface_color)
|
|
surface.unlock()
|
|
|
|
# Test the mask created for each different alpha threshold.
|
|
for threshold in range(threshold_count):
|
|
msg = 'threshold={}'.format(threshold)
|
|
expected_mask.set_at((threshold, 0), 0)
|
|
expected_count = expected_mask.count()
|
|
|
|
mask = pygame.mask.from_surface(surface, threshold)
|
|
|
|
self.assertEqual(mask.get_size(), expected_size, msg)
|
|
self.assertEqual(mask.count(), expected_count, msg)
|
|
self.assertEqual(mask.overlap_area(expected_mask, offset),
|
|
expected_count, msg)
|
|
|
|
# The @unittest.expectedFailure decorator can be removed when issue #897
|
|
# is fixed.
|
|
@unittest.expectedFailure
|
|
def test_from_surface__different_alphas_16bit(self):
|
|
"""Ensures from_surface creates a mask with the correct bits set
|
|
when pixels have different alpha values (16 bit surfaces).
|
|
|
|
This test checks the masks created by the from_surface function using
|
|
a 16 bit surface. Each pixel of the surface is set with a different
|
|
alpha value (0-255), but since this is a 16 bit surface the requested
|
|
alpha value can differ from what is actually set. The resulting surface
|
|
will have groups of alpha values which complicates the test as the
|
|
alpha groups will all be set/unset at a given threshold. The setup
|
|
calculates these groups and an expected mask for each. This test data
|
|
is then used to test each alpha grouping over a range of threshold
|
|
values.
|
|
"""
|
|
threshold_count = 256
|
|
surface_color = [110, 120, 130, 0]
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expected_size = (threshold_count, 1)
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|
surface = pygame.Surface(expected_size, SRCALPHA, 16)
|
|
|
|
# Give each pixel a different alpha.
|
|
surface.lock() # Lock for possible speed up.
|
|
for a in range(threshold_count):
|
|
surface_color[3] = a
|
|
surface.set_at((a, 0), surface_color)
|
|
surface.unlock()
|
|
|
|
alpha_thresholds = OrderedDict()
|
|
special_thresholds = set()
|
|
|
|
# Create the threshold ranges and identify any thresholds that need
|
|
# special handling.
|
|
for threshold in range(threshold_count):
|
|
# On surfaces with depths < 32 the requested alpha can be different
|
|
# than what gets set. Use the value read from the surface.
|
|
alpha = surface.get_at((threshold, 0))[3]
|
|
|
|
if alpha not in alpha_thresholds:
|
|
alpha_thresholds[alpha] = [threshold]
|
|
else:
|
|
alpha_thresholds[alpha].append(threshold)
|
|
|
|
if threshold < alpha:
|
|
special_thresholds.add(threshold)
|
|
|
|
# Use each threshold group to create an expected mask.
|
|
test_data = [] # [(from_threshold, to_threshold, expected_mask), ...]
|
|
offset = (0, 0)
|
|
erase_mask = pygame.Mask(expected_size)
|
|
exp_mask = pygame.Mask(expected_size, fill=True)
|
|
|
|
for thresholds in alpha_thresholds.values():
|
|
for threshold in thresholds:
|
|
if threshold in special_thresholds:
|
|
# Any special thresholds just reuse previous exp_mask.
|
|
test_data.append((threshold, threshold + 1, exp_mask))
|
|
else:
|
|
to_threshold = thresholds[-1] + 1
|
|
|
|
# Make the expected mask by erasing the unset bits.
|
|
for thres in range(to_threshold):
|
|
erase_mask.set_at((thres, 0), 1)
|
|
|
|
exp_mask = pygame.Mask(expected_size, fill=True)
|
|
exp_mask.erase(erase_mask, offset)
|
|
test_data.append((threshold, to_threshold, exp_mask))
|
|
break
|
|
|
|
# All the setup is done. Now test the masks created over the threshold
|
|
# ranges.
|
|
for from_threshold, to_threshold, expected_mask in test_data:
|
|
expected_count = expected_mask.count()
|
|
|
|
for threshold in range(from_threshold, to_threshold):
|
|
msg = 'threshold={}'.format(threshold)
|
|
|
|
mask = pygame.mask.from_surface(surface, threshold)
|
|
|
|
self.assertEqual(mask.get_size(), expected_size, msg)
|
|
self.assertEqual(mask.count(), expected_count, msg)
|
|
self.assertEqual(mask.overlap_area(expected_mask, offset),
|
|
expected_count, msg)
|
|
|
|
def todo_test_from_surface__with_colorkey(self):
|
|
"""Ensures from_surface creates a mask with the correct bits set
|
|
when the surface uses a colorkey.
|
|
"""
|
|
self.fail()
|
|
|
|
def test_from_threshold(self):
|
|
""" Does mask.from_threshold() work correctly?
|
|
"""
|
|
|
|
a = [16, 24, 32]
|
|
|
|
for i in a:
|
|
surf = pygame.surface.Surface((70,70), 0, i)
|
|
surf.fill((100,50,200),(20,20,20,20))
|
|
mask = pygame.mask.from_threshold(surf,(100,50,200,255),(10,10,10,255))
|
|
|
|
rects = mask.get_bounding_rects()
|
|
|
|
self.assertEqual(mask.count(), 400)
|
|
self.assertEqual(mask.get_bounding_rects(), [pygame.Rect((20,20,20,20))])
|
|
|
|
for i in a:
|
|
surf = pygame.surface.Surface((70,70), 0, i)
|
|
surf2 = pygame.surface.Surface((70,70), 0, i)
|
|
surf.fill((100,100,100))
|
|
surf2.fill((150,150,150))
|
|
surf2.fill((100,100,100), (40,40,10,10))
|
|
mask = pygame.mask.from_threshold(surf, (0,0,0,0), (10,10,10,255), surf2)
|
|
|
|
self.assertEqual(mask.count(), 100)
|
|
self.assertEqual(mask.get_bounding_rects(), [pygame.Rect((40,40,10,10))])
|
|
|
|
def test_zero_size_from_surface(self):
|
|
"""Ensures from_surface can create masks from zero sized surfaces."""
|
|
for size in ((100, 0), (0, 100), (0, 0)):
|
|
mask = pygame.mask.from_surface(pygame.Surface(size))
|
|
|
|
self.assertIsInstance(mask, pygame.mask.MaskType,
|
|
'size={}'.format(size))
|
|
self.assertEqual(mask.get_size(), size)
|
|
|
|
def test_zero_size_from_threshold(self):
|
|
a = [16, 24, 32]
|
|
sizes = ((100, 0), (0, 100), (0, 0))
|
|
|
|
for size in sizes:
|
|
for i in a:
|
|
surf = pygame.surface.Surface(size, 0, i)
|
|
surf.fill((100, 50, 200), (20, 20, 20, 20))
|
|
mask = pygame.mask.from_threshold(surf, (100, 50, 200, 255), (10, 10, 10, 255))
|
|
|
|
self.assertEqual(mask.count(), 0)
|
|
|
|
rects = mask.get_bounding_rects()
|
|
self.assertEqual(rects, [])
|
|
|
|
for i in a:
|
|
surf = pygame.surface.Surface(size, 0, i)
|
|
surf2 = pygame.surface.Surface(size, 0, i)
|
|
surf.fill((100, 100, 100))
|
|
surf2.fill((150, 150, 150))
|
|
surf2.fill((100, 100, 100), (40, 40, 10, 10))
|
|
mask = pygame.mask.from_threshold(surf, (0, 0, 0, 0), (10, 10, 10, 255), surf2)
|
|
|
|
self.assertEqual(mask.count(), 0)
|
|
|
|
rects = mask.get_bounding_rects()
|
|
self.assertEqual(rects, [])
|
|
|
|
if __name__ == '__main__':
|
|
unittest.main()
|