forked from s444420/AL-2020
260 lines
8.2 KiB
Python
260 lines
8.2 KiB
Python
# -*- coding: utf-8 -*-
|
|
|
|
import os
|
|
import sys
|
|
import unittest
|
|
|
|
from pygame.tests.test_utils import example_path
|
|
import pygame
|
|
from pygame.compat import as_unicode, unicode_, filesystem_encode
|
|
|
|
|
|
class MixerMusicModuleTest(unittest.TestCase):
|
|
@classmethod
|
|
def setUpClass(cls):
|
|
# Initializing the mixer is slow, so minimize the times it is called.
|
|
pygame.mixer.init()
|
|
|
|
@classmethod
|
|
def tearDownClass(cls):
|
|
pygame.mixer.quit()
|
|
|
|
def setUp(cls):
|
|
# This makes sure the mixer is always initialized before each test (in
|
|
# case a test calls pygame.mixer.quit()).
|
|
if pygame.mixer.get_init() is None:
|
|
pygame.mixer.init()
|
|
|
|
def test_load(self):
|
|
"|tags:music|"
|
|
# __doc__ (as of 2008-07-13) for pygame.mixer_music.load:
|
|
|
|
# pygame.mixer.music.load(filename): return None
|
|
# Load a music file for playback
|
|
|
|
data_fname = example_path('data')
|
|
formats = ['mp3', 'ogg', 'wav']
|
|
|
|
for f in formats:
|
|
path = os.path.join(data_fname, 'house_lo.%s' % f)
|
|
if os.sep == '\\':
|
|
path = path.replace('\\', '\\\\')
|
|
umusfn = as_unicode(path)
|
|
bmusfn = filesystem_encode(umusfn)
|
|
|
|
pygame.mixer.music.load(umusfn)
|
|
pygame.mixer.music.load(bmusfn)
|
|
|
|
def test_load_object(self):
|
|
"""test loading music from file-like objects."""
|
|
formats = ['ogg', 'wav']
|
|
data_fname = example_path('data')
|
|
for f in formats:
|
|
path = os.path.join(data_fname, 'house_lo.%s' % f)
|
|
if os.sep == '\\':
|
|
path = path.replace('\\', '\\\\')
|
|
bmusfn = filesystem_encode(path)
|
|
|
|
with open(bmusfn, 'rb') as musf:
|
|
pygame.mixer.music.load(musf)
|
|
|
|
def test_load_unicode(self):
|
|
"""test non-ASCII unicode path"""
|
|
import shutil
|
|
ep = unicode_(example_path('data'))
|
|
temp_file = os.path.join(ep, u'你好.wav')
|
|
org_file = os.path.join(ep, u'house_lo.wav')
|
|
try:
|
|
with open(temp_file, 'w') as f:
|
|
pass
|
|
os.remove(temp_file)
|
|
except IOError:
|
|
raise unittest.SkipTest('the path cannot be opened')
|
|
shutil.copy(org_file, temp_file)
|
|
try:
|
|
pygame.mixer.music.load(temp_file)
|
|
pygame.mixer.music.load(org_file) # unload
|
|
finally:
|
|
os.remove(temp_file)
|
|
|
|
def todo_test_queue(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.queue:
|
|
|
|
# This will load a music file and queue it. A queued music file will
|
|
# begin as soon as the current music naturally ends. If the current
|
|
# music is ever stopped or changed, the queued song will be lost.
|
|
#
|
|
# The following example will play music by Bach six times, then play
|
|
# music by Mozart once:
|
|
#
|
|
# pygame.mixer.music.load('bach.ogg')
|
|
# pygame.mixer.music.play(5) # Plays six times, not five!
|
|
# pygame.mixer.music.queue('mozart.ogg')
|
|
|
|
self.fail()
|
|
|
|
def todo_test_stop(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.stop:
|
|
|
|
# Stops the music playback if it is currently playing.
|
|
|
|
self.fail()
|
|
|
|
def todo_test_rewind(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.rewind:
|
|
|
|
# Resets playback of the current music to the beginning.
|
|
|
|
self.fail()
|
|
|
|
def todo_test_get_pos(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_pos:
|
|
|
|
# This gets the number of milliseconds that the music has been playing
|
|
# for. The returned time only represents how long the music has been
|
|
# playing; it does not take into account any starting position
|
|
# offsets.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_fadeout(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.fadeout:
|
|
|
|
# This will stop the music playback after it has been faded out over
|
|
# the specified time (measured in milliseconds).
|
|
#
|
|
# Note, that this function blocks until the music has faded out.
|
|
|
|
self.fail()
|
|
|
|
def todo_test_play(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.play:
|
|
|
|
# This will play the loaded music stream. If the music is already
|
|
# playing it will be restarted.
|
|
#
|
|
# The loops argument controls the number of repeats a music will play.
|
|
# play(5) will cause the music to played once, then repeated five
|
|
# times, for a total of six. If the loops is -1 then the music will
|
|
# repeat indefinitely.
|
|
#
|
|
# The starting position argument controls where in the music the song
|
|
# starts playing. The starting position is dependent on the format of
|
|
# music playing. MP3 and OGG use the position as time (in seconds).
|
|
# MOD music it is the pattern order number. Passing a startpos will
|
|
# raise a NotImplementedError if it cannot set the start position
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_load(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.load:
|
|
|
|
# This will load a music file and prepare it for playback. If a music
|
|
# stream is already playing it will be stopped. This does not start
|
|
# the music playing.
|
|
#
|
|
# Music can only be loaded from filenames, not python file objects
|
|
# like the other pygame loading functions.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_get_volume(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_volume:
|
|
|
|
# Returns the current volume for the mixer. The value will be between
|
|
# 0.0 and 1.0.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_set_endevent(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.set_endevent:
|
|
|
|
# This causes Pygame to signal (by means of the event queue) when the
|
|
# music is done playing. The argument determines the type of event
|
|
# that will be queued.
|
|
#
|
|
# The event will be queued every time the music finishes, not just the
|
|
# first time. To stop the event from being queued, call this method
|
|
# with no argument.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_pause(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.pause:
|
|
|
|
# Temporarily stop playback of the music stream. It can be resumed
|
|
# with the pygame.mixer.music.unpause() function.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_get_busy(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_busy:
|
|
|
|
# Returns True when the music stream is actively playing. When the
|
|
# music is idle this returns False.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_get_endevent(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.get_endevent:
|
|
|
|
# Returns the event type to be sent every time the music finishes
|
|
# playback. If there is no endevent the function returns
|
|
# pygame.NOEVENT.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_unpause(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.unpause:
|
|
|
|
# This will resume the playback of a music stream after it has been paused.
|
|
|
|
self.fail()
|
|
|
|
def todo_test_set_volume(self):
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.mixer_music.set_volume:
|
|
|
|
# Set the volume of the music playback. The value argument is between
|
|
# 0.0 and 1.0. When new music is loaded the volume is reset.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
def todo_test_set_pos(self):
|
|
|
|
# __doc__ (as of 2010-24-05) for pygame.mixer_music.set_pos:
|
|
|
|
#This sets the position in the music file where playback will start. The
|
|
# meaning of "pos", a float (or a number that can be converted to a float),
|
|
# depends on the music format. Newer versions of SDL_mixer have better
|
|
# positioning support than earlier. An SDLError is raised if a particular
|
|
# format does not support positioning.
|
|
#
|
|
|
|
self.fail()
|
|
|
|
if __name__ == '__main__':
|
|
unittest.main()
|