forked from s444420/AL-2020
149 lines
3.2 KiB
JavaScript
149 lines
3.2 KiB
JavaScript
//Klasy
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class Agent {
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constructor(x, y){
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this.xField = x;
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this.yField = y;
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}
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getId(){
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return this.xField + "-" + this.yField;
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}
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right(){
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this.yField++;
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}
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left(){
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this.yField--;
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}
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up(){
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this.xField--;
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}
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down(){
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this.xField++;
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}
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}
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class Field {
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constructor(x, y, isEmpty) {
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this.xField = x;
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this.yField = y;
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this.isFieldEmpty = isEmpty;
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}
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getCoordinates(){
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return this.xField + this.yField;
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}
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getStatus(){
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return this.isFieldEmpty;
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}
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}
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class Product {
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constructor(name, type, farcing, price) {
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this.name = name;
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this.type = type;
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this.farcing = farcing;
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this.price = price
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}
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}
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class Rack{
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constructor(noOfShelf, typOfProduct) {
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this.noOfShelf = noOfShelf;
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}
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addShelf(){
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this.noOfShelf = this.noOfShelf + 1;
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}
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isEmpty(){
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if (this.noOfShelf === 0){
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return true;
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}else {
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return false;
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}
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}
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}
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class Shelf {
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constructor(number) {
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this.number = number;
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}
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}
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//Objekty i zmienne
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var regaly = ['1-1', '1-3', '1-4', '1-6', '1-7', '1-9', '2-1', '2-9', '3-3', '3-4', '3-6', '3-7', '4-1', '4-9', '5-1', '5-3', '5-4', '5-6', '5-7', '5-9']
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const agent1 = new Agent(3, 0);
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//Funkcja uruchamiająca prace calego scriptu
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function start(){
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//ponumerujPola();
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pokolorujRegaly();
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umiescAgenta(agent1);
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droga(agent1);
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}
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//Funkcja kolorujaca miejsca na planszy gdzie znajduja sie regaly
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function pokolorujRegaly(){
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let x;
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for(x = 0; x < regaly.length; x++){
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document.getElementById(regaly[x]).className = 'regal';
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}
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}
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//Funkcja wyswietlajaca id pol
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function ponumerujPola(){
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let x,y
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for(x = 0; x < 7; x++){
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for(y = 0; y < 11; y++){
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id = x.toString() + "-" + y.toString();
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document.getElementById(id).innerHTML = id;
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}
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}
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}
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//Funkcja usuwająca agenta z pola, przed przemieszczeniem
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function usunAgenta(agent){
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document.getElementById(agent.getId()).style.backgroundImage = "none";
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}
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//Funckja wyswietlajaca agenta gdy ten zmieni polozenie
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function umiescAgenta(agent) {
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document.getElementById(agent.getId()).style.backgroundImage = "url('Agent.jpg')";
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}
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//Funkcja zmieniajaca polozenie agenta o 1 pole
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function przemieszczenie(side, time, agent){
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const lastPosition = agent.getId();
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setTimeout(function(){
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usunAgenta(agent)
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if(side == "left")
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agent.left();
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if(side == "right")
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agent.right();
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if(side == "up")
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agent.up();
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if(side == "down")
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agent.down();
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umiescAgenta(agent);
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}, time);
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}
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//Funkcja ktora ustala droge agenta do przebycia
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function droga(agent) {
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przemieszczenie("right", 1000, agent);
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przemieszczenie("right", 2000, agent);
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przemieszczenie("up", 3000, agent);
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przemieszczenie("right", 4000, agent);
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przemieszczenie("right", 5000, agent);
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przemieszczenie("right", 6000, agent);
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przemieszczenie("right", 7000, agent);
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przemieszczenie("right", 8000, agent);
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przemieszczenie("right", 9000, agent);
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}
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