almost final

This commit is contained in:
emilekm2142 2019-10-31 16:35:28 +01:00
parent 5f86e80252
commit 146a549215
36 changed files with 608 additions and 450 deletions

1
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@ -0,0 +1 @@
ProjektDSIK

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cmake_minimum_required(VERSION 3.14)
cmake_minimum_required(VERSION 3.13.2)
project(ProjektDSIK C)
set(CMAKE_C_STANDARD 11)
add_executable(ProjektDSIK main.c EasySockets.h Game.h LinkedList.h)
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add_executable(ProjektDSIK main.c EasySockets.h Game.h LinkedList.h Player.h)

75
Player.h Normal file
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@ -0,0 +1,75 @@
//
// Created by emile on 10/31/19.
//
#ifndef PROJEKTDSIK_PLAYER_H
#define PROJEKTDSIK_PLAYER_H
#include <memory.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
struct Player{
char name[100];
int x;
int y;
int points;
int connectionId;
pthread_t threadId;
struct sockaddr_in incoming;
} typedef Player;
Player* players[200];
bool playerConnected[200];
void InitPlayers(){
for (int i=0; i<200; i++){
playerConnected[i] = false;
}
}
int GetPlayersCount(){
int count=0;
for (int i=0; i<200; i++){
if (playerConnected[i] == true){
count++;
}
}
return count;
}
int AddPlayerToList(Player* p){
for (int i=0; i<200; i++){
if (playerConnected[i] == false){
playerConnected[i]=true;
players[i] = p;
return i;
}
}
return -1;
}
int RemovePlayer(Player* p){
for (int i=0; i<200; i++){
if (players[i] == p){
playerConnected[i]=false;
players[i] = NULL;
free(p);
return i;
}
}
return -1;
}
Player *CreatePlayer(const char *name, int incomingConnectionId, struct sockaddr_in incoming) {
time_t t;
Player* p = malloc(sizeof(Player));
strcpy(p->name, name);
srand((unsigned) time(&t));
p->x = rand() % 50;
srand((unsigned) time(&t));
p->y = rand()%50;
p->points=0;
p->incoming=incoming;
p->connectionId=incomingConnectionId;
return p;
};
#endif //PROJEKTDSIK_PLAYER_H

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@ -7,22 +7,71 @@
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <pthread.h>
#include "EasySockets.h"
#include "Game.h"
#include "LinkedList.h"
#include "Player.h"
bool wait =false;
void* WaitForInput(){
if (wait) {char c = getchar();}
wait=false;
}
int socket_id;
struct sockaddr_in incoming;
void* JoiningThread(){
while (true) {
int a = AcceptClient(socket_id, &incoming);
Player* p = CreatePlayer("tttt", a, incoming);
AddPlayerToList(p);
printf("Players: %d/200", GetPlayersCount());
}
return 0;
}
void InterpretReceivedSignal(Player* p, const char* buffer, int len){
}
void* PlayerDataReaderThread(void* arg){
char buffer[1000];
Player* p = (Player*)arg;
printf("%d", p->points);
socklen_t size = sizeof(p->incoming);
recvfrom(socket_id, buffer, 1000, 0, (struct sockaddr*)&p->incoming, &size );
}
int BeginGame(){
//Due to security, we use recvfrom instead of regular recv
for (int i=0; i<200; i++) {
if (playerConnected[i]) {
Player* p = players[i];
printf("\n.");
pthread_create(&p->threadId, NULL, PlayerDataReaderThread, p);
}
}
}
int main() {
InitPlayers();
setvbuf(stdout, NULL, _IONBF,0);
int socket_id = CreateSocket();
socket_id = CreateSocket();
//Connect(socket_id, "0.0.0.0", 12345);
int c = CreateServer(socket_id, 1234);
printf("%d",c);
struct sockaddr_in incoming;
int a = AcceptClient(socket_id, &incoming);
Game* g = CreateNewGame();
g->id=lastGameIndex;
g->name="sadasd";
printf("%d",a);
printf("Waiting for players to connect. \n Press any key to start...");
wait=true;
pthread_t thread_id;
pthread_create(&thread_id, NULL, JoiningThread, NULL);
getchar();
printf("...");
Player* p = CreatePlayer("test", 15, incoming);
AddPlayerToList(p);
pthread_cancel(thread_id);
printf("Press any key to close the server");
BeginGame();
getchar();
return 0;
}