almost final
This commit is contained in:
parent
5f86e80252
commit
146a549215
1
.idea/.name
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.idea/.name
Normal file
@ -0,0 +1 @@
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ProjektDSIK
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Normal file
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Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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Normal file
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.idea/serialmonitor_settings.xml
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.idea/vcs.xml
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6
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@ -66,11 +112,10 @@
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@ -78,19 +123,25 @@
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@ -102,7 +153,7 @@
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@ -146,36 +197,39 @@
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|
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|
||||
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|
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|
||||
<Build command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 ProjektDSIK/fast"/>
|
||||
<CompileFile command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 "$file""/>
|
||||
<Clean command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 clean"/>
|
||||
<DistClean command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 clean"/>
|
||||
</MakeCommands>
|
||||
</Target>
|
||||
<Target title="edit_cache">
|
||||
<Option working_dir="/home/students/s444440/CLionProjects/ProjektDSIK/cmake-build-debug"/>
|
||||
<Option working_dir="/home/emile/DSIK_C/cmake-build-debug"/>
|
||||
<Option type="4"/>
|
||||
<MakeCommands>
|
||||
<Build command="/usr/bin/make -j4 -f "/home/students/s444440/CLionProjects/ProjektDSIK/cmake-build-debug/Makefile" VERBOSE=1 edit_cache"/>
|
||||
<CompileFile command="/usr/bin/make -j4 -f "/home/students/s444440/CLionProjects/ProjektDSIK/cmake-build-debug/Makefile" VERBOSE=1 "$file""/>
|
||||
<Clean command="/usr/bin/make -j4 -f "/home/students/s444440/CLionProjects/ProjektDSIK/cmake-build-debug/Makefile" VERBOSE=1 clean"/>
|
||||
<DistClean command="/usr/bin/make -j4 -f "/home/students/s444440/CLionProjects/ProjektDSIK/cmake-build-debug/Makefile" VERBOSE=1 clean"/>
|
||||
<Build command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 edit_cache"/>
|
||||
<CompileFile command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 "$file""/>
|
||||
<Clean command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 clean"/>
|
||||
<DistClean command="/usr/bin/make -j4 -f "/home/emile/DSIK_C/cmake-build-debug/Makefile" VERBOSE=1 clean"/>
|
||||
</MakeCommands>
|
||||
</Target>
|
||||
</Build>
|
||||
<Unit filename="/home/students/s444440/CLionProjects/ProjektDSIK/EasySockets.h">
|
||||
<Unit filename="/home/emile/DSIK_C/EasySockets.h">
|
||||
<Option target="ProjektDSIK"/>
|
||||
</Unit>
|
||||
<Unit filename="/home/students/s444440/CLionProjects/ProjektDSIK/Game.h">
|
||||
<Unit filename="/home/emile/DSIK_C/Game.h">
|
||||
<Option target="ProjektDSIK"/>
|
||||
</Unit>
|
||||
<Unit filename="/home/students/s444440/CLionProjects/ProjektDSIK/LinkedList.h">
|
||||
<Unit filename="/home/emile/DSIK_C/LinkedList.h">
|
||||
<Option target="ProjektDSIK"/>
|
||||
</Unit>
|
||||
<Unit filename="/home/students/s444440/CLionProjects/ProjektDSIK/main.c">
|
||||
<Unit filename="/home/emile/DSIK_C/Player.h">
|
||||
<Option target="ProjektDSIK"/>
|
||||
</Unit>
|
||||
<Unit filename="/home/students/s444440/CLionProjects/ProjektDSIK/CMakeLists.txt">
|
||||
<Unit filename="/home/emile/DSIK_C/main.c">
|
||||
<Option target="ProjektDSIK"/>
|
||||
</Unit>
|
||||
<Unit filename="/home/emile/DSIK_C/CMakeLists.txt">
|
||||
<Option virtualFolder="CMake Files\"/>
|
||||
</Unit>
|
||||
</Project>
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Install script for directory: /home/students/s444440/CLionProjects/ProjektDSIK
|
||||
# Install script for directory: /home/emile/DSIK_C
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
@ -45,5 +45,5 @@ endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "/home/students/s444440/CLionProjects/ProjektDSIK/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||
file(WRITE "/home/emile/DSIK_C/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
|
63
main.c
63
main.c
@ -7,22 +7,71 @@
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <pthread.h>
|
||||
#include "EasySockets.h"
|
||||
#include "Game.h"
|
||||
#include "LinkedList.h"
|
||||
#include "Player.h"
|
||||
|
||||
bool wait =false;
|
||||
void* WaitForInput(){
|
||||
if (wait) {char c = getchar();}
|
||||
wait=false;
|
||||
}
|
||||
int socket_id;
|
||||
struct sockaddr_in incoming;
|
||||
void* JoiningThread(){
|
||||
while (true) {
|
||||
int a = AcceptClient(socket_id, &incoming);
|
||||
Player* p = CreatePlayer("tttt", a, incoming);
|
||||
AddPlayerToList(p);
|
||||
printf("Players: %d/200", GetPlayersCount());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void InterpretReceivedSignal(Player* p, const char* buffer, int len){
|
||||
|
||||
}
|
||||
void* PlayerDataReaderThread(void* arg){
|
||||
char buffer[1000];
|
||||
Player* p = (Player*)arg;
|
||||
printf("%d", p->points);
|
||||
socklen_t size = sizeof(p->incoming);
|
||||
recvfrom(socket_id, buffer, 1000, 0, (struct sockaddr*)&p->incoming, &size );
|
||||
|
||||
}
|
||||
int BeginGame(){
|
||||
//Due to security, we use recvfrom instead of regular recv
|
||||
for (int i=0; i<200; i++) {
|
||||
if (playerConnected[i]) {
|
||||
Player* p = players[i];
|
||||
printf("\n.");
|
||||
pthread_create(&p->threadId, NULL, PlayerDataReaderThread, p);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int main() {
|
||||
InitPlayers();
|
||||
setvbuf(stdout, NULL, _IONBF,0);
|
||||
int socket_id = CreateSocket();
|
||||
socket_id = CreateSocket();
|
||||
//Connect(socket_id, "0.0.0.0", 12345);
|
||||
int c = CreateServer(socket_id, 1234);
|
||||
printf("%d",c);
|
||||
struct sockaddr_in incoming;
|
||||
int a = AcceptClient(socket_id, &incoming);
|
||||
Game* g = CreateNewGame();
|
||||
g->id=lastGameIndex;
|
||||
g->name="sadasd";
|
||||
printf("%d",a);
|
||||
|
||||
printf("Waiting for players to connect. \n Press any key to start...");
|
||||
wait=true;
|
||||
pthread_t thread_id;
|
||||
pthread_create(&thread_id, NULL, JoiningThread, NULL);
|
||||
getchar();
|
||||
printf("...");
|
||||
Player* p = CreatePlayer("test", 15, incoming);
|
||||
AddPlayerToList(p);
|
||||
pthread_cancel(thread_id);
|
||||
printf("Press any key to close the server");
|
||||
BeginGame();
|
||||
getchar();
|
||||
return 0;
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user