Space-Project/dependencies/physx-4.1/include/common/PxPhysicsInsertionCallback.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
#define PX_PHYSICS_PX_PHYSICS_INSERTION_CALLBACK
#include "common/PxBase.h"
/** \addtogroup common
@{
*/
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Callback interface that permits PxCooking to insert a
TriangleMesh, HeightfieldMesh or ConvexMesh directly into PxPhysics without the need to store
the cooking results into a stream.
Using this is advised only if real-time cooking is required; using "offline" cooking and
streams is otherwise preferred.
The default PxPhysicsInsertionCallback implementation must be used. The PxPhysics
default callback can be obtained using the PxPhysics::getPhysicsInsertionCallback().
@see PxCooking PxPhysics
*/
class PxPhysicsInsertionCallback
{
public:
PxPhysicsInsertionCallback() {}
/**
\brief Builds object (TriangleMesh, HeightfieldMesh or ConvexMesh) from given data in PxPhysics.
\param type Object type to build.
\param data Object data
\return PxBase Created object in PxPhysics.
*/
virtual PxBase* buildObjectFromData(PxConcreteType::Enum type, void* data) = 0;
protected:
virtual ~PxPhysicsInsertionCallback() {}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif