Space-Project/dependencies/physx-4.1/source/compiler/cmake/PhysXTask.cmake

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2021-01-16 17:11:39 +01:00
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build PhysXTask common
#
SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/task)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXTask.cmake)
SET(PHYSXTASK_HEADERS
${PHYSX_ROOT_DIR}/include/task/PxCpuDispatcher.h
${PHYSX_ROOT_DIR}/include/task/PxTask.h
${PHYSX_ROOT_DIR}/include/task/PxTaskDefine.h
${PHYSX_ROOT_DIR}/include/task/PxTaskManager.h
)
SOURCE_GROUP(include FILES ${PHYSXTASK_HEADERS})
SET(PHYSXTASK_SOURCE
${LL_SOURCE_DIR}/src/TaskManager.cpp
)
SOURCE_GROUP(src FILES ${PHYSXTASK_SOURCE})
ADD_LIBRARY(PhysXTask ${PHYSXTASK_LIBTYPE}
${PHYSXTASK_HEADERS}
${PHYSXTASK_SOURCE}
)
INSTALL(FILES ${PHYSXTASK_HEADERS} DESTINATION include/task)
GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES)
TARGET_INCLUDE_DIRECTORIES(PhysXTask
PRIVATE ${PHYSXTASK_PLATFORM_INCLUDES}
PRIVATE ${PHYSXFOUNDATION_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${PHYSX_SOURCE_DIR}/cudamanager/include
)
TARGET_COMPILE_DEFINITIONS(PhysXTask
PRIVATE ${PHYSXTASK_COMPILE_DEFS}
)
SET_TARGET_PROPERTIES(PhysXTask PROPERTIES
OUTPUT_NAME PhysXTask
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXTASK_LIBTYPE STREQUAL "STATIC")
SET_TARGET_PROPERTIES(PhysXTask PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "PhysXTask_static"
ARCHIVE_OUTPUT_NAME_CHECKED "PhysXTask_static"
ARCHIVE_OUTPUT_NAME_PROFILE "PhysXTask_static"
ARCHIVE_OUTPUT_NAME_RELEASE "PhysXTask_static"
)
ENDIF()
IF(PHYSXTASK_COMPILE_PDB_NAME_DEBUG)
SET_TARGET_PROPERTIES(PhysXTask PROPERTIES
COMPILE_PDB_NAME_DEBUG "${PHYSXTASK_COMPILE_PDB_NAME_DEBUG}"
COMPILE_PDB_NAME_CHECKED "${PHYSXTASK_COMPILE_PDB_NAME_CHECKED}"
COMPILE_PDB_NAME_PROFILE "${PHYSXTASK_COMPILE_PDB_NAME_PROFILE}"
COMPILE_PDB_NAME_RELEASE "${PHYSXTASK_COMPILE_PDB_NAME_RELEASE}"
)
ENDIF()
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXTASK_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXTASK_SOURCE})
ENDIF()
# enable -fPIC so we can link static libs with the editor
SET_TARGET_PROPERTIES(PhysXTask PROPERTIES POSITION_INDEPENDENT_CODE TRUE)