Space-Project/shaders/shader_bloom2.vert

11 lines
228 B
GLSL
Raw Normal View History

#version 330 core
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoords;
out vec2 vTexCoords;
void main()
{
vTexCoords = vertexTexCoords;
gl_Position = vec4(vertexPosition, 1.0);
}