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#version 330 core
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layout (location = 0) out vec4 FragColor;
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layout (location = 1) out vec4 BrightColor;
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in vec3 TexCoords;
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uniform samplerCube skybox;
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void main()
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{
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FragColor = texture(skybox, TexCoords);
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BrightColor = vec4(0,0,0,1.0);
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2021-01-17 01:26:29 +01:00
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}
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