304 lines
11 KiB
C
304 lines
11 KiB
C
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PX_PHYSICS_NX_SCENEQUERYDESC
|
||
|
#define PX_PHYSICS_NX_SCENEQUERYDESC
|
||
|
/** \addtogroup physics
|
||
|
@{ */
|
||
|
|
||
|
#include "PxPhysXConfig.h"
|
||
|
#include "PxClient.h"
|
||
|
#include "PxFiltering.h"
|
||
|
#include "PxQueryFiltering.h"
|
||
|
#include "foundation/PxAssert.h"
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
struct PxSweepHit;
|
||
|
struct PxRaycastHit;
|
||
|
|
||
|
/**
|
||
|
\brief Batched query status.
|
||
|
|
||
|
\deprecated The batched query feature has been deprecated in PhysX version 3.4
|
||
|
*/
|
||
|
struct PX_DEPRECATED PxBatchQueryStatus
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
/**
|
||
|
\brief This is the initial state before a query starts.
|
||
|
*/
|
||
|
ePENDING = 0,
|
||
|
|
||
|
/**
|
||
|
\brief The query is finished; results have been written into the result and hit buffers.
|
||
|
*/
|
||
|
eSUCCESS,
|
||
|
|
||
|
/**
|
||
|
\brief The query results were incomplete due to touch hit buffer overflow. Blocking hit is still correct.
|
||
|
*/
|
||
|
eOVERFLOW
|
||
|
};
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
\brief Generic struct for receiving results of single query in a batch. Gets templated on hit type PxRaycastHit, PxSweepHit or PxOverlapHit.
|
||
|
|
||
|
\deprecated The batched query feature has been deprecated in PhysX version 3.4
|
||
|
*/
|
||
|
template<typename HitType>
|
||
|
struct PX_DEPRECATED PxBatchQueryResult
|
||
|
{
|
||
|
HitType block; //!< Holds the closest blocking hit for a single query in a batch. Only valid if hasBlock is true.
|
||
|
HitType* touches; //!< This pointer will either be set to NULL for 0 nbTouches or will point
|
||
|
//!< into the user provided batch query results buffer specified in PxBatchQueryDesc.
|
||
|
PxU32 nbTouches; //!< Number of touching hits returned by this query, works in tandem with touches pointer.
|
||
|
void* userData; //!< Copy of the userData pointer specified in the corresponding query.
|
||
|
PxU8 queryStatus; //!< Takes on values from PxBatchQueryStatus::Enum.
|
||
|
bool hasBlock; //!< True if there was a blocking hit.
|
||
|
PxU16 pad; //!< pads the struct to 16 bytes.
|
||
|
|
||
|
/** \brief Computes the number of any hits in this result, blocking or touching. */
|
||
|
PX_INLINE PxU32 getNbAnyHits() const { return nbTouches + (hasBlock ? 1 : 0); }
|
||
|
|
||
|
/** \brief Convenience iterator used to access any hits in this result, blocking or touching. */
|
||
|
PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < nbTouches + (hasBlock ? 1 : 0));
|
||
|
return index < nbTouches ? touches[index] : block; }
|
||
|
};
|
||
|
|
||
|
/** \brief Convenience typedef for the result of a batched raycast query. */
|
||
|
typedef PX_DEPRECATED PxBatchQueryResult<PxRaycastHit> PxRaycastQueryResult;
|
||
|
|
||
|
/** \brief Convenience typedef for the result of a batched sweep query. */
|
||
|
typedef PX_DEPRECATED PxBatchQueryResult<PxSweepHit> PxSweepQueryResult;
|
||
|
|
||
|
/** \brief Convenience typedef for the result of a batched overlap query. */
|
||
|
typedef PX_DEPRECATED PxBatchQueryResult<PxOverlapHit> PxOverlapQueryResult;
|
||
|
|
||
|
/**
|
||
|
\brief Struct for #PxBatchQuery memory pointers.
|
||
|
|
||
|
\deprecated The batched query feature has been deprecated in PhysX version 3.4
|
||
|
|
||
|
@see PxBatchQuery PxBatchQueryDesc
|
||
|
*/
|
||
|
struct PX_DEPRECATED PxBatchQueryMemory
|
||
|
{
|
||
|
/**
|
||
|
\brief The pointer to the user-allocated buffer for results of raycast queries in corresponding order of issue
|
||
|
|
||
|
\note The size should be large enough to fit the number of expected raycast queries.
|
||
|
|
||
|
@see PxRaycastQueryResult
|
||
|
*/
|
||
|
PxRaycastQueryResult* userRaycastResultBuffer;
|
||
|
|
||
|
/**
|
||
|
\brief The pointer to the user-allocated buffer for raycast touch hits.
|
||
|
\note The size of this buffer should be large enough to store PxRaycastHit.
|
||
|
If the buffer is too small to store hits, the related PxRaycastQueryResult.queryStatus will be set to eOVERFLOW
|
||
|
|
||
|
*/
|
||
|
PxRaycastHit* userRaycastTouchBuffer;
|
||
|
|
||
|
/**
|
||
|
\brief The pointer to the user-allocated buffer for results of sweep queries in corresponding order of issue
|
||
|
|
||
|
\note The size should be large enough to fit the number of expected sweep queries.
|
||
|
|
||
|
@see PxRaycastQueryResult
|
||
|
*/
|
||
|
PxSweepQueryResult* userSweepResultBuffer;
|
||
|
|
||
|
/**
|
||
|
\brief The pointer to the user-allocated buffer for sweep hits.
|
||
|
\note The size of this buffer should be large enough to store PxSweepHit.
|
||
|
If the buffer is too small to store hits, the related PxSweepQueryResult.queryStatus will be set to eOVERFLOW
|
||
|
|
||
|
*/
|
||
|
PxSweepHit* userSweepTouchBuffer;
|
||
|
|
||
|
/**
|
||
|
\brief The pointer to the user-allocated buffer for results of overlap queries in corresponding order of issue
|
||
|
|
||
|
\note The size should be large enough to fit the number of expected overlap queries.
|
||
|
|
||
|
@see PxRaycastQueryResult
|
||
|
*/
|
||
|
PxOverlapQueryResult* userOverlapResultBuffer;
|
||
|
|
||
|
/**
|
||
|
\brief The pointer to the user-allocated buffer for overlap hits.
|
||
|
\note The size of this buffer should be large enough to store the hits returned.
|
||
|
If the buffer is too small to store hits, the related PxOverlapQueryResult.queryStatus will be set to eABORTED
|
||
|
|
||
|
*/
|
||
|
PxOverlapHit* userOverlapTouchBuffer;
|
||
|
|
||
|
/** \brief Capacity of the user-allocated userRaycastTouchBuffer in elements */
|
||
|
PxU32 raycastTouchBufferSize;
|
||
|
|
||
|
/** \brief Capacity of the user-allocated userSweepTouchBuffer in elements */
|
||
|
PxU32 sweepTouchBufferSize;
|
||
|
|
||
|
/** \brief Capacity of the user-allocated userOverlapTouchBuffer in elements */
|
||
|
PxU32 overlapTouchBufferSize;
|
||
|
|
||
|
/** \return Capacity of the user-allocated userRaycastResultBuffer in elements (max number of raycast() calls before execute() call) */
|
||
|
PX_FORCE_INLINE PxU32 getMaxRaycastsPerExecute() const { return raycastResultBufferSize; }
|
||
|
|
||
|
/** \return Capacity of the user-allocated userSweepResultBuffer in elements (max number of sweep() calls before execute() call) */
|
||
|
PX_FORCE_INLINE PxU32 getMaxSweepsPerExecute() const { return sweepResultBufferSize; }
|
||
|
|
||
|
/** \return Capacity of the user-allocated userOverlapResultBuffer in elements (max number of overlap() calls before execute() call) */
|
||
|
PX_FORCE_INLINE PxU32 getMaxOverlapsPerExecute() const { return overlapResultBufferSize; }
|
||
|
|
||
|
PxBatchQueryMemory(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_) :
|
||
|
userRaycastResultBuffer (NULL),
|
||
|
userRaycastTouchBuffer (NULL),
|
||
|
userSweepResultBuffer (NULL),
|
||
|
userSweepTouchBuffer (NULL),
|
||
|
userOverlapResultBuffer (NULL),
|
||
|
userOverlapTouchBuffer (NULL),
|
||
|
raycastTouchBufferSize (0),
|
||
|
sweepTouchBufferSize (0),
|
||
|
overlapTouchBufferSize (0),
|
||
|
raycastResultBufferSize (raycastResultBufferSize_),
|
||
|
sweepResultBufferSize (sweepResultBufferSize_),
|
||
|
overlapResultBufferSize (overlapResultBufferSize_)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
PxU32 raycastResultBufferSize;
|
||
|
PxU32 sweepResultBufferSize;
|
||
|
PxU32 overlapResultBufferSize;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
\brief Descriptor class for #PxBatchQuery.
|
||
|
|
||
|
\deprecated The batched query feature has been deprecated in PhysX version 3.4
|
||
|
|
||
|
@see PxBatchQuery PxSceneQueryExecuteMode
|
||
|
*/
|
||
|
class PX_DEPRECATED PxBatchQueryDesc
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/**
|
||
|
\brief Shared global filter data which will get passed into the filter shader.
|
||
|
|
||
|
\note The provided data will get copied to internal buffers and this copy will be used for filtering calls.
|
||
|
|
||
|
<b>Default:</b> NULL
|
||
|
|
||
|
@see PxSimulationFilterShader
|
||
|
*/
|
||
|
void* filterShaderData;
|
||
|
|
||
|
/**
|
||
|
\brief Size (in bytes) of the shared global filter data #filterShaderData.
|
||
|
|
||
|
<b>Default:</b> 0
|
||
|
|
||
|
@see PxSimulationFilterShader filterShaderData
|
||
|
*/
|
||
|
PxU32 filterShaderDataSize;
|
||
|
|
||
|
/**
|
||
|
\brief The custom preFilter shader to use for filtering.
|
||
|
|
||
|
@see PxBatchQueryPreFilterShader PxDefaultPreFilterShader
|
||
|
*/
|
||
|
PxBatchQueryPreFilterShader preFilterShader;
|
||
|
|
||
|
/**
|
||
|
\brief The custom postFilter shader to use for filtering.
|
||
|
|
||
|
@see PxBatchQueryPostFilterShader PxDefaultPostFilterShader
|
||
|
*/
|
||
|
PxBatchQueryPostFilterShader postFilterShader;
|
||
|
|
||
|
/**
|
||
|
\brief User memory buffers for the query.
|
||
|
|
||
|
@see PxBatchQueryMemory
|
||
|
*/
|
||
|
PxBatchQueryMemory queryMemory;
|
||
|
|
||
|
/**
|
||
|
\brief Construct a batch query with specified maximum number of queries per batch.
|
||
|
|
||
|
If the number of raycasts/sweeps/overlaps per execute exceeds the limit, the query will be discarded with a warning.
|
||
|
|
||
|
\param maxRaycastsPerExecute Maximum number of raycast() calls allowed before execute() call.
|
||
|
This has to match the amount of memory allocated for PxBatchQueryMemory::userRaycastResultBuffer.
|
||
|
\param maxSweepsPerExecute Maximum number of sweep() calls allowed before execute() call.
|
||
|
This has to match the amount of memory allocated for PxBatchQueryMemory::userSweepResultBuffer.
|
||
|
\param maxOverlapsPerExecute Maximum number of overlap() calls allowed before execute() call.
|
||
|
This has to match the amount of memory allocated for PxBatchQueryMemory::userOverlapResultBuffer.
|
||
|
*/
|
||
|
PX_INLINE PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute);
|
||
|
PX_INLINE bool isValid() const;
|
||
|
};
|
||
|
|
||
|
|
||
|
PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute) :
|
||
|
filterShaderData (NULL),
|
||
|
filterShaderDataSize (0),
|
||
|
preFilterShader (NULL),
|
||
|
postFilterShader (NULL),
|
||
|
queryMemory (maxRaycastsPerExecute, maxSweepsPerExecute, maxOverlapsPerExecute)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
PX_INLINE bool PxBatchQueryDesc::isValid() const
|
||
|
{
|
||
|
if ( ((filterShaderDataSize == 0) && (filterShaderData != NULL)) ||
|
||
|
((filterShaderDataSize > 0) && (filterShaderData == NULL)) )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|