138 lines
5.1 KiB
C
138 lines
5.1 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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#ifndef PSFILEBUFFER_PSIOSTREAM_H
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#define PSFILEBUFFER_PSIOSTREAM_H
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/*!
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\file
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\brief PsIOStream class
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*/
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#include "filebuf/PxFileBuf.h"
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#include "Ps.h"
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#include "PsString.h"
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#include <string.h>
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#include <stdlib.h>
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#include "PsAsciiConversion.h"
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#define safePrintf physx::shdfnd::snprintf
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PX_PUSH_PACK_DEFAULT
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namespace physx
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{
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namespace general_PxIOStream2
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{
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/**
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\brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities
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*/
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class PsIOStream
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{
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static const uint32_t MAX_STREAM_STRING = 1024;
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public:
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/**
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\param [in] stream the physx::PxFileBuf through which all reads and writes will be performed
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\param [in] streamLen the length of the input data stream when de-serializing
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*/
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PsIOStream(physx::PxFileBuf &stream,uint32_t streamLen) : mBinary(true), mStreamLen(streamLen), mStream(stream) { }
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~PsIOStream(void) { }
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/**
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\brief Set the stream to binary or ASCII
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\param [in] state if true, stream is binary, if false, stream is ASCII
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If the stream is binary, stream access is passed straight through to the respecitve
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physx::PxFileBuf methods. If the stream is ASCII, all stream reads and writes are converted to
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human readable ASCII.
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*/
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PX_INLINE void setBinary(bool state) { mBinary = state; }
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PX_INLINE bool getBinary() { return mBinary; }
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PX_INLINE PsIOStream& operator<<(bool v);
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PX_INLINE PsIOStream& operator<<(char c);
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PX_INLINE PsIOStream& operator<<(uint8_t v);
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PX_INLINE PsIOStream& operator<<(int8_t v);
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PX_INLINE PsIOStream& operator<<(const char *c);
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PX_INLINE PsIOStream& operator<<(int64_t v);
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PX_INLINE PsIOStream& operator<<(uint64_t v);
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PX_INLINE PsIOStream& operator<<(double v);
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PX_INLINE PsIOStream& operator<<(float v);
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PX_INLINE PsIOStream& operator<<(uint32_t v);
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PX_INLINE PsIOStream& operator<<(int32_t v);
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PX_INLINE PsIOStream& operator<<(uint16_t v);
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PX_INLINE PsIOStream& operator<<(int16_t v);
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PX_INLINE PsIOStream& operator<<(const physx::PxVec3 &v);
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PX_INLINE PsIOStream& operator<<(const physx::PxQuat &v);
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PX_INLINE PsIOStream& operator<<(const physx::PxBounds3 &v);
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PX_INLINE PsIOStream& operator>>(const char *&c);
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PX_INLINE PsIOStream& operator>>(bool &v);
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PX_INLINE PsIOStream& operator>>(char &c);
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PX_INLINE PsIOStream& operator>>(uint8_t &v);
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PX_INLINE PsIOStream& operator>>(int8_t &v);
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PX_INLINE PsIOStream& operator>>(int64_t &v);
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PX_INLINE PsIOStream& operator>>(uint64_t &v);
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PX_INLINE PsIOStream& operator>>(double &v);
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PX_INLINE PsIOStream& operator>>(float &v);
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PX_INLINE PsIOStream& operator>>(uint32_t &v);
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PX_INLINE PsIOStream& operator>>(int32_t &v);
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PX_INLINE PsIOStream& operator>>(uint16_t &v);
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PX_INLINE PsIOStream& operator>>(int16_t &v);
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PX_INLINE PsIOStream& operator>>(physx::PxVec3 &v);
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PX_INLINE PsIOStream& operator>>(physx::PxQuat &v);
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PX_INLINE PsIOStream& operator>>(physx::PxBounds3 &v);
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uint32_t getStreamLen(void) const { return mStreamLen; }
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physx::PxFileBuf& getStream(void) { return mStream; }
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PX_INLINE void storeString(const char *c,bool zeroTerminate=false);
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private:
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PsIOStream& operator=( const PsIOStream& );
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bool mBinary; // true if we are serializing binary data. Otherwise, everything is assumed converted to ASCII
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uint32_t mStreamLen; // the length of the input data stream when de-serializing.
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physx::PxFileBuf &mStream;
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char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input.
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};
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#include "PsIOStream.inl" // inline methods...
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} // end of namespace
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using namespace general_PxIOStream2;
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} // end of physx namespace
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PX_POP_PACK
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#endif // PSFILEBUFFER_PSIOSTREAM_H
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