151 lines
4.9 KiB
C
151 lines
4.9 KiB
C
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY
|
||
|
#define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY
|
||
|
/** \addtogroup geomutils
|
||
|
@{
|
||
|
*/
|
||
|
#include "geometry/PxGeometry.h"
|
||
|
#include "geometry/PxMeshScale.h"
|
||
|
#include "common/PxCoreUtilityTypes.h"
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
class PxTriangleMesh;
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Flags controlling the simulated behavior of the triangle mesh geometry.
|
||
|
|
||
|
Used in ::PxMeshGeometryFlags.
|
||
|
*/
|
||
|
struct PxMeshGeometryFlag
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
eDOUBLE_SIDED = (1<<1) //!< Meshes with this flag set are treated as double-sided.
|
||
|
//!< This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries).
|
||
|
//!< For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide.
|
||
|
};
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
\brief collection of set bits defined in PxMeshGeometryFlag.
|
||
|
|
||
|
@see PxMeshGeometryFlag
|
||
|
*/
|
||
|
typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags;
|
||
|
PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8)
|
||
|
|
||
|
/**
|
||
|
\brief Triangle mesh geometry class.
|
||
|
|
||
|
This class unifies a mesh object with a scaling transform, and
|
||
|
lets the combined object be used anywhere a PxGeometry is needed.
|
||
|
|
||
|
The scaling is a transform along arbitrary axes contained in the scale object.
|
||
|
The vertices of the mesh in geometry (or shape) space is the
|
||
|
PxMeshScale::toMat33() transform, multiplied by the vertex space vertices
|
||
|
in the PxConvexMesh object.
|
||
|
*/
|
||
|
class PxTriangleMeshGeometry : public PxGeometry
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Default constructor.
|
||
|
|
||
|
Creates an empty object with a NULL mesh and identity scale.
|
||
|
*/
|
||
|
PX_INLINE PxTriangleMeshGeometry() :
|
||
|
PxGeometry (PxGeometryType::eTRIANGLEMESH),
|
||
|
triangleMesh(NULL)
|
||
|
{}
|
||
|
|
||
|
/**
|
||
|
\brief Constructor.
|
||
|
\param[in] mesh Mesh pointer. May be NULL, though this will not make the object valid for shape construction.
|
||
|
\param[in] scaling Scale factor.
|
||
|
\param[in] flags Mesh flags.
|
||
|
\
|
||
|
*/
|
||
|
PX_INLINE PxTriangleMeshGeometry( PxTriangleMesh* mesh,
|
||
|
const PxMeshScale& scaling = PxMeshScale(),
|
||
|
PxMeshGeometryFlags flags = PxMeshGeometryFlags()) :
|
||
|
PxGeometry (PxGeometryType::eTRIANGLEMESH),
|
||
|
scale (scaling),
|
||
|
meshFlags (flags),
|
||
|
triangleMesh(mesh)
|
||
|
{}
|
||
|
|
||
|
/**
|
||
|
\brief Returns true if the geometry is valid.
|
||
|
|
||
|
\return True if the current settings are valid for shape creation.
|
||
|
|
||
|
\note A valid triangle mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0).
|
||
|
It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a triangle mesh that has zero extents in any direction.
|
||
|
|
||
|
@see PxRigidActor::createShape, PxPhysics::createShape
|
||
|
*/
|
||
|
PX_INLINE bool isValid() const;
|
||
|
|
||
|
public:
|
||
|
PxMeshScale scale; //!< The scaling transformation.
|
||
|
PxMeshGeometryFlags meshFlags; //!< Mesh flags.
|
||
|
PxPadding<3> paddingFromFlags; //!< padding for mesh flags
|
||
|
PxTriangleMesh* triangleMesh; //!< A reference to the mesh object.
|
||
|
};
|
||
|
|
||
|
|
||
|
PX_INLINE bool PxTriangleMeshGeometry::isValid() const
|
||
|
{
|
||
|
if(mType != PxGeometryType::eTRIANGLEMESH)
|
||
|
return false;
|
||
|
if(!scale.scale.isFinite() || !scale.rotation.isUnit())
|
||
|
return false;
|
||
|
if(!scale.isValidForTriangleMesh())
|
||
|
return false;
|
||
|
if(!triangleMesh)
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|