Space-Project/shaders/shader_4_sun.frag

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#version 430 core
uniform vec3 objectColor;
//uniform vec3 lightDir;
uniform vec3 lightPos;
uniform vec3 cameraPos;
uniform sampler2D colorTexture;
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uniform vec3 colorTex;
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in vec3 interpNormal;
in vec3 fragPos;
in vec2 vTexCoord;
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void main()
{
vec3 normal = normalize(interpNormal);
vec3 V = normalize(cameraPos-fragPos);
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float coef = pow(max(0,dot(normal,V)),2);
vec4 textureColor = texture2D(colorTexture, -vTexCoord);
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vec3 texture = vec3(textureColor.x, textureColor.y, textureColor.z) * colorTex;
gl_FragColor = vec4(texture + texture * coef, 1.0);
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}