89 lines
2.8 KiB
C
89 lines
2.8 KiB
C
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PXD_SHADER_H
|
||
|
#define PXD_SHADER_H
|
||
|
|
||
|
#include "foundation/PxVec3.h"
|
||
|
#include "foundation/PxTransform.h"
|
||
|
#include "PxvConfig.h"
|
||
|
#include "PxvDynamics.h"
|
||
|
#include "PxConstraint.h"
|
||
|
#include "DyConstraintWriteBack.h"
|
||
|
|
||
|
namespace physx
|
||
|
{
|
||
|
|
||
|
class PxsRigidBody;
|
||
|
|
||
|
namespace Dy
|
||
|
{
|
||
|
|
||
|
#if PX_VC
|
||
|
#pragma warning(push)
|
||
|
#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
|
||
|
#endif
|
||
|
PX_ALIGN_PREFIX(16)
|
||
|
struct Constraint
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
PxReal linBreakForce; //0
|
||
|
PxReal angBreakForce; //4
|
||
|
PxU16 constantBlockSize; //6
|
||
|
PxU16 flags; //8
|
||
|
|
||
|
PxConstraintSolverPrep solverPrep; //12
|
||
|
PxConstraintProject project; //16
|
||
|
void* constantBlock; //20
|
||
|
|
||
|
PxsRigidBody* body0; //24
|
||
|
PxsRigidBody* body1; //28
|
||
|
|
||
|
PxsBodyCore* bodyCore0; //32
|
||
|
PxsBodyCore* bodyCore1; //36
|
||
|
PxU32 index; //40 //this is also a constraint write back index
|
||
|
PxReal minResponseThreshold; //44
|
||
|
}
|
||
|
PX_ALIGN_SUFFIX(16);
|
||
|
#if PX_VC
|
||
|
#pragma warning(pop)
|
||
|
#endif
|
||
|
|
||
|
#if !PX_P64_FAMILY
|
||
|
PX_COMPILE_TIME_ASSERT(48==sizeof(Constraint));
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|