2021-01-17 01:26:29 +01:00
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#version 330 core
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layout(location = 0) in vec3 vertexPosition;
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out vec3 TexCoords;
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uniform mat4 transformation;
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void main()
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{
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TexCoords = vertexPosition;
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2021-01-29 02:03:00 +01:00
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gl_Position = (transformation * vec4(vertexPosition, 1.0)).xyww;
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2021-01-17 01:26:29 +01:00
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}
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