Space-Project/dependencies/physx-4.1/source/compiler/cmake/PhysXPvdSDK.cmake

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CMake
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2021-01-16 17:11:39 +01:00
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build PhysXPvdSDK common
#
SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source)
SET(LL_SOURCE_DIR ${PHYSX_SOURCE_DIR}/pvd)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/PhysXPvdSDK.cmake)
SET(PHYSXPVDSDK_HEADERS
${PHYSX_ROOT_DIR}/include/pvd/PxPvd.h
${PHYSX_ROOT_DIR}/include/pvd/PxPvdTransport.h
)
SOURCE_GROUP(include FILES ${PHYSXPVDSDK_HEADERS})
SET(PHYSXPVDSDK_SOURCE
${LL_SOURCE_DIR}/src/PxProfileContextProvider.h
${LL_SOURCE_DIR}/src/PxProfileContextProviderImpl.h
${LL_SOURCE_DIR}/src/PxProfileDataBuffer.h
${LL_SOURCE_DIR}/src/PxProfileDataParsing.h
${LL_SOURCE_DIR}/src/PxProfileEventBuffer.h
${LL_SOURCE_DIR}/src/PxProfileEventBufferAtomic.h
${LL_SOURCE_DIR}/src/PxProfileEventBufferClient.h
${LL_SOURCE_DIR}/src/PxProfileEventBufferClientManager.h
${LL_SOURCE_DIR}/src/PxProfileEventId.h
${LL_SOURCE_DIR}/src/PxProfileEventImpl.cpp
${LL_SOURCE_DIR}/src/PxProfileEventMutex.h
${LL_SOURCE_DIR}/src/PxProfileEventNames.h
${LL_SOURCE_DIR}/src/PxProfileEvents.h
${LL_SOURCE_DIR}/src/PxProfileEventSender.h
${LL_SOURCE_DIR}/src/PxProfileEventSerialization.h
${LL_SOURCE_DIR}/src/PxProfileMemory.h
${LL_SOURCE_DIR}/src/PxProfileMemoryBuffer.h
${LL_SOURCE_DIR}/src/PxProfileMemoryEventBuffer.h
${LL_SOURCE_DIR}/src/PxProfileMemoryEvents.h
${LL_SOURCE_DIR}/src/PxProfileScopedEvent.h
${LL_SOURCE_DIR}/src/PxProfileScopedMutexLock.h
${LL_SOURCE_DIR}/src/PxPvdProfileZone.h
${LL_SOURCE_DIR}/src/PxProfileZoneImpl.h
${LL_SOURCE_DIR}/src/PxProfileZoneManager.h
${LL_SOURCE_DIR}/src/PxProfileZoneManagerImpl.h
${LL_SOURCE_DIR}/src/PxPvd.cpp
${LL_SOURCE_DIR}/src/PxPvdBits.h
${LL_SOURCE_DIR}/src/PxPvdByteStreams.h
${LL_SOURCE_DIR}/src/PxPvdCommStreamEvents.h
${LL_SOURCE_DIR}/src/PxPvdCommStreamEventSink.h
${LL_SOURCE_DIR}/src/PxPvdCommStreamTypes.h
${LL_SOURCE_DIR}/src/PxPvdDataStream.cpp
${LL_SOURCE_DIR}/src/PxPvdDefaultFileTransport.cpp
${LL_SOURCE_DIR}/src/PxPvdDefaultFileTransport.h
${LL_SOURCE_DIR}/src/PxPvdDefaultSocketTransport.cpp
${LL_SOURCE_DIR}/src/PxPvdDefaultSocketTransport.h
${LL_SOURCE_DIR}/src/PxPvdFoundation.h
${LL_SOURCE_DIR}/src/PxPvdImpl.cpp
${LL_SOURCE_DIR}/src/PxPvdImpl.h
${LL_SOURCE_DIR}/src/PxPvdInternalByteStreams.h
${LL_SOURCE_DIR}/src/PxPvdMarshalling.h
${LL_SOURCE_DIR}/src/PxPvdMemClient.cpp
${LL_SOURCE_DIR}/src/PxPvdMemClient.h
${LL_SOURCE_DIR}/src/PxPvdObjectModelInternalTypeDefs.h
${LL_SOURCE_DIR}/src/PxPvdObjectModelInternalTypes.h
${LL_SOURCE_DIR}/src/PxPvdObjectModelMetaData.cpp
${LL_SOURCE_DIR}/src/PxPvdObjectModelMetaData.h
${LL_SOURCE_DIR}/src/PxPvdObjectRegistrar.cpp
${LL_SOURCE_DIR}/src/PxPvdObjectRegistrar.h
${LL_SOURCE_DIR}/src/PxPvdProfileZoneClient.cpp
${LL_SOURCE_DIR}/src/PxPvdProfileZoneClient.h
${LL_SOURCE_DIR}/src/PxPvdUserRenderer.cpp
${LL_SOURCE_DIR}/src/PxPvdUserRenderImpl.h
${LL_SOURCE_DIR}/src/PxPvdUserRenderTypes.h
)
SOURCE_GROUP(src\\src FILES ${PHYSXPVDSDK_SOURCE})
SET(PHYSXPVDSDK_INTERNAL_HEADERS
${LL_SOURCE_DIR}/include/PsPvd.h
${LL_SOURCE_DIR}/include/PxProfileAllocatorWrapper.h
${LL_SOURCE_DIR}/include/PxPvdClient.h
${LL_SOURCE_DIR}/include/PxPvdDataStream.h
${LL_SOURCE_DIR}/include/PxPvdDataStreamHelpers.h
${LL_SOURCE_DIR}/include/PxPvdErrorCodes.h
${LL_SOURCE_DIR}/include/PxPvdObjectModelBaseTypes.h
${LL_SOURCE_DIR}/include/PxPvdRenderBuffer.h
${LL_SOURCE_DIR}/include/PxPvdUserRenderer.h
)
SOURCE_GROUP(src\\include FILES ${PHYSXPVDSDK_INTERNAL_HEADERS})
SET(PHYSXPVDSDK_FILEBUF_FILES
${PHYSX_SOURCE_DIR}/filebuf/include/PsAsciiConversion.h
${PHYSX_SOURCE_DIR}/filebuf/include/PsAsciiConversion.inl
${PHYSX_SOURCE_DIR}/filebuf/include/PsFileBuffer.h
${PHYSX_SOURCE_DIR}/filebuf/include/PsIOStream.h
${PHYSX_SOURCE_DIR}/filebuf/include/PsIOStream.inl
${PHYSX_SOURCE_DIR}/filebuf/include/PsMemoryBuffer.h
)
SOURCE_GROUP(filebuf\\include FILES ${PHYSXPVDSDK_FILEBUF_FILES})
ADD_LIBRARY(PhysXPvdSDK ${PHYSXPVDSDK_LIBTYPE}
${PHYSXPVDSDK_HEADERS}
${PHYSXPVDSDK_FILEBUF_FILES}
${PHYSXPVDSDK_INTERNAL_HEADERS}
${PHYSXPVDSDK_SOURCE}
${PHYSXPVDSDK_PLATFORM_FILES}
)
TARGET_INCLUDE_DIRECTORIES(PhysXPvdSDK
PRIVATE ${PHYSXPVDSDK_PLATFORM_INCLUDES}
PRIVATE ${PHYSX_ROOT_DIR}/include
PRIVATE ${LL_SOURCE_DIR}/include
PRIVATE ${PHYSX_SOURCE_DIR}/filebuf/include
)
TARGET_COMPILE_DEFINITIONS(PhysXPvdSDK
PRIVATE ${PHYSXPVDSDK_COMPILE_DEFS}
)
# Add linked libraries
TARGET_LINK_LIBRARIES(PhysXPvdSDK
PUBLIC ${PHYSXPVDSDK_PLATFORM_LINKED_LIBS}
PUBLIC PhysXFoundation
)
SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES
OUTPUT_NAME PhysXPvdSDK
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND PHYSXPVDSDK_LIBTYPE STREQUAL "STATIC")
SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "PhysXPvdSDK_static"
ARCHIVE_OUTPUT_NAME_CHECKED "PhysXPvdSDK_static"
ARCHIVE_OUTPUT_NAME_PROFILE "PhysXPvdSDK_static"
ARCHIVE_OUTPUT_NAME_RELEASE "PhysXPvdSDK_static"
)
ENDIF()
IF(PHYSXPVDSDK_COMPILE_PDB_NAME_DEBUG)
SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES
COMPILE_PDB_NAME_DEBUG ${PHYSXPVDSDK_COMPILE_PDB_NAME_DEBUG}
COMPILE_PDB_NAME_CHECKED ${PHYSXPVDSDK_COMPILE_PDB_NAME_CHECKED}
COMPILE_PDB_NAME_PROFILE ${PHYSXPVDSDK_COMPILE_PDB_NAME_PROFILE}
COMPILE_PDB_NAME_RELEASE ${PHYSXPVDSDK_COMPILE_PDB_NAME_RELEASE}
)
ENDIF()
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_INTERNAL_HEADERS})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_SOURCE})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_PLATFORM_FILES})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${PHYSXPVDSDK_FILEBUF_FILES})
ENDIF()
# enable -fPIC so we can link static libs with the editor
SET_TARGET_PROPERTIES(PhysXPvdSDK PROPERTIES POSITION_INDEPENDENT_CODE TRUE)