Space-Project/dependencies/physx-4.1/source/compiler/cmake/windows/SceneQuery.cmake

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2021-01-16 17:11:39 +01:00
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build SceneQuery
#
SET(SCENEQUERY_PLATFORM_INCLUDES
PRIVATE ${PHYSX_SOURCE_DIR}/Common/src/windows
)
IF(PX_GENERATE_STATIC_LIBRARIES)
SET(SCENEQUERY_LIBTYPE OBJECT)
ELSE()
SET(SCENEQUERY_LIBTYPE STATIC)
ENDIF()
# Use generator expressions to set config specific preprocessor definitions
SET(SCENEQUERY_COMPILE_DEFS
# Common to all configurations
${PHYSX_WINDOWS_COMPILE_DEFS};${PHYSX_LIBTYPE_DEFS};${PHYSXGPU_LIBTYPE_DEFS}
$<$<CONFIG:debug>:${PHYSX_WINDOWS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_WINDOWS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_WINDOWS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_WINDOWS_RELEASE_COMPILE_DEFS};>
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS AND SCENEQUERY_LIBTYPE STREQUAL "STATIC")
SET(SQ_COMPILE_PDB_NAME_DEBUG "SceneQuery_static${CMAKE_DEBUG_POSTFIX}")
SET(SQ_COMPILE_PDB_NAME_CHECKED "SceneQuery_static${CMAKE_CHECKED_POSTFIX}")
SET(SQ_COMPILE_PDB_NAME_PROFILE "SceneQuery_static${CMAKE_PROFILE_POSTFIX}")
SET(SQ_COMPILE_PDB_NAME_RELEASE "SceneQuery_static${CMAKE_RELEASE_POSTFIX}")
ELSE()
SET(SQ_COMPILE_PDB_NAME_DEBUG "SceneQuery${CMAKE_DEBUG_POSTFIX}")
SET(SQ_COMPILE_PDB_NAME_CHECKED "SceneQuery${CMAKE_CHECKED_POSTFIX}")
SET(SQ_COMPILE_PDB_NAME_PROFILE "SceneQuery${CMAKE_PROFILE_POSTFIX}")
SET(SQ_COMPILE_PDB_NAME_RELEASE "SceneQuery${CMAKE_RELEASE_POSTFIX}")
ENDIF()
IF(PX_EXPORT_LOWLEVEL_PDB)
SET(SCENEQUERY_COMPILE_PDB_NAME_DEBUG "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/debug/${SQ_COMPILE_PDB_NAME_DEBUG}")
SET(SCENEQUERY_COMPILE_PDB_NAME_CHECKED "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/checked/${SQ_COMPILE_PDB_NAME_CHECKED}")
SET(SCENEQUERY_COMPILE_PDB_NAME_PROFILE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/profile/${SQ_COMPILE_PDB_NAME_PROFILE}")
SET(SCENEQUERY_COMPILE_PDB_NAME_RELEASE "${PHYSX_ROOT_DIR}/${PX_ROOT_LIB_DIR}/release/${SQ_COMPILE_PDB_NAME_RELEASE}")
INSTALL(FILES ${PHYSX_ROOT_DIR}/$<$<CONFIG:debug>:${PX_ROOT_LIB_DIR}/debug>$<$<CONFIG:release>:${PX_ROOT_LIB_DIR}/release>$<$<CONFIG:checked>:${PX_ROOT_LIB_DIR}/checked>$<$<CONFIG:profile>:${PX_ROOT_LIB_DIR}/profile>/$<$<CONFIG:debug>:${SQ_COMPILE_PDB_NAME_DEBUG}>$<$<CONFIG:checked>:${SQ_COMPILE_PDB_NAME_CHECKED}>$<$<CONFIG:profile>:${SQ_COMPILE_PDB_NAME_PROFILE}>$<$<CONFIG:release>:${SQ_COMPILE_PDB_NAME_RELEASE}>.pdb
DESTINATION $<$<CONFIG:debug>:${PX_ROOT_LIB_DIR}/debug>$<$<CONFIG:release>:${PX_ROOT_LIB_DIR}/release>$<$<CONFIG:checked>:${PX_ROOT_LIB_DIR}/checked>$<$<CONFIG:profile>:${PX_ROOT_LIB_DIR}/profile> OPTIONAL)
ELSE()
SET(SCENEQUERY_COMPILE_PDB_NAME_DEBUG "${SQ_COMPILE_PDB_NAME_DEBUG}")
SET(SCENEQUERY_COMPILE_PDB_NAME_CHECKED "${SQ_COMPILE_PDB_NAME_CHECKED}")
SET(SCENEQUERY_COMPILE_PDB_NAME_PROFILE "${SQ_COMPILE_PDB_NAME_PROFILE}")
SET(SCENEQUERY_COMPILE_PDB_NAME_RELEASE "${SQ_COMPILE_PDB_NAME_RELEASE}")
ENDIF()