Space-Project/dependencies/physx-4.1/source/lowlevel/software/include/PxsNphaseImplementationContext.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_NPHASE_IMPLEMENTATION_CONTEXT_H
#define PXS_NPHASE_IMPLEMENTATION_CONTEXT_H
#include "PxvNphaseImplementationContext.h"
#include "PxsContactManagerState.h"
#include "PxcNpCache.h"
namespace physx
{
struct PxsContactManagers : PxsContactManagerBase
{
Ps::Array<PxsContactManagerOutput> mOutputContactManagers;
Ps::Array<PxsContactManager*> mContactManagerMapping;
Ps::Array<Gu::Cache> mCaches;
PxsContactManagers(const PxU32 bucketId) : PxsContactManagerBase(bucketId),
mOutputContactManagers(PX_DEBUG_EXP("mOutputContactManagers")),
mContactManagerMapping(PX_DEBUG_EXP("mContactManagerMapping")),
mCaches(PX_DEBUG_EXP("mCaches"))
{
}
void clear()
{
mOutputContactManagers.forceSize_Unsafe(0);
mContactManagerMapping.forceSize_Unsafe(0);
mCaches.forceSize_Unsafe(0);
}
private:
PX_NOCOPY(PxsContactManagers)
};
class PxsNphaseImplementationContext: public PxvNphaseImplementationContextUsableAsFallback
{
public:
static PxsNphaseImplementationContext* create(PxsContext& context, IG::IslandSim* islandSim);
PxsNphaseImplementationContext(PxsContext& context, IG::IslandSim* islandSim, PxU32 index = 0): PxvNphaseImplementationContextUsableAsFallback(context), mNarrowPhasePairs(index), mNewNarrowPhasePairs(index),
mModifyCallback(NULL), mIslandSim(islandSim) {}
virtual void destroy();
virtual void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation);
virtual void postBroadPhaseUpdateContactManager() {}
virtual void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation);
virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 numPatches);
virtual void registerContactManagers(PxsContactManager** cm, PxU32 nbContactManagers, PxU32 maxContactManagerId);
virtual void unregisterContactManager(PxsContactManager* cm);
virtual void unregisterContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs);
virtual void refreshContactManager(PxsContactManager* cm);
virtual void refreshContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs);
virtual void registerShape(const PxsShapeCore& shapeCore);
virtual void updateShapeMaterial(const PxsShapeCore& shapeCore);
virtual void updateShapeContactOffset(const PxsShapeCore& shapeCore);
virtual void unregisterShape(const PxsShapeCore& shapeCore);
virtual void registerMaterial(const PxsMaterialCore& materialCore);
virtual void updateMaterial(const PxsMaterialCore& materialCore);
virtual void unregisterMaterial(const PxsMaterialCore& materialCore);
virtual void appendContactManagers();
virtual void appendContactManagersFallback(PxsContactManagerOutput* cmOutputs);
virtual void removeContactManagersFallback(PxsContactManagerOutput* cmOutputs);
virtual void setContactModifyCallback(PxContactModifyCallback* callback) { mModifyCallback = callback; }
virtual PxsContactManagerOutputIterator getContactManagerOutputs();
virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 npIndex);
virtual PxsContactManagerOutput* getGPUContactManagerOutputBase() { return NULL; }
virtual void acquireContext(){}
virtual void releaseContext(){}
virtual void preallocateNewBuffers(PxU32 /*nbNewPairs*/, PxU32 /*maxIndex*/) { /*TODO - implement if it's useful to do so*/}
void processContactManager(PxReal dt, PxsContactManagerOutput* cmOutputs, PxBaseTask* continuation);
void processContactManagerSecondPass(PxReal dt, PxBaseTask* continuation);
void fetchUpdateContactManager() {}
void startNarrowPhaseTasks() {}
virtual void lock() { mContactManagerMutex.lock(); }
virtual void unlock() { mContactManagerMutex.unlock(); }
Ps::Array<PxU32> mRemovedContactManagers;
PxsContactManagers mNarrowPhasePairs;
PxsContactManagers mNewNarrowPhasePairs;
PxContactModifyCallback* mModifyCallback;
IG::IslandSim* mIslandSim;
Ps::Mutex mContactManagerMutex;
private:
void unregisterContactManagerInternal(PxU32 npIndex, PxsContactManagers& managers, PxsContactManagerOutput* cmOutputs);
PX_NOCOPY(PxsNphaseImplementationContext)
};
}
#endif