Space-Project/dependencies/physx-4.1/source/simulationcontroller/include/ScArticulationCore.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_ARTICULATION_CORE
#define PX_PHYSICS_SCP_ARTICULATION_CORE
#include "ScActorCore.h"
#include "DyArticulation.h"
#include "DyFeatherstoneArticulation.h"
namespace physx
{
class PxvArticulation;
namespace IG
{
class NodeIndex;
}
namespace Sc
{
typedef Dy::FsData ArticulationDriveCache;
class ArticulationSim;
class BodyCore;
class BodySim;
class ArticulationJointCore;
class ArticulationCore
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
//---------------------------------------------------------------------------------
// Construction, destruction & initialization
//---------------------------------------------------------------------------------
// PX_SERIALIZATION
public:
ArticulationCore(const PxEMPTY) : mSim(NULL) {}
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
ArticulationCore(bool reducedCoordinate);
~ArticulationCore();
//---------------------------------------------------------------------------------
// External API
//---------------------------------------------------------------------------------
PX_FORCE_INLINE PxU32 getInternalDriveIterations() const { return mCore.internalDriveIterations; }
PX_FORCE_INLINE void setInternalDriveIterations(const PxU32 v) { mCore.internalDriveIterations = v; }
PX_FORCE_INLINE PxU32 getExternalDriveIterations() const { return mCore.externalDriveIterations; }
PX_FORCE_INLINE void setExternalDriveIterations(const PxU32 v) { mCore.externalDriveIterations = v; }
PX_FORCE_INLINE PxU32 getMaxProjectionIterations() const { return mCore.maxProjectionIterations; }
PX_FORCE_INLINE void setMaxProjectionIterations(const PxU32 v) { mCore.maxProjectionIterations = v; }
PX_FORCE_INLINE PxReal getSeparationTolerance() const { return mCore.separationTolerance; }
PX_FORCE_INLINE void setSeparationTolerance(const PxReal v) { mCore.separationTolerance = v; }
PX_FORCE_INLINE PxReal getSleepThreshold() const { return mCore.sleepThreshold; }
PX_FORCE_INLINE void setSleepThreshold(const PxReal v) { mCore.sleepThreshold = v; }
PX_FORCE_INLINE PxReal getFreezeThreshold() const { return mCore.freezeThreshold; }
PX_FORCE_INLINE void setFreezeThreshold(const PxReal v) { mCore.freezeThreshold = v; }
PX_FORCE_INLINE PxU16 getSolverIterationCounts() const { return mCore.solverIterationCounts; }
PX_FORCE_INLINE void setSolverIterationCounts(PxU16 c) { mCore.solverIterationCounts = c; }
PX_FORCE_INLINE PxReal getWakeCounter() const { return mCore.wakeCounter; }
PX_FORCE_INLINE void setWakeCounterInternal(const PxReal v) { mCore.wakeCounter = v; }
void setWakeCounter(const PxReal v);
bool isSleeping() const;
void wakeUp(PxReal wakeCounter);
void putToSleep();
PxArticulationBase* getPxArticulationBase();
const PxArticulationBase* getPxArticulationBase() const;
//---------------------------------------------------------------------------------
// Drive Cache API
//---------------------------------------------------------------------------------
ArticulationDriveCache* createDriveCache(PxReal compliance,
PxU32 driveIterations) const;
void updateDriveCache(ArticulationDriveCache& cache,
PxReal compliance,
PxU32 driveIterations) const;
void releaseDriveCache(ArticulationDriveCache& cache) const;
PxU32 getCacheLinkCount(const ArticulationDriveCache& cache) const;
void applyImpulse(BodyCore& link,
const ArticulationDriveCache& driveCache,
const PxVec3& force,
const PxVec3& torque);
void computeImpulseResponse(BodyCore& link,
PxVec3& linearResponse,
PxVec3& angularResponse,
const ArticulationDriveCache& driveCache,
const PxVec3& force,
const PxVec3& torque) const;
//---------------------------------------------------------------------------------
// external reduced coordinate API
//---------------------------------------------------------------------------------
void setArticulationFlags(PxArticulationFlags flags);
PxArticulationFlags getArticulationFlags() const { return mCore.flags; }
PxU32 getDofs() const;
PxArticulationCache* createCache() const;
PxU32 getCacheDataSize() const;
void zeroCache(PxArticulationCache& cache) const;
void applyCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag)const;
void copyInternalStateToCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag) const;
void releaseCache(PxArticulationCache& cache) const;
void packJointData(const PxReal* maximum, PxReal* reduced) const;
void unpackJointData(const PxReal* reduced, PxReal* maximum) const;
void commonInit() const;
void computeGeneralizedGravityForce(PxArticulationCache& cache) const;
void computeCoriolisAndCentrifugalForce(PxArticulationCache& cache) const;
void computeGeneralizedExternalForce(PxArticulationCache& cache) const;
void computeJointAcceleration(PxArticulationCache& cache) const;
void computeJointForce(PxArticulationCache& cache) const;
void computeDenseJacobian(PxArticulationCache& cache, PxU32& nRows, PxU32& nCols) const;
void computeCoefficientMatrix(PxArticulationCache& cache) const;
bool computeLambda(PxArticulationCache& cache, PxArticulationCache& rollBackCache, const PxReal* const jointTorque, const PxVec3 gravity, const PxU32 maxIter) const;
void computeGeneralizedMassMatrix(PxArticulationCache& cache) const;
PxU32 getCoefficientMatrixSize() const;
PxSpatialVelocity getLinkVelocity(const PxU32 linkId) const;
PxSpatialVelocity getLinkAcceleration(const PxU32 linkId) const;
//---------------------------------------------------------------------------------
// Internal API
//---------------------------------------------------------------------------------
public:
PX_FORCE_INLINE void setSim(ArticulationSim* sim)
{
PX_ASSERT((sim==0) ^ (mSim == 0));
mSim = sim;
}
PX_FORCE_INLINE ArticulationSim* getSim() const { return mSim; }
PX_FORCE_INLINE const Dy::ArticulationCore& getCore() { return mCore; }
static PX_FORCE_INLINE ArticulationCore& getArticulationCore(ArticulationCore& core)
{
const size_t offset = PX_OFFSET_OF(ArticulationCore, mCore);
return *reinterpret_cast<ArticulationCore*>(reinterpret_cast<PxU8*>(&core) - offset);
}
PX_INLINE bool isReducedCoordinate() const { return mIsReducedCoordinate; }
IG::NodeIndex getIslandNodeIndex() const;
void setGlobalPose();
void setDirty(const bool dirty);
private:
ArticulationSim* mSim;
Dy::ArticulationCore mCore;
bool mIsReducedCoordinate;
};
} // namespace Sc
}
#endif