117 lines
3.4 KiB
C
117 lines
3.4 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXD_INIT_H
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#define PXD_INIT_H
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#include "PxvConfig.h"
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#include "PsBasicTemplates.h"
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namespace physx
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{
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/*!
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\file
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PhysX Low-level, Memory management
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*/
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/************************************************************************/
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/* Error Handling */
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/************************************************************************/
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enum PxvErrorCode
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{
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PXD_ERROR_NO_ERROR = 0,
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PXD_ERROR_INVALID_PARAMETER,
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PXD_ERROR_INVALID_PARAMETER_SIZE,
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PXD_ERROR_INTERNAL_ERROR,
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PXD_ERROR_NOT_IMPLEMENTED,
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PXD_ERROR_NO_CONTEXT,
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PXD_ERROR_NO_TASK_MANAGER,
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PXD_ERROR_WARNING
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};
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class PxShape;
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class PxRigidActor;
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struct PxsShapeCore;
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struct PxsRigidCore;
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struct PxvOffsetTable
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{
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PX_FORCE_INLINE PxvOffsetTable() {}
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PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const
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{
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return shdfnd::pointerOffset<const PxShape*>(pxs, pxsShapeCore2PxShape);
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}
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PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const
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{
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return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidBody);
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}
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PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const
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{
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return shdfnd::pointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidStatic);
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}
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ptrdiff_t pxsShapeCore2PxShape;
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ptrdiff_t pxsRigidCore2PxRigidBody;
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ptrdiff_t pxsRigidCore2PxRigidStatic;
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};
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extern PxvOffsetTable gPxvOffsetTable;
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/*!
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Initialize low-level implementation.
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*/
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void PxvInit(const PxvOffsetTable& offsetTable);
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/*!
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Shut down low-level implementation.
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*/
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void PxvTerm();
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/*!
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Initialize low-level implementation.
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*/
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void PxvRegisterHeightFields();
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#if PX_SUPPORT_GPU_PHYSX
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class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded);
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#endif
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}
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#endif
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