Space-Project/shaders/shader_blur.vert

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#version 330 core
layout (location = 0) in vec3 vertexPosition;
layout (location = 1) in vec2 vertexTexCoords;
out vec2 vTexCoords;
void main()
{
vTexCoords = vertexTexCoords;
gl_Position = vec4(vertexPosition, 1.0);
}